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And idea for Professions...
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Post by
Erethzium
Wrote this up at the Worldofwarcraft.com forums, thought I'd share it at Wowhead too.
EDIT: Changed it up a bit to make it more clear.
-------------------------------
I was thinking today of an easier way for Blacksmiths, Leatherworkers ect. to more easily 'advertise' for their crafts.
There could be a sort of "Job list" in major cities, where people could post what they wanted done, and the materials for it, and someone with the right profession and recipe could click on it and it would fill the recipe, and mail the item to the user.
Example:
Ereth posts a request for a Wispcloak on the board. (Blizz would have a list of crafts on the board, and a list of recipes within those crafts, and you must select whichever one you want made, and put in the correct materials, or else it will not post.)
Vook would check the board, see that advertisement, click it, click a "yes/no" box ect. and it would automatically mail a Wispcloak to Ereth. The materials are of course, spent in the process. (The player him/herself does not actually craft the item like they would normally. I was thinking maybe the NPC would say that it is taking the 'order' for you, and will work on it immediately.)
It would also have a Deposit like the auction house, something around 1-3 gold depending on the item, and the person who is ordering something can choose to leave a tip if they want.
Also, to stop people from just sitting at the board all day and raking in cash from tips, something could be added so that the board can only be used once a day, or once every three hours, or can only be used X times per day ect.
Explained if anyone doesn't understand my wording:
Here's what I've gathered from the OP, and perhaps some of my own twist to this idea.
Step 1.
I want a
Titansteel Destroyer
made for me. I get the materials (whether by buying them, farming, whatever).
Step 2.
I open the Job List page. I search (similar to Auction House) for
Titansteel Destroyer
. The search comes up, showing the materials needed. If I have the correct materials in my inventory, I can make my request.
Step 3.
I fill in a tip... Let's say 30g. I click submit. The 30g, as well as the materials, are taken from my inventory and posted on the Job List.
Step 4.
A blacksmith who can make
Titansteel Destroyer
opens the Job List. They see my request, and click on it.
Step 5.
The blacksmith clicks create, and my materials are used to create
Titansteel Destroyer
.
Step 6.
The request is taken off the list, and the
Titansteel Destroyer
is sent to my mailbox. The 30g tip is sent to the blacksmith's mailbox.
This way, there is no theft of materials, and everyone is happy. The crafter can choose to fill the request based on the tip, so they don't have to work for free and their skill is worth it.
Post by
109170
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Post by
170114
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Post by
Erethzium
Don't really understand what you have in your mind.How would you be able to choose what you want to be crafted...like having a list where you could type the name of the item or part of it and pop up items with that word?If just writting the name and the guy that is supposed to craft it must read then it will be a big fail since he could just crate some crap that cost less than the mats you put there and take the fee.
It doesn't use materials from your inventory.
I was thinking that Blizz could put in a pre-made list of crafts that don't require profession-specific mats (like some Engineering things) and you could pick an item that you wanted crafted, and submit the materials. (it wouldn't accept unless you put in the correct materials)
THEN when someone with that specific craft chooses to fill the order, they get the tip money and the order disappears, and the item is automatically created(not by the person with the craft) and mailed to the person who made the order.
hmm interesting but there might have be a percentage taken out of all tips
Why?
Post by
421780
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Post by
132426
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306052
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Post by
Erethzium
hmm interesting but there might have be a percentage taken out of all tips
Why?
So that it'll be like the AH, as a kind of economy gold sink. But anyways, I like the basis for your idea.
I think there needs to be more in it for the crafter though. I mean, a 3g tip isn't really very enticing, especially if you can only do it once every few hours.
3g MINIMUM tip. Of course people would/could tip higher for rarer recipes. I know that when I enchant for people, only a small fraction of them will actually tip me...
It is an interesting idea, but I'm still not sure how the OP would handle the mats - who provides them, the customer or the crafter?
The customer provides the mats.
I think it'd be interesting to develop the idea further and let the customer pick the item they want - maybe through a MobInfo type pulldown menu. Then they'd have to post the materials plus any tip they want to include.
Crafters could browse the boards and pick the items they want to (and can) make. Blizzard would verify they know the recipe and wouldn't let the crafter take the mats, it would be crafted in place and sent to the customer. Once made, the crafter gets the tip.
You just described my first post ;p
Why the heck wouldn't the person themselves create the item? Mostly the whole point in "LFW" is that you dont want to spend money to level up. The tips are extra. But to stop people from taking materials and running, the materials would be combined into an item called "Materials for 's ." and would leave the inventory if the player left the building with the materials. Would help IMO.
I think you mis-read my post....
The CUSTOMER is looking for a crafted item, so the CUSTOMER posts the materials on the board, the CRAFTER uses the materials to make the item and it automatically mails to the CUSTOMER.
Also, the materials never go into anyone's inventory. The Crafter does not receive them in their inventory.
Post by
Aurran
Here's what I've gathered from the OP, and perhaps some of my own twist to this idea.
Step 1.
I want a
Titansteel Destroyer
made for me. I get the materials (whether by buying them, farming, whatever).
Step 2.
I open the Job List page. I search (similar to Auction House) for
Titansteel Destroyer
. The search comes up, showing the materials needed. If I have the correct materials in my inventory, I can make my request.
