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6.2 PTR: Build 20104 Spell Changes, Christmas Disguises, and More
Posted
2015/06/05 at 6:27 PM
by
perculia
Time for the second PTR build of the week! Make sure you check out our earlier post from today on
6.2 Reputation and Treasure Guides
.
Check out the latest database additions!
Build Highlights
Many classes received tuning changes.
Equipment Blueprint: Blast Furnace
is a reward from a ship mission.
Hellfire Citadel Dungeon Journal
has been updated for the latest build.
New Winter Veil spells are in the data!
:
Changes to Christmas outfit.
:
Changes to Christmas outfit.
:
Changes to Christmas outfit.
:
Changes to Christmas outfit.
:
Changes to Christmas outfit.
Classes
Death Knight
Forum
|
Talent Calculator
Talents and Specialization
Changes
Frost
Howling Blast
:
Blast the target with a frigid wind, dealing (115.56%144.45% of Attack power) Frost damage to that foe, and 0.5) * (115.56%1) * (144.45% of Attack power)] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals Frost damage every 3 sec for 30 sec.
Might of the Frozen Wastes
:
Wielding a two-handed weapon increases Obliterate damage by 50%, and all melee attacks by 35%.
Dual-wielding increases Frost Strike damage by 50%100% and causes your weapon damage strikes to also strike with your off-hand.
:
When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 50%100%.
Druid
Forum
|
Talent Calculator
Spells
Changes
Moonfire
:
Feral, Guardian, Restoration:
A Lunar spell that burns the enemy for (40.5%38.9% of Spell power) Arcane damage and then an additional (292.5%280.8% of Spell power) Arcane damage over 20 sec.
Balance:
A Lunar spell that burns the enemy for (40.5%38.9% of Spell power) Arcane damage and then an additional (292.5%280.8% of Spell power) Arcane damage over 20 sec.
Upon reaching 100 Lunar Energy, your next Moonfire within 5 sec will deal 100% additional initial damage.
Sunfire
:
Balance:
A Solar spell that burns the enemy for (40.5%38.9% of Spell power) Nature damage and then an additional (351%336.96% of Spell power) Nature damage over 24 sec to the primary target and all enemies within 5 yards
Upon reaching 100 Solar Energy, your next Sunfire within 5 sec will deal 100% additional initial damage.
Feral, Guardian, Restoration:
A Solar spell that burns the enemy for (40.5%38.9% of Spell power) Nature damage and then an additional (351%336.96% of Spell power) Nature damage over 24 sec
Upon reaching 100 Solar Energy, your next Sunfire within 5 sec will deal 100% additional initial damage.
Wrath
:
A Solar spell that causes (146.3%140.4% of Spell power) Nature damage to the target.
Talents and Specialization
Changes
Balance
:
Increases the maximum bonus damage from Eclipse by 15.0%20.0%.
:
A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Arcane damage every 1 sec for 10 sec.
Max 3 charges. Charges are shared with Starsurge.
Shapeshifting into an animal form or losing control of your character will cancel the effect.
:
A Lunar spell that causes (234%224.6% of Spell power) Arcane damage to the target.
Starsurge
:
Instantly causes (292.5%280.8% of Spell power) Spellstorm damage to the target, benefiting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%.
Max 3 charges. Charges shared with Starfall.
Monk
Forum
|
Talent Calculator
Spells
Changes
:
Your successful autoattacks have a 10% chance to increase your multistrike chance by 40%35% for 8 sec.
Talents and Specialization
Changes
Windwalker
:
You gain 5%15% more of the Multistrike stat from all sources.
Rogue
Forum
|
Talent Calculator
Talents and Specialization
Changes
All Specializations
Deadly Throw
:
Finishing move that deals damage and reduces the target's movement speed by 50%70% for 6 sec:and interrupts spellcasting when used with 5 combo points:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Shaman
Forum
|
Talent Calculator
Talents and Specialization
Changes
Elemental
:
You have a 20% increased chance to multistrike.
Your multistrikes deal 20% increased damage.
You gain 5%10% more of the Multistrike stat from all sources.
