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They tell me disc dk is a fine team
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Post by
334295
This post was from a user who has deleted their account.
Post by
126061
This post was from a user who has deleted their account.
Post by
Lightrain
Really? Disc dk a top team? Disc dk has advantages over holy dk or resto druid dk?.....
Blah blah I can't play DK well, need a weapon, and want to QQ about it.
At least I think that's what you said. Here's a concept you may not understand. You have high burst and a lot of mitigation. If you priest is out of CD's and needs mana, he runs away while throwing instants on you till he's out of LoS, then you wait till the enemy is near the end of your leash and you DG/chain/kite them(frost presence you noob!).
In general, a Holy paladin will be hard for you to handle. Prot may be worse, but you can interupt half or more of his heals if you are good.
Resto druid? Here's an Idea. Keep the DPS slowed near their LoS and nuke the DPS. When DG is off CD, DG the druid out into the open and have your priest fear/mana burn him and you chain him right after fear and get to work on his DPS some more. I'm pretty sure fear and DG are on the same CD. You could even let the fear run out and give your priest a break while HoT's roll and their healer is getting burned(chains keeps them in range of Mana burn). Between these 30 seconds, you want to keep the DPS from doing too much damage to you while you nuke his dps so he can't drink(put your pet on the druid as well). OFC, you should expect lots of cyclones from the druid, so your healer needs to be on the ball or you're gonna get out CC'd.
Chains kiting is seriously OP. Learn to do it correctly.
Rule #1 of non healing debuff arena- USE YOUR HEALER'S CC! Get him to stop being lazy! Not only that, you can DG their partner
TO HIS PARTNER
so you can fear both of them at the same time! "ZOMG! Never thought of that...."
Why is this OP? Hmmm..... Kinda makes kiting rather pointless doesn't it? L2Burst while your priest L2Drink.
You said 6 minutes right? That's 12 fear bombs, in which you can burn their healer 2-5 times each. They can trinket 3 of them in that time frame and warriors can immune them making warriors more troublesome, but warriors are pretty squishy compared to DK's and you can chain kite a warrior in the "dead zone" to give your healer a break. Seriously, the only class you should have problems with is prot paladins with a very durable partner(infinite DP can be a pain as it's undispellable....) or a really good priest/rogue team.
Once you hit 1850 and get your Furious weapon(removing the under powered TSD), you will see the light....
Post by
cloudp
Then I'll get them low, lock out a heal at 30% and they bub.
Mass Dispel from the Priest clears of Divine Shield.
I know its sometimes hard to manage to MD it, since it costs a lot of mana. I recommend having MD and Inner Focus on a macro for teams with mages or paladins, and saving it for that.
Post by
334295
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Post by
Booterang
Keep trucking. Your going to cap at certain skill levels until you learn to outplay your competition. The general cap for a thought-out team is 1700, after this you have to be
better then most
to progress.
Since you have capped, now is the time to experiment:
Have the deathknight try out the two PvP specs: Frost and Unholy. Frost will offer significantly more burst (especially if you pack the FS sigil) and a CC option, but unholy is better for peeling and sustained dps. Since your deathknight is only packing a TS destroyer (low dps) it may be better to stick with an unholy build, as it is more forgiving to less geared deathknights.
The priest needs to get the other healer on the defensive via mana burn: force the target to LoS or lose it's mana. You may be behind in healing your partner if you concentrate on mana burning, but priests have the least amount of regeneration overall of any of the four healing classes, so if you do not manage to mana burn the enemy target you will be outlasted. Regardless, a priest needs to drink as frequently as possible. With all the peels possessed by a deathknight there is no excuse to not have time to drink. Remeber to dispell enemy buffs during the beginning of the fight as well and repeatedly do so if they rebuff. (removing buffs such as a shaman's earthshield, a paladin's kings, and a druid mark is very important.)
Also remember to use your potent support burst skills such as holy fire, shadow word: pain, and shadow word: Death. Since your deathknight partner is undergeared, he will need the help.
Keep grinding games and you should slowly progress upwards. Despite the ladder system, I have found that arena tends to reward those who frequently fight matches over those who do not.
Gl in the arena and have fun.
Post by
79146
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Post by
Kazzalicious
Okay, this is coming from the perspective of a 2300+ rated disc priest. Priest/DK is FINE. I feel that Priest/Ret and Priest/Rogue are stronger however. To make this comp work, the DK reallllllly needs to use peels defensively rather than offensively. A priest can't tank a warrior or rogue forever. Now you say you are having problems with paladins... really! Your priest has manaburn, just safeguard your priest as much as you can, and the priest needs to mana burn as much as humanly possible while keeping you both up. When your health is stable, as well as your priests, they should be drinking every chance they get as well. That's how arena works as a healer. If you get ahead on mana, you should win. Against druid/melee, yeah, the fight is going to be hard. If you can't think on your toes you probably won't win a lot of matches due to just being out comped. However, if you swap at the right moments you can do it. Keep in mind against druid teams it is a good idea to Death Grip the druid in to you and have your priest get a double fear rather than just wasting it on one person. Sorry if that grammar is horrible and that doesn't make much sense, I'm on 3 hours of sleep and reallllllly tired. Going to bed now, good night and good luck!
Post by
Lightrain
If you have any more strats against pallies I'd love to hear them, they're currently a lot harder than druids. Should we cc or kill the pally against pally war and pally dk?
Oh and since I'm here, any idea on how to beat ret pally dk? These are like auto losses for us, they nuke my priest so fast! and you can't coi dg them since they have freedom, two stuns, bubble and stun immunity, coi and dg themselves.
Unless the pally is prot, you should be able to outlast a paladin if you keep pressure on him. Prot pally with infinite/undispellable DP is pretty crazy right now.
Don't try to string a whole ton of mana burns together or one of you will get burst down. Before every mana burn cast, he needs to be watching HP. Don't get behind. The fight will last long enough, the last thing he needs is to be spamming expensive heals trying to keep you alive.
Also, you can use fear bombs to give the priest a break and drink. If the dps is focusing the priest, he can get a fear on the dps, then when he's out and almost back to your priest you DG him and spam him with a coi or 2.
You need to do as much damage/CC as possible to the ret, and let the priest tank the DK. If you burst the ret fast enough and get a mass dispel on the bubble, you may be able to finish him off before your priest gets nuked. DK damage isn't really burst, while ret is. Blow chains on the paladin before he gets to your priest to keep him away from the priest. If he's bad he'll blow freedom, which the priest needs to dispel if possible without killing himself. If he does, you are free to pet stun him and hopefully you have enough burst to force a bubble with strangulate on him. If he can't stun the priest after strangulate, you should be able to kill one of them, and they won't want to overlap them, so strangulate the paladin near the end of the other DK's strangulate on your priest. You have to quickly get on the DK and force defensive when the paladin bubbles, keeping the paladin stationary and healing. At this point you can keep the paladin slowed and hopefully finish him off before your priest dies.
The key to high rating play is being aggressive. Keep the paladin away from the priest while staying in range of heals/dispels. Once the priest gets to half mana, he should cast fiend to help with burst on dual dps teams. If he has free GCD's cause you are successfully keeping the ret off him, pop SW:P and Devouring plague. It helps against dual dps especially. He also wants to divine hymn after strangulate , and right after a mind freeze wears off. Save the fear bomb for when the ret gets to the priest and make sure he knows you can't get the ret off him. Trinket the repentance since your priest should be focusing on staying alive.
That's the best idea I can come up with... Force the bubble and you will be half way thru the fight. If he hasn't blown strangulate on the priest yet, you aren't out of danger yet.
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