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10.2.7
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Beta
Official Warlock Cataclysm Thread
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Post by
281768
This post was from a user who has deleted their account.
Post by
DraconisAerius
What I find interesting and at the same time slightly sad is how all our teir 1 talents are pretty good for all specs (obviously some are better for certain ones) and yet the poor resto druids get two talents in their first teir that are about shapeshifting. And they can't shapeshift. Is it just me or are we getting more love than some other classes?
Post by
asakawa
Soul Swap *New* - You instantly deal 167.45 damage, and removing your damage-over-time effects from the target. For 20 sec afterword, the next target you cast Soul Swap on will be afflicted by the damage-over-time effects and suffer 167.45 damage. You cannot Soul Swap to the same target. / 6% of base mana, 30 yd range, Instant cast, 45 sec cooldown
lorks!
Post by
Zhenbuyaoshi
Bane of Doom, Bane of Doom... as Curse of Doom, I just don't know about it. In raids, if I don't get to be the Warlock that puts up CoE, then I just coordinate by using CoA. Call it whatever, but there have been way too many times that I when I used to use CoD as my curse that at the end of the fight, my CoD was still up and had not yet gone off, meaning all that time was wasted, at least as far as I can see, it was. So, I switched, and haven't looked back. Sure, there were times when it was obvious that there wasn't going to be enough time for another CoD, and I'd just toss up CoA for that last like 20 seconds of the Boss fight, but there were too many other times that it wasn't able to be determined whether or not CoD would go off in time, and wouldn't. But, it's changing.
They've nerfed CoD's damage upon conversion to BoD quite a bit such that it could now take advantage of haste and I'm assuming crit, too. However, seems like it would take a serious amount of haste to get a 3rd tick of it off, but the interesting part is the 25% chance per tick to get a Guardian Demon. That would definitely be enough to make it worthwhile to me. I'd get to sick a Doomguard or an Infernal on the boss for a minute along with BoD still going... how fun would that be :) ? I just hope that the Guardian Demons aren't dumb, and get summoned at your side and stand there awaiting orders, instead of doing the obvious, which would be to go and attack your present target.
Grrrrr, so many things I want to test in the Beta and cannot, being uninvited sucks...
Post by
Garenzo
Bane of Doom, Bane of Doom... as Curse of Doom, I just don't know about it. In raids, if I don't get to be the Warlock that puts up CoE, then I just coordinate by using CoA. Call it whatever, but there have been way too many times that I when I used to use CoD as my curse that at the end of the fight, my CoD was still up and had not yet gone off, meaning all that time was wasted, at least as far as I can see, it was. So, I switched, and haven't looked back. Sure, there were times when it was obvious that there wasn't going to be enough time for another CoD, and I'd just toss up CoA for that last like 20 seconds of the Boss fight, but there were too many other times that it wasn't able to be determined whether or not CoD would go off in time, and wouldn't. But, it's changing.
They've nerfed CoD's damage upon conversion to BoD quite a bit such that it could now take advantage of haste and I'm assuming crit, too. However, seems like it would take a serious amount of haste to get a 3rd tick of it off, but the interesting part is the 25% chance per tick to get a Guardian Demon. That would definitely be enough to make it worthwhile to me. I'd get to sick a Doomguard or an Infernal on the boss for a minute along with BoD still going... how fun would that be :) ? I just hope that the Guardian Demons aren't dumb, and get summoned at your side and stand there awaiting orders, instead of doing the obvious, which would be to go and attack your present target.
Grrrrr, so many things I want to test in the Beta and cannot, being uninvited sucks...
The guardian demons will be more or less controllable - they attack your Bane target. :-) At least so I heard. I'll try it out once servers go live...
Yup. "The Doomguard/Infernal will assist you by attacking enemies who are afflicted by your Bane of Doom or Bane of Agony spells."
Post by
Zhenbuyaoshi
The guardian demons will be more or less controllable - they attack your Bane target. :-) At least so I heard. I'll try it out once servers go live...
Yup. "The Doomguard/Infernal will assist you by attacking enemies who are afflicted by your Bane of Doom or Bane of Agony spells."