Warlock
Forum
|
Talent Calculator
Talents and Specialization
Changes
Demonology
Mastery: Master Demonologist
:
Increases all damage done by you and your demon servants by 8.0%.10.0%.
Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 15.0%.20.0%.
Warrior
Forum
|
Talent Calculator
Talents and Specialization
Changes
Arms
:
Increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 36%42%.
Mortal Strike
:
A vicious strike that deals 225%211% Physical damage and reduces the effectiveness of healing on the target for 10 sec.
Replaces Heroic Strike.
Protection
:
Increases the damage reduction provided by Defensive Stance by 5%.
Also allows you to forgo your defensive role, and instead focus only on offensive capabilities, by replacing Battle Stance with Gladiator Stance.
Gladiator Stance
A dauntless combat stance.
Increases physical damage dealt by 5%, increases Mastery by 30%50%, and replaces your Shield Block with Shield Charge.
You cannot change into or out of this stance during combat.
Item Set Bonuses
Changes
Item - Warrior T18 Protection 2P Bonus
:
Reduces the cooldown of your Last Stand by 50%.
While in Gladiator Stance, the damage bonus from being Enraged is increased by 20%.12%.
Garrison Missions
Combat
Changes
The Consuming Void
:
A deep chasm, filled with blackness, was found deep within the burial grounds. Who knows what horrors await us there?
Reward removed:
New reward:
Ship-SiegeA
Changes
Blockade: South Sea
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now requires 1 Followers, down from 2
Now has 2 Threats, down from 5
Ship-SiegeH
Changes
Blockade: South Sea
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now requires 1 Followers, down from 2
Now has 2 Threats, down from 5
Ship-Training
New
:
Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.
Level 100, 2 Followers, Costs 5 Resources, 30% Base chance, 2 Threats
Rewards: , 500 XP
:
Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.
Level 100, 2 Followers, Costs 5 Resources, 30% Base chance
Rewards: , 500 XP
Changes
A Little Combat
:
We've captured A Horde sub slinking into thehas been spotted spying around our base. Take your new destroyer out and take some shots at it.end it.
Now has 2 Threats, up from 1
Now rewards 1000 XP, down from 1500
A Little Combat
:
We've captured An Alliance sub slinking into thehas been spotted spying around our base. Take your new destroyer out and take some shots at it.end it.
Now has 2 Threats, up from 1
A Supply Pickup
:
Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.
Now rewards 300 XP, down from 500
Reward removed:
A Supply Pickup
:
Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.
Now rewards 200 XP, down from 500
Bomber Target Practice
:
The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.
Now requires 50 Resources, up from 20
Now rewards 900 XP, up from 500
Bomber Target Practice
:
The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.
Now requires 50 Resources, up from 20
Now rewards 900 XP, up from 500
Fine Tuning Depth Charges
:
We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.
Now requires 50 Resources, up from 20
Now rewards 900 XP, up from 500
Fine Tuning Depth Charges
:
We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.
Now requires 50 Resources, up from 20
Now rewards 900 XP, up from 500
How to Pierce Thick Armor
:
The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.
Now requires 50 Resources, up from 20
Now rewards 900 XP, up from 500
How to Pierce Thick Armor
:
The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.
Now requires 50 Resources, up from 20
Now rewards 900 XP, up from 500
The Second Time is the Charm
:
New name : The Second Time is the CharmOur troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.
Now requires 1 Followers, down from 2
Reward removed:
New reward:
The Second Time is the Charm
:
New name : The Second Time is the CharmOur troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.
Now requires 1 Followers, down from 2
Now requires 5 Resources, down from 10
Now rewards 1000 XP, down from 2000
Reward removed:
Sneaking. Sea Style.
:
We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the reef for you to practice.
Now requires 50 Resources, up from 20
Now rewards 900 XP, up from 500
Sneaking. Sea Style.
:
We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the bay. See if you can sneak up on it.
Now requires 50 Resources, up from 20
Now rewards 900 XP, up from 500
Transport Escort
:
Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.
Now requires 50 Resources, up from 20
Now rewards 900 XP, up from 500
Transport Escort
:
Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.
