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Hope someone can give advice to a noob restoration druid
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Post by
etrin
I just turned 80 and got some eq and set off to heal the world :)
But after a level 70 raid just goofing around I saw that I was doing ok but not as expected.
I know I need glyphs and gems
http://www.wowarmory.com/character-sheet.xml?r=Echo+Isles&n=Litleknocker
all I knew to do was rejuv lifebloom and nourish the tank. If someone else took damage I hit them with a rejuv. I tried a few wild growth but I got no feedback from the game to even tell me it worked. (I guess I missed it or something)
I hope someone can tell me if I am even going in the right direction. I felt a little inferior when I was 4th on healing behind 2 priest and a pally.
ps no one said anything so I guess I was doing something :)
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80642
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176018
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326598
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Post by
Heckler
Lifebloom
: Since the most recent patch I've stopped using this. Its HOT seems too short for me and I feel like I end up wasting the final heal. Feel free to use it as an added HOT that has a little kick at the end but you should be fine with Rejuv and Regrowth.
While I won't try to argue you out of your basic argument (Even though I think Lifebloom is still great), it should be noted that throwing a Lifebloom on every OoC proc is a smart idea no matter what you think of Lifebloom. (Free mana)
Post by
etrin
I have grid and clique up and running. Seems to help a lot. My first attempt at a macro was a failure but I will get it running.
I was using ag-unit frames but I am seeing some terrible lag with it. I tried pitbull and its better but it keeps popping up a frame for a targeted friendly in the middle of the screen and I can't understand why since its not when I click a friendly it just happens and there goes my view.
I am going to try x-perl and see how it works.
when I said that wild growth was not giving me any feedback. I am using mik scrolling combat text and when I cast in on a person and nothing is shown, I don't even see a bliz animation on that person. I also was surprised at just how SMALL the 15 yd range on this spell is. I cast it on a tank and no one else got anything from it. So I am really not sure if its worth anything.
HEY EVERYONE scrunch together and say cheese. LOL
Post by
Ayanami
I use vuhdo for my healing unit frames, works alot like healbot but looks like grid kinda idk but I LOVE it and I think its superior to all above mentioned unitframes
Post by
Celdhyrean
While I won't try to argue you out of your basic argument (Even though I think Lifebloom is still great), it should be noted that throwing a Lifebloom on every OoC proc is a smart idea no matter what you think of Lifebloom. (Free mana)Smarter than using Regrowth if the currently running one is almost finished ?
Post by
23709
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Post by
MegaVolt
@whipping: yes, it does work
Lifebloom
: Since the most recent patch I've stopped using this. Its HOT seems too short for me and I feel like I end up wasting the final heal. Feel free to use it as an added HOT that has a little kick at the end but you should be fine with Rejuv and Regrowth.
While I won't try to argue you out of your basic argument (Even though I think Lifebloom is still great), it should be noted that throwing a Lifebloom on every OoC proc is a smart idea no matter what you think of Lifebloom. (Free mana)
Is it really?
I gain mana but I am using a "bad" healing spell.
I could just as well have casted Rejuvenation instead. That would cost mana but it provides better healing. The real question to be asked here isn't "do I get mana back".
Let's assume I have a mana pool of 1000, OoC Lifebloom gives 100 mana back (completely arbitrary numbers just for the sake of the argument) and I have only a single OoC proc before running OOM. Lifebloom shall cost 200 mana then and Rejuv shall also cost 200 mana.
Using Lifebloom on OoC gives me a total of 1100 mana so that I can cast 5.5 Rejuv (and 1 Lifebloom from OoC).
Assuming I use my OoC on Rejuv then I can cast 6 Rejuv (5 normal + 1 clearcast) before running OOM.
So the real question to be asked (for this example) is: Are 6 Rejuv better then 5.5 Rejuv and 1 Lifebloom?
Let me attempt to put in some real numbers:
Rejuvenation costs 18% base mana, Lifebloom is at 28% (and 14% returned). Since only relative mana cost is relevant we can simply take those numbers as total mana cost, meaning Rejuv is at 18, Lifebloom 28 and 14 mana return.
On average it takes about 17 casts until we hace an OoC proc. So if we spam Rejuv constantly we spend 306 mana.
Spamming only Rejuv (and assuming the proc happens during that time) then gives us 18 Rejuv for 306 mana.
If we use Lifebloom on the proc we also use up 306 mana and can cast 17 Rejuv and 1 Lifebloom for that. But the 14 mana we gain back equals about 0.8 Rejuvenation. So in total we can cast 17.8 Rejuvenation and 1 Lifebloom for our 306 mana.