Step 3.
I fill in a tip... Let's say 30g. I click submit. The 30g, as well as the materials, are taken from my inventory and posted on the Job List.
Step 4.
A blacksmith who can make
Titansteel Destroyer
opens the Job List. They see my request, and click on it.
Step 5.
The blacksmith clicks create, and my materials are used to create
Titansteel Destroyer
.
Step 6.
The request is taken off the list, and the
Titansteel Destroyer
is sent to my mailbox. The 30g tip is sent to the blacksmith's mailbox.
This way, there is no theft of materials, and everyone is happy. The crafter can choose to fill the request based on the tip, so they don't have to work for free and their skill is worth it.
Post by
windstrum
Here's what I've gathered from the OP, and perhaps some of my own twist to this idea.
Step 1.
I want a
Titansteel Destroyer
made for me. I get the materials (whether by buying them, farming, whatever).
Step 2.
I open the Job List page. I search (similar to Auction House) for
Titansteel Destroyer
. The search comes up, showing the materials needed. If I have the correct materials in my inventory, I can make my request.
Step 3.
I fill in a tip... Let's say 30g. I click submit. The 30g, as well as the materials, are taken from my inventory and posted on the Job List.
Step 4.
A blacksmith who can make
Titansteel Destroyer
opens the Job List. They see my request, and click on it.
Step 5.
The blacksmith clicks create, and my materials are used to create
Titansteel Destroyer
.
Step 6.
The request is taken off the list, and the
Titansteel Destroyer
is sent to my mailbox. The 30g tip is sent to the blacksmith's mailbox.
This way, there is no theft of materials, and everyone is happy. The crafter can choose to fill the request based on the tip, so they don't have to work for free and their skill is worth it.
Explained like this, I really,
really
like the idea.
I still don't like it being called a "tip" though - that's something I've always had a problem with. It's a labor charge really. For most countries outside the US, tips are paid for exceptional work/service only, are paid
after
the agreed-upon labor cost, and there is never any
expectation
of a tip.
Post by
Erethzium
Here's what I've gathered from the OP, and perhaps some of my own twist to this idea.
Step 1.
I want a
Titansteel Destroyer
made for me. I get the materials (whether by buying them, farming, whatever).
Step 2.
I open the Job List page. I search (similar to Auction House) for
Titansteel Destroyer
. The search comes up, showing the materials needed. If I have the correct materials in my inventory, I can make my request.
Step 3.
I fill in a tip... Let's say 30g. I click submit. The 30g, as well as the materials, are taken from my inventory and posted on the Job List.
Step 4.
A blacksmith who can make
Titansteel Destroyer
opens the Job List. They see my request, and click on it.
Step 5.
The blacksmith clicks create, and my materials are used to create
Titansteel Destroyer
.
Step 6.
The request is taken off the list, and the
Titansteel Destroyer
is sent to my mailbox. The 30g tip is sent to the blacksmith's mailbox.
This way, there is no theft of materials, and everyone is happy. The crafter can choose to fill the request based on the tip, so they don't have to work for free and their skill is worth it.
This is exactly what I mean with my idea. I couldn't have said it better myself.
As for Tips, think of it as the same thing as Deposit for Auction House. Kind of a 'service fee' for using the profession board. Or, "Tips" could just be not mailed to the crafter.
Post by
Wildhorn
It would be fail.
Because I can assure you that you would get some gold farmer bot with profession maxed out that would browse that "PH" (Profession House?) 24/7 taking all the tip, then selling back all that gold. It would destroy the economy in no time.
Of course it would be wonderful for the player who want something crafted, but it would be crap for the other crafters.
Post by
Erethzium
Because I can assure you that you would get some gold farmer bot with profession maxed out that would browse that "PH" (Profession House?) 24/7 taking all the tip, then selling back all that gold. It would destroy the economy in no time.
Ahem...
Also, to stop people from just sitting at the board all day and raking in cash from tips, something could be added so that the board can only be used once a day, or once every three hours, or can only be used X times per day ect.
Also, they could easily stop gold farmers by making it so that you have to be above level 30 or level 40 to use it. Making it require level 60 at the least would stop most, if not all gold farmers. (except for maybe the ones that hijack accounts) Either that or add a CAPCHA to it to stop bots.
And anyways, a level 1 bot would only have access to...no professions? I doubt they'd go and level a character to level 65 just for the purpose of botting the board, especially with the "can only be used X times per day" thing.
Post by
179128
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Post by
danroe
I approve of this idea, but since I'm an enchanter, i'd like to know how Enchanting works.
You put the Vellum + Materials, or do you "leave" your weapon there so the enchanter can enchant it?
Post by
292710
This post was from a user who has deleted their account.
Post by
Erethzium
The problem I see here, is that at some point, the materials need to be transferred to the crafter for them to craft the item. Unless they create some new interface where the item can be created and the materials cannot be bagged, I can see people just stealing materials off of this "profession house" and walking away. The mats are probably worth more than the tip.
Erm...No.
I've said this in this thread already: THE MATERIALS DO NOT GO TO THE CRAFTER'S INVENTORY. The NPC's interface could simply check to see if the crafter actually has the recipe, and that would be the final catalyst to create the item and mail it to the customer.
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