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3.1 Blood 2h DPS, Everything Explained
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Post by
334662
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Post by
334662
This post was from a user who has deleted their account.
Post by
334662
This post was from a user who has deleted their account.
Post by
334662
This post was from a user who has deleted their account.
Post by
334662
This post was from a user who has deleted their account.
Post by
334662
This post was from a user who has deleted their account.
Post by
334662
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Post by
Aleanos
Agility
- A questionable stat overall for Death Knights. The conversion of 1:1 (agility :attack power) makes the stat less likely to stack. Crit gained from Agility only affects melee therefore not affecting Death Coil - Icy Touch - Blood Boil. Make sure to remember that :)
I'm not really sure what you're saying here.
Agility doesn't contribute to a DK's attack power, (only slightly through Bladed armor but not nearly as great as a 1:1 ratio).
If you're comparing them in terms of stat value however, then it's 1str : 1agi : 2AP (as in how much of it there is on sockets, gear etc.)
Oh and btw, Great job :)
Edit: Add more about the downside to bloodworms, those little buggers can mean more trouble than good. I'd say exclude them from the 51/0/20 cookie-cutter build and get vamp blood (good for emergencies) and 2/2 IBP (more healing = more time above 75% for blood gorged).
Edit2: Also I wouldn't replace the Pest minor glyph with Raise dead, I'd rather replace Horn instead (since refreshing Horn is fairly easy as blood, and the risk of not spreading all of your diseases around is a factor to keep in mind).
Post by
334662
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Post by
Aazed
I've been runing Blood for quite some time now, and I have a few suggestions:
Don't take Bloodworms and take Improved Blood Presence and Vampiric Blood instead: our DPS is high with or without the former, and our survivability is way higher with the laters. On Ignis for instance I'm self-efficient on heal. On most fights to be honest.
Do not max out Epidemic but do it for Ravenous Dead : extra strength is always the way to go. I'm far beyond 1700 strength in raid, and every additional point is a ton of DPS.
As minor glyphs, skip Glyph of Blood Tap altogether and take Glyph of Raise Dead instead : extra survivability via Death Pact. Anyway, we heal ourselves a lot via Death Strike and we already take a lot of damage because of Hysteria (200 HP less isn't likely to kill us).
Last but by no means least, do not use Glyph of Disease : Glyph of Death Strike, Glyph of Dark Death and Gtyph of Dancing Rune Weapon are mandatory. Pop your DRW right after you applied diseases, and every time it is up. Quite surprisingly, I found my DPS much much higher
without
Glyph of Disease.
Hope that helps.
PS: Anyway, good post once again, Lynri.
Post by
334662
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Post by
156018
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334662
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Post by
dervasavred
Strength
- One of the strongest dps per point stats possible after Hit Cap. Strength provides 2 Attack Power per 1 point making it more efficient to stack then Attack Power. All abilities a DK has is Attack Power based.
"Is" in the second sentence should be "are."
For your AP discussion, mention RotFC since it directly benefits the Strength > AP argument.
Agility: it also takes a great deal more Agi to compose 1% crit for us than it does straight crit rating; another point for crit > Agi.
As a final note, Glyph of Blood Tap is completely worthless. If your healers cannot handle you taking a mysterious 500 damage by using this ability, there's no reason for them to be there. Saving yourself 500 health by Glyphing is not as strong as a Glyph that says "you never have to buy a 50s reagent again." Plus, you're going to be DSing so you'll recover that health and then some in less than 10 seconds.
Don't even mention Glyph of Blood Tap.
The base HP of a DK (without contribution from presence or stamina) is 8121 HP at level 80. 6% Of that is
487 HP
, which you'd prevent once per minute if you used Blood Tap every cooldown, translating to 40.5 HP5.
from the comments on
Glyph of Blood Tap
.
Post by
334662
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Post by
dervasavred
No counterpoint to my bias against GoBT?
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334662
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Post by
146010
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Post by
dervasavred
Personally I find the 5yrds increase kind of disappointing due to the fact that by the time you drop IT + PS on a target everything's all clustered on the tank letting you open up. So the not eating my own life is kind of nice.
I've Glyphed Pest since 80 and never once regretted it. Yea, it doesn't get used in every situation, but there are times where you get the two construct packs before Ignus and one tank has two and the other tank is pulling the other two away. Sometimes that five yards means you can get diseases on those, too. It's a good thing.
Or it means you can Pest the other Sentry in the Antechamber and reach it too.
I love Pest Glyph. :D
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334662
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