Dude, thank you so much for testing that out for me, and stoked on the results :-D
Post by
Rekijan
Affliction
* Dark Intent *New* - You link yourself with the targeted friendly target, increasing both of your haste by 3%. When you or the linked target gains a critical periodic damage or healing effect, the other gains an increased 3% increased periodic damage and healing lasting for 7 sec. Stacks up to 3 times. Dark Intent lasts for 30 min. / 6% of base mana, 30 yd range, Instant cast
* Soul Swap *New* - You instantly deal 167.45 damage, and removing your damage-over-time effects from the target. For 20 sec afterword, the next target you cast Soul Swap on will be afflicted by the damage-over-time effects and suffer 167.45 damage. You cannot Soul Swap to the same target. / 6% of base mana, 30 yd range, Instant cast, 45 sec cooldown
Demonology
* Summon Doomguard and Summon Infernal no longer require reagents.
Destruction
* Fel Flame now increases the duration of Immolate or Unstable by 6 sec instead of refreshing it.
* Aftermath now gives your Conflagrate a 50/100% chance to daze the target. (Up from 6/12%)
Oh and
# Cloth Specialization - Increases your Intellect by 5% while wearing only Cloth armor.
Source
The new dark intent sure feels a lot less mage like. And an extra 9% dot/hot increase sure sounds yummy.
Soul swap, oh boy looks like I am going to break my fingers in cata. Already struggling with keybinds as it is.
Too bad about the fel flame nerf, still useful tough just need to press it a bit more ;)
edit: Source
Post by
Joim
Holy ^&*!, when I read Soul Swap, I jizzed my pants. Movement fights no longer that bad for affliction!
Post by
Rekijan
You mean target swapping fights right?
Because: You cannot Soul Swap to the same target.
Post by
asakawa
tried to edit this into my post last night but the site went down and it was getting late buuuuut:
the aff tree got a bit bottom heavy in this iteration.
seems to me that changing the two embraces to two points each would solve it.
i also noted in last night's attempt at a post that having two embraces next to each other like that seems odd, like repeating the same word too soon in prose. lacks "art".
btw zhen, that's a lot of text and after reading it i'm not sure whether you're talking about live or beta or confused about what's changing but:
► curses and banes are separate.
► BoD will tick every 30 seconds and we'll clip to maintain it like other DoTs
► also (on live), don't put up CoA for 20 seconds. only ever put it up if it will run its full duration. the window for using CoA is actually very small. demo should not use any curse after CoD won't tick and destro gains very little. my suggestion would be to simply drop curses after doom is done.
Post by
Zhenbuyaoshi
btw zhen, that's a lot of text and after reading it i'm not sure whether you're talking about live or beta or confused about what's changing but:
► curses and banes are separate.
► BoD will tick every 30 seconds and we'll clip to maintain it like other DoTs
► also (on live), don't put up CoA for 20 seconds. only ever put it up if it will run its full duration. the window for using CoA is actually very small. demo should not use any curse after CoD won't tick and destro gains very little. my suggestion would be to simply drop curses after doom is done.
I understand very clearly that Banes and Curses are distinguished from one another, and what's changing. I began with a thought about whether or not BoD was going to be worth using to me in Cataclysm or not, since I don't like to use CoD now on live, and said why. Next, I said exactly how Bane of Doom is changing, and how I think that it will now probably become my prefered Bane to use over Bane of Agony when Cataclysm comes out, and why. Lastly, since I don't use Curse of Doom now, I guess I could take your suggestion to mean to not put up another Curse of Agony after my second to last one goes off... I'll try to take that under advisement. That last GCD is probably better spent on an Incinerate, Chaos Bolt, or even an Immolate. Luckily, I don't have to use CoA very often, and usually get to use CoE :)
EDIT: Was a typing mistake... 2nd line was "BoH" now, and was meant to be "BoD"
Post by
asakawa
aaah, well perhaps that's where the confusion came in. you didn't mention havoc in your original post at all. maybe one of the "dooms" was meant to be a havoc?
if you mostly use CoE then that's fine but it's a mistake to use CoA for the entire fight when you're not required to use CoE. it takes too many GCDs compared to CoD. being a shadow spell doom only gets the use it does in the "fire tree" because of it's massively inflated DPET.
Post by
539323
This post was from a user who has deleted their account.
