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Problems with mana regeneration
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Post by
425135
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Post by
brcondor
It's not a real problem. On a dummy you don't have very important buffs: sith spirit wisdom and replenish you won't finish your mana.
In every raid, you don't cast for the whole time... maybe 1 boss or 2 need a full time casting, like patchwerk.
But with wisdom, mana food and mana flask, replenish, spirit you can't finish your mana, is impossible: with my hunter i can do 290k dmg before finishing my mana(he is full naxx 25 geared). With my dudu i can do 800k dmg before going OOM. Even without any buff, you won't do more then 800k dmg against any boss: in a 10 man raid, you will have 2 tANK, 2-3 healers and 5-6 dps. If any dps do 800k dmg before going OOM, you can do 4 milion dmg. Enough for killing a 10 man boss.
To avoid OOM, stack as much spirit as you can, i run with 1000 spirit and i have never had any mana issue.
Post by
109094
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Post by
425135
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Post by
109094
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Post by
Heckler
I have
2
3 side notes:
1: I write DPS spreadsheets occasionally, being able to spam for 3:30 before running OOM self-buffed is incredibly good, you should have no mana problems with even just 1 or 2 beneficial raid buffs (its rather easy in 10-mans to get shorted on this deal) -- I think you're doing just fine though.
2: If your guild's 10 man composition just doesn't provide Replenishment, then my other suggestion would be (If you're an Alchemist), to craft up some
Crazy Alchemist's Potion
-- They're incredibly cheap to make, and they have a chance to proc a free 'Mana Potion' effect, yielding (if you're lucky) 8-9k mana! If you can justify equipping an Alchemist's Stone, this would be boosted 40% higher (12-13k mana off of one potion!) -- Even if you're "Unlucky" you can proc other useful side effects, and you'll ALWAYS get the 5k mana back.
3. If all else fails, start building a 'longevity set' where you focus on Spirit. Though due to the way Crit-based regen functions, there is a point where Crit Rating will yield more MP5 than Spirit, but for all I know that point may be in the 30k mana-pool range. (I've done this math before, but not since some recent changes. If I have some free time later on and there's interest, I'll try to post the relative effects on Longevity of the stats on a self-buffed moonkin, If I remember correctly, the effective MP5 gain of 1 CritRating or Intellect was surprisingly high over an entire mana pool.) You can just sit on this set, but then when its time to do a 10man and you know you'll have mana issues, throw it on.
Anyways, #2 is pretty useless if you're not an Alchemist, but I figured I'd post it up just in case.
Edit: Added link
Post by
flamingsword
Dont be worried i read somewhere in 3.2 noted that Balance druid will get something that will increase there mana regen.. not quit sure of the exact details but should help you out.
Post by
404185
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Post by
171241
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Post by
brcondor
Other usefull buff are int and king.
Every crit provides 2% max mana, and every eclipse I crit for 4-5 times(8%-10%)... more int==>more mana==>more crit==> more mana gained every crit
I would like to make a full int 10man-raid equipment... with greatness card and gem/enchant only int, maybe it could work
Post by
Heckler
Ok, I just made a very basic spreasheet to demonstrate the effect of the Replenishment buff:
assumptions:
1000 Int
1000 Spirit
125 mp5 from gear
Dreamstate+Intensity+OoC+Moonglow
15% haste
100% N.G. uptime (unrealistic, calculation to figure out the actual uptime was too complex for such a basic calculator)
30% crit
Hit capped
2ppm on OoC
Effects of % Increases Ignored (Imp. MotW are not calculated in the Table below)
Spamming Starfire:
Without replenishment: OoM in
263
seconds (4:23)
With replenishment: OoM in
773
seconds (12:53)
One raid buff (Replenishment)
triples
the longevity in this situation! Now, obviously you don't just spam Starfire, which is why I pointed out that being able to run a rotation for a solid 3.5 minutes self buffed is QUITE good!
Now, without replenishment, here's some notes on the impact of a few things on the Longevity:
A single mana potion (4000 mana) would add ~1 minute of longevity.
And here's a list of the number of seconds added per 10 of a stat (in this model,
without
Replenishment):
Time-to-OOM Net Change
Stat
———— ——————————— ——————————
Base 263.60 --
10 Int 268.65 5.05
10 Spirit 267.00 3.40
10 mp5 271.46 7.86
10 CritRat 263.87 0.27
10 HasteRat 262.00 -1.60
Notes:
The reason Intellect adds more time is because of the 150 mana + Crit% it adds. Spirit will increase the 'MP5' number on your character screen by more, but the Crit% and Mana pool make Int better at adding time.
This calculation makes no attempt at actually valuing stats because spell damage is not included.
Note that while 10 mp5 has the greatest effect, Its easier to find 10 Int than 10 mp5 (by Item budget).
Haste Rating
hurts
your longevity, as should be obvious. Again, this does not imply haste is bad in general.
Since I didn't include the +%Attributes effect of Imp. MotW or Kings, Spirit and Intellect are actually going to be better than this table shows, in practice.
So my VERY basic calculator says that the quickest stat to increase self-buffed
longevity
is Intellect, very interesting =)
(Apologies for the sloppy formatting. Alt+0151 FTW -- ty pelf)
Edit: Forgot an assumption, 125 mp5.
Post by
176018
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Post by
Aurlon
The potency from strongest to weakest of our mana reduction/restoration talents are as follows:
Moonkin Form > OoC > Intensity > Dreamstate > Moonglow
I have taken the first three, with 1 point in moonglow (to progress down the tree) and I have zero mana issues. My Innervate goes to other mana users normally.
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