I look forward to the first murder of the legendary bosses
No wall jumping is the biggest buzzkill...
Don't think I'll play it, but seems really promising.
Depending how active servers are, sharding would make sense. I see no reason why not. I’m glad they are taking time to make classic WoW as close to the original experience.
I really want vanilla to be exactly the same. bugs and everything
I only ever played Alliance in Vanilla - Cata so I do look forward to rolling horde in classic and getting the experience of things like Barrens chat and what not. I am a bit sad that items in classic are not added to our catalogs but they do run on two different inventory systems.
Lets see whats come when its near to summer
I look forward to it.
While I understand and agree with the sharding, along with just a handful of realms like back in Vanilla, I believe that the loot should not be tradeable. I understand why the devs would want to include this "quality of life" improvement in classic wow, but it isn't Classic and unless and until it causes an issue with customer service fulfilling item transfer requests, I do not think it should be included.
So hyped this is part of our normal sub, can't wait to relive some of those vanilla moments like trying to get the Fist of Verigan(i think that was it's name) on a paladin.
Really appreciate you guys taking the time to do an additional Q&A and hopefully this feedback reaches your ears. I'm also in game dev and I understand all to well the need to sometimes smooth out things to give people the best experience of the content you're providing. With the talk of sharding I want to just take a minute to suggest you don't implement it despite the obvious advantages. Why, despite 15 years of improvement is there still a community calling for early wow in the form of Vanilla, BFA and Wrath? Some people want to write this off as nostalgia or just experiencing an mmo for the first time. If you were to ask any player who was there what their favorite thing about vanilla wow they are going to say "community" and because we can actually compare what was in the game to what is now in BFA with metrics and stats its pretty obvious that the content itself wasn't some major milestone to achieve. Most people who set foot into Naxx did so because they started their account before 1.6, had a stable internet connection, an open schedule and had prior MMO experience. Now on private servers content once taken months is blitzed through in hours, many people have farmed Naxx on multiple characters on multiple servers and ranked 14 multple times. Its not particularly hard, you just need the time and a group around you. You couldn't have access to the majority of end game despite the content being a bit braindead to plow through. This is the first thing I hope is brought up. In the demo the most interesting content created was when players joined a raid together to do content that had no story, no loot and wasn't even designated as content by anything other than the mobs were elite or too high level to do solo.This is extremely profound and I hope this isn't lost on the team. Players will make their own content in a sandbox without any rewards if by doing it they have a story that is meaningful to their friends. Anyone could go to org, ironforge or stormwind but no one has ever listened to a story from their friend gloating they did that. Getting under or over them by walljumping though is the stuff of legends. Despite all the lore and love of craft in Black Rock Spire to do environmental story telling very few people know much about it but any time I get in that instance someone in the party asks "are we going to Leeory this?" The quality of the game in terms of storytelling and narration while outstanding in Vanilla are minuscule in comparison to its ability to let people tell their story. And that leads to the second point. The demo was so depressingly sad. By the day after blizzcon I sat in Crossroads for 3 hours on server 07 waiting to duel someone with my Boahn's Fang that I solo farmed myself. People kept logging on and asking why it was a ghost town. I kept pointing them to sever one where I was watching the stream of the alliance elite raids. I was shook to the core wondering why this felt so empty despite it being so much higher quality than any private server ever launched and thought of what would happen if this is how classic launched. Counter attack was finally scripted correctly, mining nodes were where they should be and the raptors called allies before they died. And then I remembered being grouped around a mob spawn on northdale trying to get the scorpid stinger. The contrast was striking. Having a thousand people in a world fighting over scraps was better than having everything standing alone in crossroads. I hope sharding never touches classic. I hope the team watches the end of Nostalrius vids with everyone sitting there waiting for the server to close and realizes how powerful it is to be there with tons of other people despite all the inconveniences like lag and frame rate drops. And I hope that when we as the community get to log onto classic on live servers we are met with a near unplayable game because of an overwhelming community vs than a pristine sanctuary of a nostalgic game. The stories we as developers can create for people are nothing compared to the ones the community will create for itself.
I wonder how big servers for classic will be (player wise), given that they are so large in comparison today!
I think classic WoW is just temporary fun and most players will still play the newest patch
Looks good but we will see how it will be.
HAPPY BLIZZCON 2018!
Great interview! And love that live and vanilla are NOT connected.
I hope if they decide to implement sharding, they will account for all the issues it already creates on live servers.
What will be with other collections rather than Transmog? Like mounts, pets, toys. WIll they be cross-WoW (between Current and Classic?)P.S. How it called when Blizzard trying to sell you something you don't want under cover that you asked for it? - Classic