Imo making both factions have the same advantage when it comes to weapon skills is fine. This has always been an issue in classic and not only horde but all other races other than human have been affected by it. The problem is that they need to balance active abilities for each race somehow without making them lose their race identity. Orcs have always had blood fury and elves always had stealth. Both shine in different scenarios but nobody plays an elf because they want to cosplay as a ninja nor every orc player wants to play as a berserker.
On Paladins and Shaman. There's numerous mercenary groups in the world of warcraft that consists of characters from both factions. Let players make guilds and play cross faction on PvE realms.Maybe one for the next season, "season of the mercenary", remove pve or pvp from server types, add in war mode which is all v all. Outside of towns, your only allies are guildies, or people you are grouped with. Players can talk and group free of faction. Maybe give long quest chains for each race that will allow players from the opposite factions access to captial cities outside of their own.
Just wait till shamans get bloodlust at 60. Cry Havoc!
"It's far more interesting for diversity to exist in the game than having many race and class choices feel too much like the "same" choice."There isn't really much diversity with the racial bonuses as it is now. Giving opposite factions the counterparts racial bonuses wouldn't make it more diverse.To achieve diversity in this sense, it would be necessary to add new bonuses to all the classes. If a class already has a utility racial bonus, give it an offensive one. If it already has an offensive one, give it a utility one. If it already has both of those, maybe give it some minor, passive thing such as the dog$%^& night elf 1% dodge or ghost form speed one. If it already has all those, leave it.They don't all have to have equally powerful racials, for sure there will always be some picks that are better than others, but they have to be significan't enough for it to actually be a meaningful choice.However, the factions themselves should be roughly equal in both pve and pvp, but within the factions the different classes do not need to be equal.
People actually saying Alliance is favored when shamans exist is actually laughable, not to mention way better racials on horde.
Faction identity is cringe. Factions in this game are an outdated system. Just remove them already.
With them adding Weapon specialization later for everyone, that will just further reduce the usefulness of Alliance Racials. I wonder if they will care or factor that in as a compensation if you don't pick a weapon specialization. Horde racials are just in general all around better, especially since Blizzard didn't want the levels of enemies too much higher so weapon specializations aren't as useful. Alliance ones are niche at best.
Complaining about faction racials imbalance is incredibly silly. If you're playing classic in 2024, you know what you're signing up for. The game is NOT perfectly balanced and that's part of the charm. If they were to do something wild like add Furbolgs and Ogres as new playable races for the Alliance and Horde in a classic expansion, ya darn tootin I want them to have some wonky unique stuff! Not some homogenized 1% differences like we see in retail. Don't scare away the developers from embracing what Classic is you hooligans.
Buenos días.Amigos los que llevamos muchos años luchando como Horda sabemos que todo seguirá igual. El super Paladin que puede con todo y todos. Al final si se efectúa el cambio la alianza como siempre saldrá beneficiada.Comparáis Paladin con chaman, a los chamanes los quieren por sus beneficios, no por su daño, al paladin tanto por su daño como por sus beneficios.La única manera de igualar, llegará con TBC.Buen wow a todos.
Both buffing classes are about equal in power? Not sure if the writer ever compared a lava burst, chain lightning, flame shock VS a Seal of command, Crusader strike, Divine storm. Shaman tank does way more dmg then prot pala, shaman dps does way more dps then ret. Maybe in healing they are equal but besides that shaman is superior.
"Usually, a player can benefit from three (sometimes four) Blessings at once, meaning that even a full raid of 40 players can be fully buffed with only four Paladins. Conversely, many of the Shaman buffs are only party-wide, meaning each 5-person party within a raid needs a Shaman."The only groups that need a shaman are melees, which means each alliance melee group needs a feral...Did he fail to see this or ?Also, maybe it takes 3 shamanistic rage to have similar Ret results but the number of shamans per raid exceed the number of ret per raid which balance it out no?
Flight paths are Horde favored. Quest rewards are Horde tilted. Shams are outperforming Pallys. The whole thing is a Horde imbalance.
No mention of Berserking?
"Powerful activated abilities like the human racial Perception..." Excuse me, what?