Now requires 50 Resources, up from 20
Now rewards 900 XP, up from 500
Ship-Treasure
Changes
The Sunset Shore
:
The Iron Horde uses subs to transport gold up and down the western coast. Taking one out would hit Hellscream's pocket and fill our coffers.
Now has 4 Threats, down from 5
Ships
Changes
:
New name : Yrel's Command (A) / The Dawnchaser (H)Now Rare, up from Uncommon
New ability:
Garrison Abilities
Traits
Changes
Battleship
:
New name : BattleshipFires armor piercing rounds that cleanly cut through armor.
Carrier
:
New name : CarrierA fleet of bombers that can attack from the air.
Destroyer
:
New name : DestroyerDrops explosive shells into the water destroying submerged craft.
Submarine
:
New name : SubmarineAllows the submarine to become invisible to radar and sneak up on enemy ships.
Abilities
Changes
Ammo Reserves
:
Increases success chance when on a mission with a Battleship.
Automated Sky Scanner
:
Increases success chance when on a mission with a Carrier.
Bilge Pump
:
Pumps out excess water from the ship, allowing it to remain afloat during Stormy Weather.
Blast Furnace
:
A massive furnace, capable of producing 11 out of 10 power.
Extra Quarters
:
Increases success chance when on a mission with a Transport.
Fearless Privateer
:
Provides a target for First Strike.Increases the success chance of missions.
Felsmoke Launcher
:
Creates a smoke screen around your ship, blocking sight on a First Strike.
Ghostly Spyglass
:
A long spyglass that seems to display nothing when you look through it. Maybe it will come in handy.
Gyroscopic Internal Stabilizer
:
Keeps the ship upright and stable, allowing it to move effortlessly around Chaotic Whirlpools.
High Intensity Fog Lights
:
Burn through the fog (and maybe some retinas) with these super illuminating lights.
Ice Cutter
:
Slices a path through Icy Waters.
Q-43 Noisemaker Mines
:
Increases success chance when on a mission with a Submarine.
Sonic Amplification Field
:
Increases success chance when on a mission with a Destroyer.
Trained Shark Tank
:
Mines are no match for a tank of trained sharks.
True Iron Rudder
:
Reinforces the rudder to allow tighter turns at higher speeds.
Tuskarr Fishing Net
:
A fishing net attached to the back of the boat, courtesy of the tuskarr. Supplies fish when returning from a successful mission.
Unsinkable
:
On a devastating hit, saves the ship by surrounding the ship with an impenetrable shield. Unsinkable is destroyed when triggered.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Claw Slash
:
Inflicts 75% weapon damage.and applies bleeding.
Massive Blast
:
Inflicts 181359482625 to 507375 Shadow damage to the target, knocking them back and causing them to take 181359%300% increased damage for until cancelled.45 sec.
Starfall
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (29.2%28% of Spell power) Arcane damage. Maximum 0 stars. Lasts until cancelled.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Uncategorized
New
:
Changes to Christmas outfit.
:
Changes to Christmas outfit.
:
Changes to Christmas outfit.
:
Changes to Christmas outfit.
:
Changes to Christmas outfit.
:
Tournament Rules are active for this match.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Inflicts 58500 to 61500 Physical damage every 1 sec for 10 sec.
:
Instantly completes construction on an active ship at your Garrison Shipyard.
:
Instantly completes construction on an active ship at your Garrison Shipyard.
:
Instantly completes construction on an active ship at your Garrison Shipyard.
:
Instantly completes construction on an active ship at your Garrison Shipyard.
:
Instantly completes construction on an active ship at your Garrison Shipyard.
:
Instantly completes construction on an active ship at your Garrison Shipyard.
:
Instantly completes construction on an active ship at your Garrison Shipyard.
:
Instantly completes construction on an active ship at your Garrison Shipyard.
:
Instantly completes construction on an active ship at your Garrison Shipyard.
:
Instantly completes construction on an active ship at your Garrison Shipyard.
:
Instantly completes construction on an active ship at your Garrison Shipyard.
:
Instantly completes construction on an active ship at your Garrison Shipyard.
Changes
Check out the full list (click to view)
Blood Ritual
:
Give in to the power of the Bleeding Hollow clan.
