This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Cast Squence
Post Reply
Return to board index
Post by
416170
This post was from a user who has deleted their account.
Post by
Quickx
Best bet is to suck it up and learn to keybind...cast sequences are probably the worst thing put into the game because most of the time, they make people want to be lazy....
Post by
RedwoodElf
Peanut gallery aside, it's a simple matter of making a list of lists of things you want to do.
the basic format is:
#showtooltip
/castsequence <reset conditions A> A1,A2,A3,A4....AN; <reset conditions B> B1,B2,B3,B4....BN; <reset conditions C> C1,C2,C3,C4....CN; <reset conditions D> D1,D2,D3,D4....DNSo its' basically a list of lists, each list with it's own set of conditions and resets. Got it?
Post by
Wanderingfox
It's also probably worth mentioning that the reset conditions
must
be exclusive otherwise the later cast sequences will not fire.
That is to say that something like this will work fine:
/castsequence spell, spell, spell; spell, spell, spell
But something like this will cause the second one to NEVER fire:
/castsequence spell, spell, spell; spell, spell, spell
In order to get the previous sequence to fire, you'd have to check for mouseover first. A basic rule of thumb when dealing with conditions (and not trying to save space) is to always check for the least likely thing first and progressively work to more common things from there.
Post by
RedwoodElf
Yah, that's the case with all conditionals...remember, the macro interpreter ALWAYS takes the first set of conditions it finds that match...so you have to put the more specific conditions first, then get less and less specific as you go.
Post by
416170
This post was from a user who has deleted their account.
Post by
224056
This post was from a user who has deleted their account.
Post by
DiamondDraenei
It is a
horrible
way to play, and your DPS will be utterly embarrassing. Especially with a class that relies on refreshing DoT spells on a target, using a castsequence is going to refresh them inappropriately. You'll be OOM before you know it.
Post by
409946
This post was from a user who has deleted their account.
Post by
RedwoodElf
It is a
horrible
way to play, and your DPS will be utterly embarrassing. Especially with a class that relies on refreshing DoT spells on a target, using a castsequence is going to refresh them inappropriately. You'll be OOM before you know it.
By the time my affliction warlock cycles through her entire cast sequence, the target is usually dead and there's no need to refresh anything.
I mean come on...Haunt, Corruption, Unstable Affliction, Curse of Agony, Life Tap, Life tap, Siphon Life, etc....
Post by
wigg1es
It is a
horrible
way to play, and your DPS will be utterly embarrassing. Especially with a class that relies on refreshing DoT spells on a target, using a castsequence is going to refresh them inappropriately. You'll be OOM before you know it.
By the time my affliction warlock cycles through her entire cast sequence, the target is usually dead and there's no need to refresh anything.
I mean come on...Haunt, Corruption, Unstable Affliction, Curse of Agony, etc....Exactly. I have Haunt and Shadow Bolt on seperate key binds and then UA, Corruption, And CoA in a cast sequence and there's absolutely nothing wrong with it (for grinding and leveling).
When I raid and Instance (if I don't switch to Destro), I shuffle stuff around so I have more individual actions since Haunt renews Corruption and sometimes I throw CoE or CoD, etc. etc.
Post by
RedwoodElf
It is a
horrible
way to play, and your DPS will be utterly embarrassing. Especially with a class that relies on refreshing DoT spells on a target, using a castsequence is going to refresh them inappropriately. You'll be OOM before you know it.
By the time my affliction warlock cycles through her entire cast sequence, the target is usually dead and there's no need to refresh anything.
I mean come on...Haunt, Corruption, Unstable Affliction, Curse of Agony, etc....Exactly. I have Haunt and Shadow Bolt on seperate key binds and then UA, Corruption, And CoA in a cast sequence and there's absolutely nothing wrong with it (for grinding and leveling).
When I raid and Instance (if I don't switch to Destro), I shuffle stuff around so I have more individual actions since Haunt renews Corruption and sometimes I throw CoE or CoD, etc. etc.
I keep the situaltionals on ctrl:shift, so if I need to toss CoE/CoD, they're always available. I usually use Sipon Life to recharge Corruption, rather than than popping another Haunt...I save Haunt for the next target...
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.