This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Retribution Talent Tree
Post Reply
Return to board index
Post by
BloodReaper
My Retribution Spec:
http://www.wowhead.com/?talent#sVZAMzZVfdxbIuhdIfsu
If any one wants to put up some more Retribution Specs that work for them please do, i would love to see other Retribution spec's. Also if you think I could improve my spec a little plz tell me so and how i could do so. THX :)
Post by
114144
This post was from a user who has deleted their account.
Post by
BloodReaper
Okay so i have changed my spec a little for the better (i hope)
http://www.wowhead.com/?talent#sV0bZE0zZVf0tbIuhdIfsu
Differences:
-
Unyielding Faith
, because it is often to get disoriented (Feared) in raids.
-No more
Guardian's Favor
, Because you shouldnt need to bubble someone this often in a raid so why shorten the cool down.
-
Seal of Command
, it is getting buffed in the next patch and it will be amazing. (Like
Rob1n
said)
-No more improved
Blessing of Might
, because u should have a Warrior with Improved
Battle Shout
in ur raid group, so it would be pointlesss having "
BOM
" anyways.
-No more
Vindication
, because its just bad.
-
Max Divinity
, because you could do with a little extra power in those heals.
I think thats everything so Enjoy
Thank you Slowilly and Kenji for helping me fix my spec
Post by
TheJohan
Okay so i have changed my spec a little for the better (i hope)
http://www.wowhead.com/?talent#sV0bZE0zZVf0tbIuhdIfsu
Differences:
-
Unyielding Faith
, because it is often to get disoriented (Feared) in raids.
-No more
Guardian's Favor
, Because you shouldnt need to bubble someone this often in a raid so why shorten the cool down.
-
Seal of Command
, it is getting buffed in the next patch and it will be amazing. (Like
Rob1n
said)
-No more improved
Blessing of Might
, because u should have a Warrior with Improved
Battle Shout
in ur raid group, so it would be pointlesss having "
BOM
" anyways.
-No more
Vindication
, because its just bad.
-
Max Divinity
, because you could do with a little extra power in those heals.
I think thats everything so Enjoy
Thank you Slowilly and Kenji for helping me fix my spec
This might be ok for a pure raid build, where you know exactly what members/buffs will be present. I suggest taking imp BoM anyway, for soloing if nothing else, and maybe the warrior wants to use hp-shout.
Vindication is not bad, altho its not always nessesary to have it in your build. Some prefer the debuff from warriors, some want the paladins version.
Max divinity.. Meh.
Post by
44284
This post was from a user who has deleted their account.
Post by
140590
This post was from a user who has deleted their account.
Post by
Kenji117
No more improved Blessing of Might, because u should have a Warrior with Improved Battle Shout in ur raid group, so it would be pointlesss having "BOM" anyways.
So... let me get this straight, you would rather rely on a warrior to provide a 2 minute (3 if talented) buff that forces him to use his rage to refresh it instead of tanking/dpsing w/e instead of you using your 30 minute long buff and improving it with 2 talent points that you are instead using on less fear time.
There are standard builds for a reason:
With DS:
http://www.wowhead.com/?talent#sVZE0zZVfbtbIuhdIfsu:o0Gmz0
Without DS:
http://www.wowhead.com/?talent#sVZyZVfrtbIuhdIfsu:o0Gmz0
Yes, yes i would like him to do that. Rage is hard to generate right? lolol Lets see spend my entire mana pool buffing the raid along with using a reagent per use or have the warrior just charge in and shout. That's a tough one. Is he going to do it? No, I don't think he will because he's a lazy prick who thinks wasting mana and reagents is more efficient then using his shout. You can be oom for a fight as a mana user but, rage users cant oor they regen it the next time they hit.
BUT i think imp BoM is still worth getting for the same reasons already stated by others in this thread.
SoComm is still gonna suck its not worth picking up. Cant proc the AoE off DS only white hits and CS. Its still not going to be good for bosses and doesn't receive a buff from Seals of the pure so righteous will still kick its *!@# in for dps and isnt so chancy.