Build Battleship
:
Builds a new ship that can be used on naval missions.
Reagent removed:
Ship: Battleship
.
Build Battleship
:
Builds a new ship that can be used on naval missions.
Reagent removed:
Ship: Battleship
.
Build Destroyer
:
Builds a new ship that can be used on naval missions.
Reagent removed:
Ship: Destroyer
.
Build Destroyer
:
Builds a new ship that can be used on naval missions.
Reagent removed:
Ship: Destroyer
.
Build Submarine
:
Builds a new ship that can be used on naval missions.
Reagent removed:
Ship: Submarine
.
Build Submarine
:
Builds a new ship that can be used on naval missions.
Reagent removed:
Ship: Submarine
.
Build Transport
:
Builds a new ship that can be used on naval missions.
Reagent removed:
Ship: Transport
.
Bulwark of the Tyrant
:
Inflicts 52440 to 57960 Shadow damage to the current target as well as additional random players, leaving behind Despoiled Ground at their locations.
Generates 1 Corrupt Power.
Catastrophic Collapse
:
The caster begins to catastrophically collapse, sucking nearby players in. After 10 sec, the caster dies and inflicts 462500 to 537500 Shadow damage to all players within 10 yards.
Consuming Pain
:
Consuming Pain inflicts 9750 to 10250 Shadow damage to enemies every 1 sec for 6 sec. This effect stacks.
Corruption Siphon
:
Corrupts the soul of a target, draining all but a sliver of their health, healing the caster for 3 times the drained value, and absorbing healing equal to the drained health for 15 sec.
Crush
:
The victim is slowly crushed for 6750060750 Physical damage every 3 sec.
Crushing Bite
:
Snaps at the target, causing 300% weapon damage and reducing the targetstarget's armor by 50% for 10 sec.
Dark Conduit
:
Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 23062532175 to 33825 Shadow damage to all players within 15100 yards of the targeted location.
If a Dark Conduit is summoned within 15100 yards of another Dark Conduit, it inflicts 219375 to 230625511875 to 538125 Shadow damage to all players.
Dark Conduit
:
Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 23062532175 to 33825 Shadow damage to all players within 15100 yards of the targeted location.
If a Dark Conduit is summoned within 15100 yards of another Dark Conduit, it inflicts 219375 to 230625511875 to 538125 Shadow damage to all players.
Dark Conduit
:
Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 23062532175 to 33825 Shadow damage to all players within 15100 yards of the targeted location.
If a Dark Conduit is summoned within 15100 yards of another Dark Conduit, it inflicts 219375 to 230625511875 to 538125 Shadow damage to all players.
Dark Conduit
:
Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 23062532175 to 33825 Shadow damage to all players within 15100 yards of the targeted location.
If a Dark Conduit is summoned within 15100 yards of another Dark Conduit, it inflicts 219375 to 230625511875 to 538125 Shadow damage to all players.
Deadly Throw
:
Finishing move that deals damage and reduces the target's movement speed by 50%70% for 6 sec:and interrupts spellcasting when used with 5 combo points:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Dragging Hands
:
Kormrok summons several stone hands under the feet of theirhis enemies. These hands drag their victims to the nearest pool of Fel Energy.
While held, the victim suffers 6750060750 Physical damage every 3 sec.
Edict of Condemnation
:
Edict of Condemnation inflicts 864000701006 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
Edict of Condemnation
:
Edict of Condemnation inflicts 864000701006 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
Edict of Condemnation
:
Edict of Condemnation inflicts 864000701006 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
Edict of Condemnation
:
Edict of Condemnation inflicts 864000701006 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
Edict of Condemnation
:
Edict of Condemnation inflicts 864000701006 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
Edict of Condemnation
:
Edict of Condemnation inflicts 864000701006 Shadow damage, split among all players struck. This effect strikes every 3 sec. and reduces movement speed by 70% for 9 sec.
Empowered Glaive Thrust
:
Inflicts 0484818 to 509682 Physical damage, piercing armor.
Explosive Rune
:
The caster creates a Rune at the target location. If not triggered within 15 sec. it will explode on its own, inflicting 292500 to 307500263250 to 276750 Fire damage to all players.
