Hardcore servers let's go!
Good news! Classic+ already exists. With almost two decades of content and QoL improvements. It's called retail.It's hilarious given how little actual effort Blizzard has put into the classic servers that you believe, even for a nano-second, that they're going to (or rather, Activision will let them) spend any time or money on creating NEW content for a 20 year old game that already has a full line of content available. What next? TBC+ ? You expect an entire line of remixed expansions creating an alternate dev branch to retail? Pfft, we couldn't even get enough time for them to finish the UI revamp in DF before Activision forced them to shove it out two years early and slam-full of game-stopping bugs. You're absolutely out of your mind if you think they're going to do anything more than just barely tweaking classic stuff in an attempt to keep people interested.
I remember when they said SoM would be a yearly thing...... classic blizz :)
just give us something fun.. not numbers on a site
Classic Plus Max Ultimate
Classic Plus would be dope. Ignore the expansions, and establish a new timeline. Keep the Classic design philosophies. A lot of people don't like the gogogo version of WoW that is retail right now.
HYPE TRAIN LES GOOOOOO :D
Really hoping for SoM 2 or some sort of Classic Plus. I’m over retail, I love classic but don’t have the time to invest into leveling 1-60 anymore without some sort of exp increase or something.
classic mastery 2 but with a big difference.Mastery 2 = Re-mastery
All they really need to do is add new items to the game, make seasons have unique tier sets and items that would encourage theorycrafters to come up with cool builds.The actual game is too easy but that could be solved by adding mythic+ style debuffs to the raid, you could select what difficulty you want and that would increase loot.Hardcore servers should be a thing, but it would have to be done properly like the addon currently does it.
As someone that's actually played all the eras (og vanilla -> current retail) and a chunk of the classic eras (Classic-> Current Wrath) - there's definitely a large dichotomy in the playerbase that separates all of us and that's the nature of our communitiesIMO, Wrath Classic (and to a lesser extent - tbc and og classic) are hollowed shells of what actually went on back in the day. There were larger and more vibrant communities and ecosystems in multiple modes of game content that did not only include raiding and farming gear out of raids. PvP is more or less dead in wrath and was very dry in tbc apart from players who were already top of the ladder/world class. They had to really increase rating inflation to bring people back into the swing of things.Another anecdote - from my personal experiences - wrath (and vanilla) had very little - if any of the GDKP/Gold Carry environment (there were SOME gdkps in wrath, but far less than what you see now, and certainly not items going for gold cap in Ulduar, DBW maybe went for 150k back in the day) and while you might aruge that retail has that as well it's been relatively muted outside the scope of levelling these days (people buying levelling via the elite zones). All in all, I remember something a friend once told me - WoW will kill WoW and unfortunately - by segementing the playerbase into different eras the core of the game has been divided. There' s multiple communitiies, schools of thought and poriorities - which is fine until you realize that the bottom dollar for a company has to be in investing into the one place where profit comes first, and that unfortunately comes at the expense of gameplay in all of them. Don't get me wrong, I'm ecstatic that classic and even the hardcore communities are at hing - but the game as a whole has been fragmenting steadily since classic and we're now at a stage where, despite dragonflight actually being pretty halfway decent, the game hasn't grown and it seems to be that the core audience keeps shifting between different stages of the game.Wrath is where my heart is as a WoW player, and I do raid there in ulduar now, but I can't help but feel wistful about how retail is slowly dwindling and fading too. I'm sure many others feel that way too. I'm happy that hardcore is bringing people back and it's definitely nice to have stuff like that in the game, but on the whole I feel like a lot of people are cheating themselves and the community of better experiences because of divided priorities for the developer.
Fixing the water mobs?
If they disable world buffs again like SOM 1, I ain't playing.