This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Yet another Hero class suggestion (I'm bored)
Post Reply
Return to board index
Post by
xaratherus
Runemaster
Being bored at work, I decided that I would see how they might work up as the next Hero class. However, the class would need to be altered a bit from the established lore since WoW could use a heroic healer class in order to offset the DPS/tank monsters that are Death Knights. A good portion of this is taken from the WoWWiki article on Runemasters, altered based on my thoughts and comparisons to the Deat Knight class.
One of the biggest questions I see come up is: No one levels as a healer, so if this is supposed to be a "healing" heroic class, how is it going to work?
Simple: Make the class's healing ability be based on the damage they do.
Runemasters would have two "energy" bars, one used to power their attacks and another used to power their healing abilities. The main mechanical difference from Rage/Mana would be that the Runemaster would start with 0 capacity to heal his allies, but full capacity to do damage; as he expends energy to deal damage, his energy gauge to heal his allies charges up. This means that the Runemaster would have to be careful to stay in balance between healing his allies and damaging his foes, or he would quickly run out of the energy to do either effectively.
Each of the talent trees would be focused on healing, but each would have a different healing focus. The Flamerune tree would be based on ranged Arcane DPS that would heal allies within a certain range around the current target; the Steelrune tree would be focused around doing melee damage, coupled with HoTs placed on multiple targets of the Runemaster's choice, with the HoTs' ticks based on the amount of melee damage done; the Streamrune tree would be be a mixture of melee and ranged attacks that would "charge up" the Runemaster so that he could cast powerful single-target heals, as well as a number of group damage mitigation abilities.
The Runemaster would be able to carve runes into their own flesh that would give them diferent bonuses. As a few examples: The Rune of Raging Flames would be a travel speed boost; The Rune of Perfect Steel would increase melee damage output; The Rune of the Oaks would increase his armor and damage mitigation; The Rune of Leaping Sparks would increase his ranged damage and ranged hit.
Lastly, the Runemaster would bring a number of buffs to the raid, which could include runes inscribed on the ground that would decrease damage taken by anyone standing in them, or temporary runic "carvings" placed on an ally's armor that would heal them for a percentage of the damage they do.
While it would require some work, the fact that the Runemaster already exists in the Warcraft universe (to an extent) - and would fit in well with either of the next two expansions (Maelstrom or Emerald Dream) would make this an interesting addition.
Post by
320569
This post was from a user who has deleted their account.
Post by
93966
This post was from a user who has deleted their account.
Post by
xaratherus
The general principle is good though... A class that balances healing -and- dps at the same time. Healing gives DPS perks, DPSing gives healing perks, so the time is spent somewhere around 70/30 or so depending on how you are specced. 70% time healing if you're specced heals, 70% time dpsing if you're specced dps.
Exactly. Although I'd say a bit more like 60/40%. The thought behind the idea was that a Heroic healing class should focus on (duh) healing, but that it can be very tedious to effectively level or solo as a healer. The trick would be balancing it so that it isn't the
only
class you'd bring to a raid besides the tank - and to me that means you'd have to add in checks and balances making the class's heals depend on their damage, but also limiting their damage output based on their heals.
While I don't know how feasible it would be, I could also see a balancing mechanic in having the class be unable to use a majority of their heals on themselves; imagine if you had an Enhancement Shaman's ability to put out damage and instantly heal themselves, coupled with a Priest's powerful single-target heals - it'd be gross. But if they could only use that powerful single-target heal on another target, it becomes far less imbalanced.
Again, there would have to be a lot of work done on this, but I thought I'd toss it out there and see if it got torn apart.
Post by
422275
This post was from a user who has deleted their account.
Post by
hellsslayer
The only thing that could go wrong with this class is that i your healing abilities count on your damage output, yet you were fully a healer for the melee version this would be impossible because to get higher dps (to get your heals active) you would need gear with ap crit strength etc. But then your heals would fail due to the lack of sp gear. Blizz would have to figure out some way for this to be fixed.
Also on some other forum it was talking about a new hero class that was a drakonid type thing and it started at lvl 65 and could morph into a drake for its flight form. I think you would find that interesting. =)
P.S. Sorry bout any typos wrote this on my iphone =P
P.P.S. As of the new patch dks are nerfed majorly. No more dks in all blues beatin warlocks in full ulduar gear on dps =) patch 3.2 call of the crusade.
-hellsdeath/hellsslayer
Post by
xaratherus
The only thing that could go wrong with this class is that i your healing abilities count on your damage output, yet you were fully a healer for the melee version this would be impossible because to get higher dps (to get your heals active) you would need gear with ap crit strength etc. But then your heals would fail due to the lack of sp gear. Blizz would have to figure out some way for this to be fixed.
This would actually be really easy, although it would be a different mechanic: Make their heals based on their attack power.
After all, it's just numbers; somewhere in the code there's references that say that ability X relies on and is boosted by a certain percentage of spell power; simply make it so that instead ability X relies on and is boosted by a certain percentage of attack power.
Of course, the tricky part with that would be gear itemization: If this were a cloth-only class then they would have to add in cloth gear with physical stats on it, which would make it useful only to this class.
Hmm... let me think about this a bit.
As an aside: I would totally be behind the next hero class being members of one of the dragonflights. However, I would prefer to see them done more akin to the current dragons in game: Able to take the shape of one of the other races but then could shift into dragon form for additional power.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.