Explosive Rune
:
Stepping in the Fel Rune inflicts 225000202500 Fire damage to the target.
Explosive Rune
:
When the Explosive Rune expires, it inflicts 292500 to 307500263250 to 276750 Fire damage to all players.
Explosive Runes
:
The caster creates Explosive Runes on the ground. If these runes aren't triggered within 15 sec they will explode, inflicting 292500 to 307500263250 to 276750 Fire damage to all enemies.
Triggering the rune results in a smaller explosion, inflicting 225000202500 Fire damage to the triggering player.
Explosive Runes
:
The caster creates Explosive Runes on the ground. If these runes aren't triggered within 15 sec they will explode, inflicting 292500 to 307500263250 to 276750 Fire damage to all enemies.
Triggering the rune results in a smaller explosion, inflicting 225000202500 Fire damage to the triggering player.
Fel Outpouring
:
Kormrok slams the ground, causing the Shadowy Pool to spew forth globules. Victims caught in the path of the globules suffer 79920 to 92880 Shadow damage.71928 to 83592 Shadow damage.
Felfire Volley
:
Conjures a volley of flame, inflicting 26125 to 28875 Fire damage to enemies within 050 yards.
Felfire Volley
:
Conjures a volley of flame, inflicting 26125 to 28875 Fire damage to enemies within 050 yards.
Felfire Volley
:
Conjures a volley of flame, inflicting 26125 to 28875 Fire damage to enemies within 050 yards.
Fiery Globule
:
Inflicts 79920 to 9288071928 to 83592 Fire damage to the target every second.
Fiery Pool
:
Standing in the Fiery Pool inflicts 250000225000 Fire damage to the target every 1 sec.
Focused Shadow
:
Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 23062532175 to 33825 Shadow damage to all players within 15100 yards of the targeted location.
If a Dark Conduit is summoned within 15100 yards of another Dark Conduit, it inflicts 219375 to 230625511875 to 538125 Shadow damage to all players.
Foul Globule
:
Inflicts 79920 to 9288071928 to 83592 Nature damage to the target every second.
Foul Pool
:
Standing in the Foul Pool inflicts 250000225000 Fire damage to the target every 1 sec.
Frozen Obliteration
:
Obliterate deals 16%8% additional damage as Frost damage.
Gazing Shadows
:
Inflicts 24375 to 25625 Shadow damage and reduces movement speed by 30%.
:
A dauntless combat stance.
Increases physical damage dealt by 5%, increases Mastery by 30%50%, and replaces your Shield Block with Shield Charge.
You cannot change into or out of this stance during combat.
Grasping Hand
:
The caster summons a stone hands under the feet of a random enemy. These hand holds the victim in place until it is destroyed.
While held, the victim suffers 6750060750 Physical damage every 3 sec.
Grasping Hands
:
Kormrok summons several stone hands under the feet of his enemies, inflicting 50000 Physical damage to all enemies with 4 yards of the victim. These hands hold the victim in place until they are killed.
While held, the victim suffers 6750060750 Physical damage every 3 sec.
Hand of the Prophet Standard
:
Place a Hand of the Prophet Battle Standard that increases the reputation gain from killing monsters for playersheals all allies within 45 yards of the Battle Standard by 20%for 5% of their maximum health every 2 sec. Lasts 30 sec.
Item - Warrior T18 Protection 2P Bonus
:
Reduces the cooldown of your Last Stand by 50%.
While in Gladiator Stance, the damage bonus from being Enraged is increased by 20%.12%.
Learning
:
Provides the plans needed to build Destroyers at your Garrison Shipyard.
Counters:
Submarine
Learning
:
Provides the plans needed to build Carriers at your Garrison Shipyard.
Counters:
Battleship
Learning
:
Provides the plans needed to build Battleships at your Garrison Shipyard.
Counters:
Destroyer
Learning
:
Provides the plans needed to build Submarines at your Garrison Shipyard.
