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Hit rating for balance
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Post by
brcondor
I need help to cap easily hit rating... i'm farming naxx 10/25 and uldu 10/25 in progress, but my main spec in guild raid is resto, and i can't need just healer equip. How can i reach easily the cap? I know about a nice trinket in VH hero, a blu offhand in nexus... how can i solve this problem? Please help... with my resto equip i can reach 3k dps with 0 hit rating, with hit rating capped i could pull 5k dps maybe
Post by
Murp
Hang on. Being hit capped means that you have so much hit % against a certain lvl mob, not player. I think you might be getting cinfused with spell pwoer or spell power bonuses or something.
Post by
brcondor
With 0 hit rating i miss 13% of spell, i do 13% less dps(I think more)... i don't understand yuor reply zeaky
Post by
219211
This post was from a user who has deleted their account.
Post by
MegaVolt
Why would he lose more then 13% from having 0 hit? If 13% of the spells miss then 13% of the damage is gone. I don't really see a game mechanic that would increase the damage loss.
Post by
219211
This post was from a user who has deleted their account.
Post by
brcondor
Gesha got the point. Now I have just got the VH trinket, a jc ring,a naxx 10 hit rating bracer, the badge offhand and with 3 hit rating gems and 2 hit rating enchants i reach 10,18%: i lose 160 SP than my resto equip, 80 haste rating but i gain 2% crit chance. MY next aims are maexxna offhand, hit rating naxx 25 trinket to regem my equip... but now i'm happy, I improved my dps +800 on heroic training dummy:P from 2200 with 0 hitt rating to 3k with hit capped. After hit what is the most important stat? I was thinking to cap haste and then Sp(1 sec wrath >>>>>>>> all)...
Post by
219211
This post was from a user who has deleted their account.
Post by
curlymon
With 0 hit rating i miss 13% of spell, i do 13% less dps(I think more)... i don't understand yuor reply zeaky
13% of 3000 is 390, therefore if your calculations are right (and they aren't) you would be doing at most 3390 dps.
Actualy it would be 3448 DPS. Since the first number represents only 87% of the potential damage. Gaining that 13% hit would be a 14.9% increase to dps. Plus gains from hits that land becoming a crit and the proc's associated with it. I could see that easily becoming another 200-300 to put you about ~3750 dps or ~25% increase. Not 5k but still it illustrates the importance of +Hit.
Edit: Extra math was wrong
Post by
DrDrako
i'll let all the others cover the math.
i'll supply you with a
list of gear
. it all
should
be boomkin oriented, and its sorted according to how much hit it gives. now, this does not mean that items higher on the list are better, they simply give more hit.
Post by
curlymon
i'll let all the others cover the math.
i'll supply you with a
list of gear
. it all
should
be boomkin oriented, and its sorted according to how much hit it gives. now, this does not mean that items higher on the list are better, they simply give more hit.
You might take a look at the hit list in the
Druid FAQ
balance section. It will show you the hit gear in order of dps.
Post by
curlymon
Actualy it would be 3448 DPS. Since the first number represents only 87% of the potential damage. Gaining that 13% hit would be a 14.9% increase to dps. Plus gains from hits that land becoming a crit and the proc's associated with it. I could see that easily becoming another 200-300 to put you about ~3750 dps or ~25% increase.
You math is totally wrong. You are just adding 13% hit to current stats. But the truth is that you have to TRADE some of your stats for hit. So if you are replacing 106SP trinket with 71hit raring trinket - you will gain 2.17% hit and lose ~2% SP.
Hit rating is BETTER than any other stats untill you are hit capped, its much better. But its totally wrong to do calculations like "become hitcapped and you will get 25% dps increase". Dps increase will be much less because you will lose a LOT of sp and other stats to become hit capped.
Use "relative stats values" in RAWR and calculate how much exactly you gain or lose by replacing one piece of gear with another.
The math was for how much of an increase it would be to DPS if you reached hit cap. Since there was no actual gear listed the only reasonable way to quantify such a number is by making the assumption that one is suddenly hit capped with no change to existing gear. As for relative stat values... I'm well aware of that function of Rawr and I use it quite frequently. In fact I used it alongside SimulationCraft to derive the suggested stat weights that are currently in use in the Druid FAQ. Look in the thread itself and the stat weighting thread, you'll find much discussion about it.
Please note that I was only working with Gesha's math not the OP's. The OP's writing can only be looked at from a distance and have general solutions at best with out a more comprehensive look at gear and talent choices. His set of questions even with an armory link would be difficult to nail down since it has quite a bit of gear comparison's needed to be the best it can be.
Best bet for the OP would be to download Rawr and use the gear optimizer functionality... We can only at best provide a general answer due to the complexity of gear changes.
Post by
292710
This post was from a user who has deleted their account.
Post by
QuestionC
The following are relatively easy to acquire items which provide +Hit and are at the same time very well itemized. Items at the top of the list are the ones which are more worth acquiring.
Plush Sash of Guzbah
Valorous Dreamwalker Mantle
Ward of the Violet Citadel
Mark of the War Prisoner
Ebonweave Gloves
Between these and +Hit gems, it's really quite easy to cap +Hit.
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