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DK Duel Wield Tanking is more viable than ppl are making out!
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Post by
423811
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Post by
423811
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Post by
Bonurmum
There must be alot of confusion on your end as to how DW tanking works exaclty.
Your tests was with white hits, which as a tank, mean little to nothing about our threat. Instaed of parsing your white hits, instead parse an ability like Scourge Strike or Rune strike, seeing as thats where the 1 of the many problems with DW tanking begins.
While your white hits may have only missed a marginal amount more, yellow strikes are a different story, seeing as they take even more amounts of hit to reach a cap to avoid missing.
So while a white hit may only miss 3% more... your yellow strikes (which is where a large portion of threat comes from) miss more often.
Add this to how the strikes actually work, and another issue arises. Scourge strike, while it does scale better for 1H'ers due to it dealing magical dammage (scales with impurity and STR), it will still do less dammage than if you were using a 2 handed weapon, as its dammage is based off the base dammage of the weapon.
To sum that up, your main threat holding abilities (mainly Rune Strike) deal much less dammage and lowers your overall threat.
Another problem with DW is that you miss out on the greatest tanking enchant in the game (and by a long shot too). Why any tank would pass on a free 25 Defense skill, and 2% extra STAM is beyond me, and youll be hard pressed to be able to reach the defense cap without it (not saying its impossible, but it will be more difficult to do)
The hit rating required to make DW viable while maintaining decent dodge is just an impossible goal to reach, and in itself should be reason enough a DK should use a 2h.
If you really need any further proof of this I'd direct you to one of the many threads on the DK forums.
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219211
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Post by
Porcell
While your white hits may have only missed a marginal amount more, yellow strikes are a different story, seeing as they take even more amounts of hit to reach a cap to avoid missing.
So while a white hit may only miss 3% more... your yellow strikes (which is where a large portion of threat comes from) miss more often.
Are DK dual-wield mechanics different than say Fury Warriors or Rogues? Are DK special abilities different than Fury Warriors or Rogues?
As far as I know, special attacks all have a hit cap of 8%. It doesn't matter if you are using two one-handers or a two-hander, specials are still 8%. The only thing dual-wield does is make your white attacks have a 27% chance to miss (against L83 bosses).
In so far as yellow attacks are concerned, the only difference when going to DW would be the amount of damage done by the attacks based on weapon damage. Your special attacks will be hitting for less damage.
I guess the question is; what do you gain from going DW? You gain the stats on the offhand weapon. Assuming you pick up "Nerves of Cold Steel" you will only need 5% hit rating from gear to hit the yellow hit soft-cap.
I'm not exactly sure how the white damage will turn out. One handed weapons have around 50 less DPS, but you gain the offhand (at 50%+15%(talent) damage) which is another 116 DPS. That's a net gain of around 65ish DPS, but then you are missing 20% more often too. I will admit that I am not 100% up to speed on all DK abilities, but it looks like white damage may end up in a wash. For the sake of argument, lets say going DW will increase your white damage by a little bit. (edit: I suppose you'd get the additional DPS from Attack Power added on twice, which would be nice)
Now for the cons. You loose the tank enchant, which is pretty huge. Your white hits will come much faster, both because of faster weapon speeds and because you have two of them, which will quadruple the amount of times you get parried.
Maybe someone can enlighten me on why you would want to DW tank. Just list the things you gain from it.
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120885
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109094
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261973
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Post by
Kerminator
Problem with DW tanking is no abilities hit with offhand as well. So basically you're 1h tanking, rather then 2H. While your offhand weapon is just autoswinging and you only gain stats from it. Might as well be an
Offhand
Imagine if Prot Warrior got Titans grip so they can equip 2H mace in main hand, vs 1h mace.
Tons more threat and dmg.
All the other DW dps classes have some sort off attack that includes OH weapons into strikes:
http://www.wowhead.com/?spell=48666
<- Rogues
http://www.wowhead.com/?spell=17364
<- Shamans
http://www.wowhead.com/?spell=1680
<- Warriors
The inclusion of:
Threat of Thassarian Rank 3
Requires One-Handed Melee Weapon
When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 100% chance to also deal damage with your off-hand weapon.
... in 3.2 allows some viability of DW dps. As for DW tanking, it doesn't include Rune Strike, which is the main Threat maker. Anyone who has had a good Rune Strike crit and watch their theat jump, can attest to this.
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