Counters:
Carrier
:
Feral, Guardian, Restoration:
A Lunar spell that burns the enemy for (40.5%38.9% of Spell power) Arcane damage and then an additional (292.5%280.8% of Spell power) Arcane damage over 20 sec.
Balance:
A Lunar spell that burns the enemy for (40.5%38.9% of Spell power) Arcane damage and then an additional (292.5%280.8% of Spell power) Arcane damage over 20 sec.
Upon reaching 100 Lunar Energy, your next Moonfire within 5 sec will deal 100% additional initial damage.
Mark of the Legion
:
Archimonde brands several players with the Mark of the Legion for a varying duration.
When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150%600% for 12 sec.
Mark of the Legion
:
Archimonde brands several players with the Mark of the Legion for a varying duration.
When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150%600% for 12 sec.
Mark of the Legion
:
Archimonde brands several players with the Mark of the Legion for a varying duration.
When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150%600% for 12 sec.
Mark of the Legion
:
Archimonde brands several players with the Mark of the Legion for a varying duration.
When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150%600% for 12 sec.
Marked by the Night Haunter
:
You have the attention of the Night Haunter. ItsIt's probably best to not get his attention too many times.
Mental Fatigue
:
Mind Flay damage applies Mental Fatigue to the target, increasing damage taken from Mind spells by (135 / 100)% for 10 sec, stacking up to 105 times.
Mental Fatigue
:
Mind Flay damage applies Mental Fatigue to the target, increasing damage taken from Mind spells by (135 / 100)% for 10 sec, stacking up to 105 times.
Moonfire
:
Feral, Guardian, Restoration:
A Lunar spell that burns the enemy for (40.5%38.9% of Spell power) Arcane damage and then an additional (292.5%280.8% of Spell power) Arcane damage over 20 sec.
Balance:
A Lunar spell that burns the enemy for (40.5%38.9% of Spell power) Arcane damage and then an additional (292.5%280.8% of Spell power) Arcane damage over 20 sec.
Upon reaching 100 Lunar Energy, your next Moonfire within 5 sec will deal 100% additional initial damage.
Rending Howl
:
Inflicts 40850 to 45150 Physical damage to all enemies on impact, and an additional 28001 to 28451 Physical damage every 1 sec for 10 sec. If interrupted, increases cast speed by 75%50%.
Rending Howl
:
Inflicts 40850 to 45150 Physical damage to all enemies on impact, and an additional 28001 to 28451 Physical damage every 1 sec for 10 sec. If interrupted, increases cast speed by 75%50%.
Rising Sun Kick
:
You kick upwards, dealing to damage
Windwalker
reducing the effectiveness of healing on the target for 10 sec
and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Seething Corruption
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.
Shadow Globule
:
Inflicts 79920 to 9288071928 to 83592 Shadow damage to the target every second.
Shadowfel Annihilation
:
The energies of Shadow and Fel react, unleashing a massive explosiom.
Within 20 yards, inflicts 161875 to 188125 Shadowflame damage and destroys any patches of Creeping Void or VolatileChaotic Felblaze that it touches.
Inflicts 23125 to 26875 Shadowflame damage to all other players.
Targets within 20 yards take increased damage from further Shadowfel Annihilations by 100% for 2 min.
Players who cause a Shadowfel Annihilation are stripped of Feltouched, Voidtouched, Blazing, Wasting Void and Felsinged.
Shadowy Pool
:
Standing in the Shadowy Pool inflicts 250000225000 Shadow damage to the target every 1 sec.
:
Balance:
A Solar spell that burns the enemy for (40.5%38.9% of Spell power) Nature damage and then an additional (351%336.96% of Spell power) Nature damage over 24 sec to the primary target and all enemies within 5 yards
Upon reaching 100 Solar Energy, your next Sunfire within 5 sec will deal 100% additional initial damage.
Feral, Guardian, Restoration:
A Solar spell that burns the enemy for (40.5%38.9% of Spell power) Nature damage and then an additional (351%336.96% of Spell power) Nature damage over 24 sec
Upon reaching 100 Solar Energy, your next Sunfire within 5 sec will deal 100% additional initial damage.
Source of Chaos
:
Archimonde summons a Source of Chaos at his current target that persists until it is killed.