Let's now look at Regrowth spam. 29 mana for a cast, meaning 493 mana for 17 casts (plus 1 OoC proc), giving you 18 Regrowth for 493 mana. If you use your OoC proc on Livebloom then you will have 507 effective mana, giving you 0.48 additional Regrowths.
That's a lot better then the comparison with Rejuv.
It is quite safe to assume that 1 Lifebloom is better then 0.2 Rejuvenation (Rejuv is great but not 5 times as effective as Lifebloom ;) ) so yes, it makes sense to use Lifebloom in that situation.
However, Regrowth can easily be twice as effective as Lifebloom (especially when taking into account that the bloom portion will most likely be overheal) so using your OoC on Regrowth instead of Lifebloom might be a good decision.
Post by
pezz
While I won't try to argue you out of your basic argument (Even though I think Lifebloom is still great), it should be noted that throwing a Lifebloom on every OoC proc
when no one is in serious need of healing
is a smart idea no matter what you think of Lifebloom. (Free mana)
Fixed so there's hopefully less of an argument. Then again, if you and your tanks overgear an instance so much that you don't need to be constantly putting spells on people that do need healing, it's a safe bet that you won't have mana problems anyway.
And to whipping: Generally spells that refund mana refund a percentage based on the base cost of the spell, meaning whatever the spell costs assuming you have no talent points or tier gear bonuses is the number that decides how much you get back.
Post by
Celdhyrean
To get somewhat nearer to a real situation:
- normal lifebloom mana return : 489 mana (half of that for Vezax)(might differ a little depending on faction but shouldn't be much of a factor)
- rejuv cost : around 300 supposing you are using the idol of awakening (else there's no point in worrying about mana returns), ie is clearly out of question, there's no situation (unless whatever circumstance forces you to throw a rejuv right at that second) where rejuv is the best way to make use of an OoC proc. Even without the idol, you are barely even with the LB mana return.
- WG and regrowth costs are sensibly higher than the LB mana return, so can be valid choices against a LB for using an OoC proc.
Edit : actually LB results in LB + mana whereas the other only result in WG or Regrowth, that being said i'd see more cases where Regrowth or WG end up doing usefull healing than for LB so i won't modify my numbers for that (plus the real cost of a single LB is low enough to keep regrowth ahead even then).
Post by
362968
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Post by
Heckler
...throwing a Lifebloom on every OoC proc is a smart idea no matter what you think of Lifebloom. (Free mana)
Is it really?
I gain mana but I am using a "bad" healing spell.
If you consider a
free
lifebloom (further, a lifebloom that pays you mana) to be a "bad" spell now, that means you think its
always
been a "bad" spell (even before these changes), which makes me think you're a "bad" druid. (too harsh?)
I'll concede the point that there are situations when you would use a "better bargain" spell on an OoC, so you shouldn't just make an "OoC Proc = Lifebloom" rule. But I think its still a decent generality, definitely better than boycotting lifebloom altogether.
Post by
MegaVolt
...throwing a Lifebloom on every OoC proc is a smart idea no matter what you think of Lifebloom. (Free mana)
Is it really?
I gain mana but I am using a "bad" healing spell.
If you consider a
free
lifebloom (further, a lifebloom that pays you mana) to be a "bad" spell now, that means you think its
always
been a "bad" spell (even before these changes), which makes me think you're a "bad" druid. (too harsh?)
No, not too harsh. That's exactly why I put those funny " " symbols around the "bad". I thought people would then understand that it isn't actually a bad spell but it may not be the best possible spell either.
Looking at it this way I can't really argue against being a "bad" Druid. I think I'm actually quite good but I'm sure there is someone out there who can do a better job then me. That's why, even if you can get me for free, you might want to pay some gold to maybe use a better healer for a difficult situation.
The fact that something is good and free doesn't mean that there can't be something else which is even better, not free but very much worth the cost.
Back to the initial reasoning: If I actually want to cast Rejuv but cast Lifebloom instead because of the OoC proc then Rejuv obviously would normally be the superior spell (or why would I want to cast it in the first place?). Then Lifebloom is "bad" (as in: not optimal) compared to Rejuv in that situation. The question now is: Does the increased return from the OoC proc make up for this initial disadvantage?
In terms of HPM this is almost certainly the case when replacing a Rejuvenation cast.
In terms of HPM this already is very questionable when thinking about replacing a Regrowth cast.
If you then factor in the loss of a GCD I'd say using Regrowth on the OoC proc could generally provide a bigger benefit then using Lifebloom.
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