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PTR
10.2.7
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10.2.6
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Prot Weapon Enchant?
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Post by
523452
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Post by
Evergreen
You have an option of
Blade Ward
,
Blood Draining
or as you said,
Mongoose
.
Not being a prot myself someone else should elaborate on which one is
the
tanking weapon ench, but those are the main ones atm.
Post by
TheJohan
Go for spellpower! Then jump in your Delorean and go back to TBC-times. Otherwise, i haven't really seen any weapon enchant that screams "You have to use me!". Bladeward would be my choice i think, or maybe accuracy/titanium weapon chain if you need more threat.
Post by
312504
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Post by
Decendent
The TPS graphs at Maintankadin have Accuracy rated as the top enchant for threat, I suppose if your hit capped you can go for Mongoose, though it's been tested and shown that the straight 26 Agility enchant has higher overall agility. Mongoose's uptime of around 25% averaged somewhere around 20 agility throughout the fight, so in theroy, your better off with just 26 agility. I personally use accuracy even though I'm currently hit capped because it still add's threat as far as your spell power is concerned, plus some end game bosses have a larger margin to be missed so a little extra hit is never a bad thing.
If your not concerned with threat though, then Blood Draining is a wonderful survivability enchant. It kind of acts like a premature Ardent Defender. It has been run through tests and has been found to save a tanks life in several scenarios.
Post by
239153
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Post by
161859
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Post by
Decendent
Taken from Maintankadin:
◦
Accuracy
is best if you don't have sufficient hit rating on other items and are specifically concerned about taunts failing. For your secondary threat/block value set for trash or LolPVP, Potency is probably better. The weapon chain is only for cheap people who haven't spent 30 minutes to run their Argent Tournament dailies once, then used the cash to buy Accuracy. Its disarm effect is useless and, while the hit rating is marginally better than Accuracy, Accuracy also provides the crit rating which is, on average, better than useless.
◦
Exceptional Agility
is great for avoidance gears sets. It provides a bit of armor and crit rating as well, so it is an all around general-purpose reliable stat.
Mongoose
would be similar, except scratch out the "reliable" bit.
Dodge is already a roll of the dice. Mongoose sometimes adds a die but sometimes takes one away, when compared to Exceptional Agility.
◦
Blood Draining
, when it works, is just like having an extra HoT tick when you need it most. If you tell your healers to never put HoTs on you because you don't want to risk ticking out of AD range, then it isn't for you. Otherwise it's a quality, viable, if not reliable, emergency-style auto effect. See the Blood Draining TTL discussion and note the rule-of-thumb for when Blood Draining helps you survive. I use Blood Draining as the best pseudo effective health option.
◦
Blade Ward
is like Mongoose, except it procs less often, provides less threat than Potency and no benefit to taunts, and is consumed by regular parries (i.e. those caused by other parry rating) and thus gets worse as your gear gets better. Read all the way through the Blade Ward test results before considering this for your weapon."
Post by
328121
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Post by
RottweilerCP
Honestly I don't know how tanks get over the hit cap on gear alone. I've been using Accuracy for a long time and I still use 2x +20 hit gems. I guess some just don't care, but I hate missing a taunt and watching a mage or warlock die.
Post by
pezz
Use your other taunt? HoP the mage or warlock? Stun the mob? Most tanks don't bother with hit capping because there's too many responses to a missed taunt to make it worthwhile.
Post by
RottweilerCP
For me it's more that I'm tanking 4-5 mobs and I see another run by. I want to taunt and get back to my rotation knowing he's coming my way rather than seeing the taunt miss and waste time casting another one. Also on fights like Rotface when I'm OT and need both my taunts to hit so a big green blob doesn't get into the raid. I am very bad at using HoP on others, I need to work on that.
Post by
312504
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228908
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Post by
150526
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Post by
zoomie
I personally use accuracy even though I'm currently hit capped because it still add's threat as far as your spell power is concerned, plus some end game bosses have a larger margin to be missed so a little extra hit is never a bad thing.
Uhhhhh accuracy doesn't do anything for spell power. And can you stop making things up please? Thank you.
All bosses are considdered level 83 mobs, leaving the melee hit cap at 8%. End bosses don't have a higher chance of being missed.
Post by
zoomie
Honestly I don't know how tanks get over the hit cap on gear alone. I've been using Accuracy for a long time and I still use 2x +20 hit gems. I guess some just don't care, but I hate missing a taunt and watching a mage or warlock die.
It's because some tanks are actually good and have good gear. If you look at all the loot tables in ICC, theres quite a few pieces of gear with +hit. I'm currently sitting around 7.3% hit and 25 expertise with nothing but +stamina gemsj and my 1 10 agi/15 stam gem. If all you run is the first 4 bosses in ICC, or maybe even the first 2 in plague, then yeah it might seem like It's hard to get hit capped because a lot of +hit gear comes from the blood and frost wings.
Post by
328121
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Post by
zoomie
I think you might be making the mistake of a bad tank here. You seem to have the mindset that whatever has the most armor is the best piece to grab. That isn't the case. If you do that you will be setting yourself up for failure because your armor gets so high that you would actually gain more from a piece that has a bigger chunk of stamina and a lower armor value. The only reason armor is a good stat right now is because of the 20% dodge debuff. If that debuff wasn't there, there wouldn't be any gear with bonus armor. Maybe only 1 piece. Armor is still going to help against the increase in physical hits you will take, but there is still a lot of damage that your armor doesn't do anything for. For that reason it is a good idea to pick up some items that have a big chunk of stamina on, and a lot of this gear has bonus hit.
Here is an example
Royal Crimson Cloak
or
Sentinel's Winter Cloak
Here are a few other pieces I snagged for situational use that have a pretty sizeable chunk of stamina.
Blightborne Warplate
Noose of Malachite
Taldaram's Plated Fists
Notice that 2 of them have hit. I use the neck pretty consistantly because it is better than the 264 armor neck I have. But on fights where it is better to have a higher health pool and armor isn't as big of a factor, I swap in the chest and gloves. I gain hit from the chest, but lose hit from my 264 tier gloves so it evens out. I stay uncrittable but gain a sizeable chunk of health.
And it also boils down to what kind of dps you have. In my case, my dps is pushing the meters. I'm not talking about retards, I'm talking good solid dps. If I'm not pushing AT LEAST 9k, someone will definatly pull aggro. The top 7-8 DPSers in my guild all pull 12-14k dps on fights like rotface and festergut. If you run with retarded players and dps who suck, then yeah it will seem like 3% hit is fine. But when you run with dps that is geared in heroic 277 gear, and players who actually know what they are doing, they force you to get every tiny little bit of threat out as possible.
Last thing. Currently I'm at 7.38% hit, 25 expertise, 47.3k health, and 32.5k armor. *ANY* gearswap I make, I maintain at or near hit cap and expertise cap. I have found that perfect balance of gear where I can sacrifice armor for health, or health for armor, while maintaining solid threat. If I sacrifice hit for armor then my threat goes down and my dps gets threat capped and raid dps slows. Only for a very small gain.
EDIT: Those numbers are also with
http://www.wowhead.com/item=46963
. If I could get
Icecrown Glacial Wall
My armor would go up roughly 1000 and my health would go up 700-800 or so. BQL just hasn't dropped it yet, not even on normal mode. Not a single drop for our guild yet.
Post by
328121
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