The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec1 min each time it inflicts damage.
The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
Source of Chaos
:
Archimonde summons a Source of Chaos at his current target that persists until it is killed.
The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec1 min each time it inflicts damage.
The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
Source of Chaos
:
Archimonde summons a Source of Chaos at his current target that persists until it is killed.
The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec1 min each time it inflicts damage.
The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
Source of Chaos
:
Archimonde summons a Source of Chaos at his current target that persists until it is killed.
The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec1 min each time it inflicts damage.
The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
Splash
:
When Kormrok splashes into the pools, Fel energies splash outward, inflicting 66600 to 7740059940 to 69660 Shadow damage to all enemies.
Splash
:
When Kormrok splashes into the pools, Fiery energies splash outward, inflicting 66600 to 7740059940 to 69660 Fire damage to all enemies.
Splash
:
When Kormrok splashes into the pools, Fel energies splash outward, inflicting 66600 to 7740059940 to 69660 Nature damage to all enemies.
Starfall
:
A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Arcane damage every 1 sec for 10 sec.
Max 3 charges. Charges are shared with Starsurge.
Shapeshifting into an animal form or losing control of your character will cancel the effect.
:
A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Arcane damage every 1 sec for 10 sec.
Max 3 charges. Charges are shared with Starsurge.
Shapeshifting into an animal form or losing control of your character will cancel the effect.
Starfall
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (29.2%28% of Spell power) Arcane damage. Maximum 0 stars. Lasts until cancelled.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Starfall
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (29.2%28% of Spell power) Arcane damage. Maximum 0 stars. Lasts until cancelled.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
:
A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Arcane damage every 1 sec for 10 sec.
Max 3 charges. Charges are shared with Starsurge.
Shapeshifting into an animal form or losing control of your character will cancel the effect.
Summon Source of Chaos
:
Archimonde summons a Source of Chaos at his current target that persists until it is killed.
The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec1 min each time it inflicts damage.
The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
Summon Source of Chaos
:
Archimonde summons a Source of Chaos at his current target that persists until it is killed.
The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec1 min each time it inflicts damage.
The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
Summoning Imp
:
Summon an imp to do your bidding for a short time. Sort of. The imp will only answer your summons while you are in Draenor.
:
You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Nature damage to up to 2 targets every 5 sec for until cancelled.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
:
You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Nature damage to up to 2 targets every 5 sec for until cancelled.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
:
You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Nature damage to up to 2 targets every 5 sec for until cancelled.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
:
You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Nature damage to up to 2 targets every 5 sec for until cancelled.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
Sunfire
:
Balance:
A Solar spell that burns the enemy for (40.5%38.9% of Spell power) Nature damage and then an additional (351%336.96% of Spell power) Nature damage over 24 sec to the primary target and all enemies within 5 yards
Upon reaching 100 Solar Energy, your next Sunfire within 5 sec will deal 100% additional initial damage.
Feral, Guardian, Restoration:
A Solar spell that burns the enemy for (40.5%38.9% of Spell power) Nature damage and then an additional (351%336.96% of Spell power) Nature damage over 24 sec
Upon reaching 100 Solar Energy, your next Sunfire within 5 sec will deal 100% additional initial damage.
:
Your successful autoattacks have a 10% chance to increase your multistrike chance by 40%35% for 8 sec.
Touch of the Legion
:
Archimonde brands several players with the Mark of the Legion for a varying duration.
When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150%600% for 12 sec.
Trade Agreement: Arakkoa Outcasts
:
Increases the maximum cache size of your garrison to 01000.
Twisted Darkness
:
Archimonde summons 5 Void Stars. Each star fixates a random player and will explode, knocking all players within 158 away if it reaches its target.
Vision of Death
:
Kilrogg has thrown you into a vision of your own demise where you are bleeding to death. 011400 to 12600 Physical damage inflicted every 51 sec. unitl you are dead.
Void Detonation
:
Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 158 yards away.
Void Star
:
Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 158 yards away.
Void Star Fixate
:
Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 158 yards away.
Void Star Fixate
:
Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 158 yards away.
Void Star Fixate
:
Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 158 yards away.
