Post by satania
Yestarday I went home early, ready to get a few for the last 20
chapas I need for the 500 achievement (I want the feat of strength :D).
OMG i remember playing chapas! They were the #$%^, it's the ghetto TCG!
...I dont think anyone else got that reference.....
Post by Huurka
Facts:
Masses are stupid.
Dinosaurs got extincted.
Darwin was right.
Short story:
Yestarday I went home early, ready to get a few for the last 20
chapas I need for the 500 achievement (I want the feat of strength :D).
- First one: Gundrak. PuG. Me, that is, the tank, 1500 damage per second. The others de DPSs, from 1200 to 1000. True.
- Second try: HoL. The tank, a good DK, pulls the mobs too close to the first boss with the buff. Wipe. A DK leaves the group "We can't do that, bb".
- Second HoL. The healer stands still in the run-for-your-asses guy that decomposes into sparks. About 5 times. "I've done this instance a lot times", says. "Sure. Bb".
- Third: Gundrak. After all were summoned, somebody (in blues, and some green) says "hey, sorry... goin to nax. gl". Finally, we did the daily with another guy.
You my be wondering... "And?". And I spent, wasted, more than 2 (read: two) hours trying to make an instance. Find people, summon lazy %^&*!@#s, etc. 2 hours of my pretty, of my short time.
"And? Avoid PuGs" Yep, good bless guilds. But not always can go with them. And I don't want... I lofe to met new (good) people. Puggin has it's advantages... is more challenging.
"So what?"
So, here I blame the society. The game is easier, now. We all benefit from that, so it has it's good side. Everithing has, though. What does this cause? People come in masses. There is people that (sorry) should not be playing.
Sounds "fascist"? Keep reading, there is more :D
The game is a challenge. Is a stair. Is (sorry, typo: I meant
should be) a stair up. You get to this point. With a little effort, you go one step further. With a little more effort, you become prepared go even another step further. And so on. Sure you might get stalled in some point, for example from lack of time.
BUT, also, from lack of hands. And, what's better, from lack of effort.
I'm not eli%^&*. Nor a pro. I /inv a friend (alter) that does 1600 dps to H OS, becouse I know she's working on the chararcter: heroics, reputations... Also, I mess things sometimes, as everybody else. I don't get angry if somebody falls into lava. Not until 7th time, at least.
Picture this:
-You are a worm.
-Here comes another worm.
-It's stronger than you.
-Gets the worm with *!@# (sorry for my engrish... sheworm? XD).
Blizz: LISTEN! NO MORE! Now every guy and his cousing can do HNaxx, becouse Is easy, and with another 24 worms in the raid, no one notices. Everybody has its share of worm-tities.
- A guy that is healing a wall is kicked.
Blizz: OHNOES! Somebody is not going to HNaxx! The worms see that the worm is in blues.
Blizz: NOMOREAGAIN! Give the worm badges for... for... empty coke cans, so he can have epics.
Easyness wets in the game. Stains the game. And this causes that this "natural selection" goes bye-bye. And this causes that someone that went
Superior thought effort goes to raids in Naxx with some one that got epics from reading a poster in dalaran, and /licking 120 sheeps (is just an example, don't try that) and never heard of
missdirection.
The first guy, a "worker" of WoW, gets @#$%ed, becouse the guy that dies in every boss area rolls and win the
loot.
Is it fair?
The game has rewards. More and easier to achieve every day. So Average Joe goes to Ulduar, and gives us the money. But the game lacks penalties. Kill the DPS that breaks CC. The one that sits in green stuff. The one that steals aggro. So the RL can kick him, and /imv someone that deserves the place.
Don't make the game a party. We want wipes. So we can learn from them. Evolution.
Earned wipes.
Or not?what