Post by skribs
I have recently hit 80 and a couple of questions you pros may know the answer to, to help out a noob.
I put 3 points in focused fire(I believe it's called) whatever in MMS that gives you the 3% hit rating. Well if you put in those points does wow automatically add them in with the hit rating %. Cause it says I have less than 3% and have ~ 80 hit rating. Should I take the # they give me and add the 3% to get up to the 8% I need.
Also I think the cap is 263 or something. Anyone know the cap if you put those points in focused fire?
Hit Rating tooltip only includes your hit rating, not your talents. For each talent point spent, manually add 1% to your hit % tooltip. It's a bit clumsy, yes, but at least the talents are integers, not something like 0.64%.
Instead of just giving you the answer on the second question, I'll help you find a great place where answers are - the WoW Wiki. Guess what the url is - wowwiki.com.
Looking on
http://www.wowwiki.com/Hit, you can see in the Special Ability Hit Cap (which is the same as ranged) it lists on a table based on whether or not you have certain talents. It takes 163.95 rating for hunters with Focused Aim.
With that said, I do not like to talent for hit, because 1% hit isn't the same as 1% of another stat - i.e. crit. For example, lets say you can choose between 1% hit or 1% crit. Hit is 32.79 per 1%, while crit is 45.91 per 1%. With items, hit is better, because you can get more for your buck. However, with talents, you spend the same amount of talents but get an extra 13.12 item value by going for crit. However, if 1% hit is more damage than another talent, I'd still go with it.
And on resilience? What exactly is it? Only for PVP? And is there a cap for it or is more better?
Resilience is PvP only - although it may help a bit in soloing too. What it does is increase your survivability by making you a lot harder to burst down. If you have small numbers of it (e.g. <400) you're not gonna see much difference, but as you get higher numbers it noticably helps. In PvE, you're not there to take hits - and the hits you do take (e.g. AoE, random-target) are designed for you to survive them without resilience.
However, in 3.2, when pet resilience scales with yours, it may be useful in PvE if you're going to have a pet off-tank (like the VWs who tanked Sarth 3D) or tank lower-end content; but its not useful for your primary role as DPS. For the most part, you want to stay with PvE gear for PvE (as its more optimized for dealing damage) and PvP gear in PvP (as its balanced around survivability and damage).
For more information on resilience, I'd look it up at wowwiki. There is a cap, I believe, but its really high and if you get close to the cap you've probably ignored damage or health.
I am a Surv talent tree with addtional points in MMS.
This doesn't hold much relevance to other things you said - is there a question in here? Also, if you look in the tools section of this site, you'll notice a talent calculator - which lets you copy your talent build and then link to it, so you can show us exactly how your talents are spread out. You can have 2 survival builds that look VERY different and function entirely different.