Only Azeroth’s most seasoned veterans possess the fortitude to wield Artifacts of legend against the Burning Legion. Your myth-forged weapon grows in power as you do, and your choices will change its abilities and the way it looks, sounds, and feels in combat. Fashion your Artifact into the perfect instrument of battle, and guide your faction in its most desperate hour.
A Death Knight is only as good as the weapon they wield. You have become one of the greatest heroes of Azeroth, one deserving of a weapon not only with power power—but with a name.
Death Knights have three distinct specializations: Blood, Frost, and Unholy. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Death Knight that wields it. Names have power — learn those of these mighty weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Demon Hunters in Azeroth, deserving of a weapon not only with power—but with a name.
Demon Hunters have two distinct specializations: Havoc and Vengeance. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Demon Hunter that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Druids in Azeroth, deserving of a weapon not only with power—but with a name.
Guardians of Nature
Druids have four distinct specializations: Balance, Feral, Guardian, and Restoration. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Druid that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Hunters in Azeroth, deserving of a weapon not only with power—but with a name.
Masters of the Hunt
Hunters have three distinct specializations: Beast Mastery, Survival, and Marksmanship. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Hunter that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Mages in Azeroth, deserving of a weapon not only with power—but with a name.
Masters of the Arcane
Mages have three distinct specializations: Arcane, Fire, and Frost. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Mage that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
Only Azeroth’s most seasoned veterans possess the fortitude to wield artifacts of legend against the Burning Legion. Your myth-forged weapon grows in power as you do, and your choices will change its abilities and the way it looks, sounds, and feels in combat. Fashion your artifact into the perfect instrument of battle, and guide your faction in its most desperate hour.
A monk is only as good as the weapon they wield. You have become one of the greatest heroes of Azeroth, one deserving of a weapon not only with power, but with a name.
Monks have three distinct specializations: Brewmaster, Mistweaver, and Windwalker. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each is a symbol of the power of the Monk that wields it. Names have power. Learn those of these truly mighty weapons well, for they will be your constant companions against what could be the most deadly foe you’ve faced yet.
Only Azeroth’s most seasoned veterans possess the fortitude to wield Artifacts of legend against the Burning Legion. Your myth-forged weapon grows in power as you do, and your choices will change its abilities and the way it looks, sounds, and feels in combat. Fashion your artifact into the perfect instrument of battle, and guide your faction in its most desperate hour.
You have become one of the greatest Paladins in Azeroth, deserving of a weapon not only with power—but with a name.
Warriors of Light
Paladins have three distinct specializations: Holy, Protection, and Retribution. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Paladin that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Priests in Azeroth, deserving of a weapon not only with power—but with a name.
Between Light and Shadow
Priests have three distinct specializations: Discipline, Holy, and Shadow. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Priest that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Rogues in Azeroth, deserving of a weapon not only with power—but with a name.
Thief, Assassin, Outlaw
Rogues have three distinct specializations: Assassination, Outlaw, and Subtlety. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Rogue that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Shaman in Azeroth, deserving of a weapon not only with power—but with a name.
Harmonious Destruction
Shaman have three distinct specializations: Elemental, Enhancement, and Restoration. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Shaman that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Warlocks in Azeroth, deserving of a weapon not only with power—but with a name.
Dark Practices
Warlocks have three distinct specializations: Affliction, Demonology, and Destruction. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Warlock that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
You have become one of the greatest Warriors of Azeroth, deserving of a weapon not only with power—but with a name.
Fearless Fighters
Warriors have three distinct specializations: Arms, Fury, and Protection. Each brings with it a unique identity that is reflected within the Artifact weapon choices.
Each Artifact is a symbol of the might of the Warrior that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.
Frost Mage go go go!
As a druid, and a Balance druid at that, I am stoked that it's Boomkin's getting the Scythe of Elune and not only that, a fix to the 10 year old Moonkin model. ^-^It'll fit well with my Challenge Mode gear.
Totally Sweet! I am so excited for Priest
I play as a BM hunter but it sucks that I don't like using guns as much as I do bows. I do really like the gun but I love the bow more. Think I might start playing as a MM hunter for Legion. Plus I love the Windrunner sisters so it's be nice to have that bow. Besides I think bows work better for elves, which are my favorite races. ^.^
I don't get it how does the artifact thing work? Does this mean no more weapon loot? How does it get upgraded when do you get it? I mean they look cool and all but every one will have the same weapon or what ever? Kinda seems lazy like they didn't want to put time into designing new gear. And yeah I know you can mog them, but it seems like some of the excitement of getting loot is being removed from the game. Am I the only person who is thinking this?
Long as they keep Killing Spree im fine with outlaw
OH DAMN. Those are some lovely druid artifacts.Especially the shapeshifts!
I'm surprised that there aren't more weapons wielded by famous champions like ashbringer and doomhammer. No atiesh or Uther's hammer. The backstories for all of the artifact weapons are pretty cool though. I'm looking forward to doing the quests for them.
Lol the one thing I wanted to see is the one thing they didn't give us XDI wanted to see how the new feral druid weapons look without changing to cat form and Id love to see the rest of the forms but oh well, another 3-4 months until we get more news TwTAlso I'm going to be one of those crazy people who will transmog my dumb BM hunter gun cause I hate using guns. I hate that they took that liberty off of hunters where you could choose if you wanted to use a gun or a bow or a crossbow.
So many nice weps! Its impossible to decide what is the best looking! And can't wait to see how the difference in weapon specs will be during gameplay.Once again we have some form of individuality that we lost when the old tallent tree got canned! Just love it!
The artifacts are so lackluster
I didn't think I would be keen on these, but this might be what I'm most looking forward to.
great job! weapons for Warlocks - amazing!
The WW monk artifact is terrible... as always. God damn it, why do I keep playing monk?
This post is amazing and I've been waiting for this.I'm disappointed in the Rogue artifacts though, I was really hoping it'd be the daggers Valera Sanguinar carries. Maybe they can be transformed into them by leveling them up though.
2 things..1. The challenge rewards in draenor are WEAPONS and now they give us artifacts that look even better than challenge cosmetics.... i am kinda mad at this.2. rogue sub weaps look bad. REALLY BAD.
Hmmm, i dont like the fact the frost DK weapons have green in them.maybe its just me.
The waiting for Ashbringer since vanilla has an end!
Stop! Doomhammer time :3
the hype is real