Void Star Fixate
:
Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 158 yards away.
Vol'jin's Headhunters Standard
:
Place a Voljin's Headhunters Battle Standard that increases the reputation gain from killing monsters for playersheals all allies within 45 yards of the Battle Standard by 20%for 5% of their maximum health every 2 sec. Lasts 30 sec.
Garrison Mechanic Types:
Changes:
Carrier
Carriers are outfitted with a squadron of ace bomber pilots. Submarines can sneak up on Carriers and destroy them without being seen.
¶<br>
¶<br>|cffb2f0ffCountered by: |r
¶<br>|TInterface\ICONS\Ships_ABILITY_Stealth.blp:24:24:0:0|t |cffffffff Submarine|r
Battleship
Feared for its devastating long-range artillery cannons, Battleships are unmatched in the open sea. Use bombers from Carriers to attack Battleships from the air, neutralizing their strength.
¶<br>
¶<br>|cffb2f0ffCountered by: |r
¶<br>|TInterface\ICONS\Ships_ABILITY_Bombers.blp:24:24:0:0|t |cffffffff Carrier|r
Submarine
Submarines move silently underwater, sneaking up on unsuspecting ships. Destroyers counter Submarines with
¶<br>
¶<br>|cffb2f0ffCountered by: |r
¶<br>|TInterface\ICONS\Ships_ABILITY_Depth Charges.blp:24:24:0:0|t |cffffffff Destroyer|r
Destroyer
Destroyers are quick, heavily armored ships known for hunting Submarines. Only the firepower from a Battleship's artillery can punch through its thick plating.
¶<br>
¶<br>|cffb2f0ffCountered by: |r
¶<br>|TInterface\ICONS\Ships_ABILITY_ArmorPiercingAmmo.blp:24:24:0:0|t |cffffffff Battleship|r
Globalstrings:
New:
LFG_LIST_LANGUAGE_KOKR:
: Korean
BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE_EUR:
: This service will automatically be applied when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h
BLIZZARD_STORE_VAS_SERVICE_READY_DESCRIPTION:
: Log out to customize your character. You can do this at any time.
LFG_LIST_LANGUAGE_ZHCN:
: Chinese
LFG_LIST_LANGUAGE_ESMX:
: Spanish
LFG_LIST_LANGUAGE_ESES:
: Spanish
LFG_LIST_LANGUAGE_ITIT:
: Italian
BLIZZARD_STORE_NAME_CHANGE_READY_DESCRIPTION:
: Your name will be changed when you log out. You can do this at any time.
LFG_LIST_LANGUAGE_ZHTW:
: Chinese
LFG_LIST_LANGUAGE_ENUS:
: English
LFG_LIST_LANGUAGE_PTBR:
: Portuguese
LFG_LIST_LANGUAGE_RURU:
: Russian
LFG_LIST_LANGUAGE_FRFR:
: French
LFG_LIST_LANGUAGE_DEDE:
: German
BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE:
: This service will automatically be applied when processing has been completed.
GARRISON_SHIP_CANNOT_DECOMMISSION_UNTIL_FULL:
: You cannot decommission a ship until you have the maximum number of ships.
BLIZZARD_STORE_PRODUCT_IS_READY:
: Your %s is Ready!
Changes:
SPELL_FAILED_CUSTOM_ERROR_262:
: You already have the maximum number of ships your shipyard can support.
BLIZZARD_STORE_VAS_ERROR_OTHER:
: - An error was encountered. Please come back later.
GlueStrings:
New:
BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE:
: This service will automatically be applied when processing has been completed.
BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE_EUR:
: This service will automatically be applied when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h
Changes:
BLIZZARD_STORE_VAS_ERROR_OTHER:
: - An error was encountered. Please come back later.
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Comment by
JackpotBoy
on 2015-06-08T08:00:17-05:00
WHY THE DRUID BALANCE is getting WEAKER?'
Cause Blizzard think something like this: "Hm... Let's buff ferals first! Okay, that's fine. Let's nerf moonkins for 4%! And buff ferals again. Now they're totally fine. And let's nerf moonkins again but for 8-10%!"
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