You don't need Unyielding when a shammy can drop tremor totem or a priest can fear ward. Really unnecessary and waste of points. I think only Auriya is doing fears currently unless I'm mistaken. Her fear isn't long enough to warrant the need for the talent. No fear in the game really is.
The extra point in Divinity is not worth it especially when you can just BoP them rather then heal them. Guardians Favor is thus justified.
Post by
114144
This post was from a user who has deleted their account.
Post by
Silversmith
Divinity is ok talent, for getting healed 5% more. As a ret, you need JoW to be up, and are the best candidate to provide 100% uptime for that.
And for BoM/BoW discussion - well, that's for holies to provide. We usually run with 3 paladins in 25man, and it's BoS from prot, BoK from ret, BoM/BoW from holy.
Post by
zoomie
Yes, yes i would like him to do that. Rage is hard to generate right? lolol Lets see spend my entire mana pool buffing the raid along with using a reagent per use or have the warrior just charge in and shout. That's a tough one. Is he going to do it? No, I don't think he will because he's a lazy prick who thinks wasting mana and reagents is more efficient then using his shout. You can be oom for a fight as a mana user but, rage users cant oor they regen it the next time they hit.
Relying on others for buffs that you can provide is terrible. If you are too lazy/cheap (reagents are cheap and gold is easy to get) to do a 30 minute buff then you don't need to be playing a paladin. Try playing in vanilla wow when paladin buffs lasted only 5 minutes if I remember right, and there were no greater buffs that buff an entire class. Imagine buffing an entire 40 man raid with the same buff that only lasts 5 minutes. Then think about how *!@#ing stupid you sound by saying your too lazy to buff blessing of might.
As for your entire mana pool, raid buffed paladins have somewhere between 7-8k mana. That takes what, 5 seconds to get back after buffing if you have a mage in the group? I'm assuming you must have a mage because if you are too cheap to buy reagents to buff, you are too cheap to buy water. Be glad you aren't a holy paladin with a 30k mana pool trying to get that back.
The reason you buff might instead of rely on a warrior is this - if might goes up, its up for 30 minutes. There is no chance of it falling off unless someone is stupid and dies. It's up, and you have it.
Lets say we do depend on Mr. Warrior to use his battle shout. What if he has to use commanding shout for the tank? What if he dies because hes an idiot? I have seen a lot of warriors charge in when the tank simply targets a mob, and the end result is them dieing (if I tank, I let them die before I grab it when they do that). What if he stands in fire because hes melee and thinks he doesn't ever have to move? What if he moves to the front and eats a cleave and dies? What if he simply forgets to refresh it? Plus, theres the so so so annoying retards who are always saying 'might plz' before pulls, even though you just spent 5 minutes explaining to the raid that the warriors are going to be keeping up battle shout. There are far too many things that are wrong with depending on a warrior, whereas a paladin just puts it up and its done, until it wears off 30 minutes later or theres a wipe.
And yes I read the rest of your post where you said its still worth taking imp bom, but your first paragraph just screamed retarded and I didn't want to see anyone read this thread hoping to learn something and end up dumber.
The extra point in Divinity is not worth it especially when you can just BoP them rather then heal them. Guardians Favor is thus justified.
It isn't about throwing a heal here or there to simply keep someone from dieing. If someone needs a BOP to stay alive then the tanks are terrible, or the tanks are already dead. Chances are if someone needs a BOP, then even if you do throw them a heal they will probably still die because
they have aggro when they aren't supposed to
. If a ret paladin needs to throw a BOP on someone then things have already gone bad and its a wipe, unless fight mechanics require BOPs. A good example is phase 4 of zul jin when fighting the lynx. Even then though, if you are in that phase so long that you will need the cooldown for BOP to come up then your already dead because of the enrage timer.
You really need to use your brain when you talk about talents. #1 a ret paladin using BOP means that its already a wipe, and #2 this talent doesn't make it better in any way. It simply lowers the cooldown. So *IF* you do need to use it, you will only use it ONCE per right/pull regardless of what the cooldown is!
Divine storm heals a little bit. Those few heals every 10 seconds can add up and be a big help to the raid healers. THAT is why you see every ret paladin worth a @#$% with this talent.
So to say the opposite of what you said at the end of your post, Guardians Favor is not justified.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.