Post by
404185
This post was from a user who has deleted their account.
Post by
asakawa
i've not seen any direct confirmation about this and it's entirely possible that not all elements in play are actually implemented on beta realms yet.
things we know:
► haste and crit will effect all DoTs
► BoD is a DoT effect (this will be more intuitive than on live since it will tick twice)
► hasted DoTs will always have their normal max duration. the duration will not be reduced as on live but more ticks will be added.
things we're not sure about:
► impending doom specifies that it reduces the cooldown on the "damage effect" this is odd wording and will need confirming.
► impending doom hasn't been altered since BoD changed to two ticks. it may change.
► if BoD has a 1min cooldown then how can we refresh it and thereby actually benefit from haste?
► if impending doom actually means that it reduces the cast's cooldown then does that means that only demo will be able to benefit from haste on BoD?
for haste to work with BoD then i think they're going to have to reduce its cooldown. i can't see cooldown mentioned in any of the beta tooltips but making it so that it has no cooldown but it's a spell that can only be cast on one target at a time would work.
i also think that impending doom essentially will work like haste for that one spell and increase the ticks. 15 seconds made sense when it was one tick per minute but will likely need to be reduced.
i'm making educated guesses here so take this entire comment for what it is... which isn't much ^_^
Post by
Garenzo
Bane of Doom isn't 100% properly implemented yet I believe. The debuff on the mob has the old text, so I doubt the CD will be final too. The demon summoning proc on it doesn't work either.
I wouldn't worry about it too much. =)
Post by
asakawa
well BoD was always the point at which the new "clip all DoTs" idea got a bit complicated. the way they overcome the issue that's been raised is pretty interesting to me.
Post by
281768
This post was from a user who has deleted their account.
Post by
asakawa
Affliction
Life Tap now seems to scale from 100% of Spell Power, up from 50%
Everlasting Affliction now Increases the critical effect chance of your Corruption, Seed of Corruption and Unstable Affliction by 5/10/15%. (Old - Increased bonus spell damage by 1/2/3%).
Now gives Drain Life, Drain Soul, and Haunt
a 33/66/100% chance to reset the duration of your Corruption spell on the target. (No longer procs from Shadow Bolt, Proc Rate increased from 20/40/60%)
Death's Embrace now affects target below 25% health. (Up from 20%)
Shadow Embrace is now a Tier 4 talent. Down from Tier 5. No longer has a cooldown.
Eradication now is a Tier 3 talent. Down from Tier 4.
Siphon Life is now a Tier 2 talent. Down from tier 4.
Nightfall is now a Tier 5 talent. Down from Tier 3.
Improved Drain Soul is gone.
Improved Bane of Agony is now Doom and Gloom - Increases the damage done by your Bane of Agony and Bane of Doom by 5/10%.
Soulburn: Seed of Corruption (Tier 5) *New* - Grants the Soulburn empowerment to your Seed of Corruption spell.
Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. The Soul Shard will be refunded if the detonation is successful.
Siphon Life (Tier 2) is back - When you deal damage with your Corruption spell, you are instantly healed for ( Glyph of Siphon Life : 60/75 )% of the damage done.
Demonology
Demonic Aegis now Increases the effectiveness of your Demon Armor and Fel Armor spells by 15/30%. (Up from 10/20%)
Empowered Imp now gives your Imp's Firebolt a 12% chance to cause your next Soulfire spell to be instant cast within 8 sec.
notable ones (imo) bolded.
SB has been taken off everlasting affliction which is understandable because haste won't be making DoTs run shorter any more meaning we will always be able to refresh with one of the listed spells.
souldburn:seed sounds pretty fantastic! since the shard is refunded it sounds like something you will do with every AoE pull.
an AoE CoE followed by a soulburn seed then seed spam until the corruption needs refreshing.
imp's firebolt gives instant soulfires... not as convinced by this one but it gives destro a proc to look out for which i suppose it could benefit from.
Post by
Acabar
The Soulburned SoC also solidifies that Seed is meant to be spammed on one target, at least I'm interpreting it as that.
Also, my god, it sounds glorious.
The tree rebalance is exactly what was needed - no longer are PvP-ish talents needed to work your way to all your PvE ones.
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