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10.2.7
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Beta
Official Warlock Cataclysm Thread
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Post by
Rekijan
Bah, every time I read new patch notes I am getting more and more worried about affliction.
* Unstable Affliction - Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
So I can't even UA both (or more) targets in an arena match now?
* Siphon Life now has a 25/50% chance to heal you for 1% of your total health.
Feels like a nerf, but I guess we will have to wait for actual numbers about this one.
* Pandemic now also reduces the global cooldown of your Bane and Curse spells by .25/0.5 sec.
Guess not all is lost ;)
And I agree on the t4, 2% to make a spell that does lousy damage crit?
Post by
LookOut
Woot new changes! <3
Most has been said already, but still:
Impending Doom: QQ :p
Soul Shatter: finally reducing the cd, and making it a near-full aggro wipe :o
MC: as others have said, a bit meh. However, with the reduced cast time SF gets in the destro tree, maybe it'll be worthwhile casting SF instead of Incin when MC procs? But that would render the Incin part of the talent useless ... Also, sbolt will still periodically be cast during decimation to keep up the impr sbolt debuff, but with only 15% change of proccing ... Maybe they'll add incinerate and SF to it, just like they did with decimation? (a man can only hope eh)
Mana Feed: WTB 2% when dumping 2 points in it. Seems like they're pretty much forcing us to stay 1/2 xD
Demonic Empowerment: I R sad. But other changes make up for it.
Dark Arts (nobody mentionned this yet in their analysis?): Dunno what to think tbh. They probably did it because they removed demonic frenzy? Or is it still there, but only passive? (Wowhead's cata part still has the grymoire for it)
SiLi: as asakawa said, probably a nerf now, but a (albeit slightly RNG-based) buff with the huge hp pools.
T11: Fingulfin, I think you misinterpreted the 4set bonus. Immo/UA ticks have a chance to make Fel Flame a certain crit. And Fel Flame is instant, so I don't know what movement has to do with it? Stacks? Duration? You use it to refresh Immo/UA! Anyways, 2set is tasty, so is 4set but NOT for demo, since we'll be using HoG half the time to refresh Immo ...
Edit: seems I missed a few changes to HoG? No longer leaves stuff on the ground, but instead does what demo bolt should have done, and deals shadow damage while I thought it dealt fire damage (might have overlooked that originally). Also, QQ at 3 sec cast time without any talents reducing that ...
Post by
asakawa
can't believe i'd completely overlooked how MC effects the decimation phase. it's even worse than i thought.
yea, nobody's mentioning dark arts because frenzy is gone so it's just a fix as far as i can tell. the fact that there's a "grimoire" should tip you off that it's just showing old data. wowhead doesn't typically remove old/obsolete stuff, even for their expansion sites.
it's difficult not to think constantly in terms of buffs and nerfs. things like soulshatter represent a true buff but things like MC are just a change. separately to a mechanic change like that blizz will need to balance the warlock's ouput to the other classes so it really just matters if it makes things more fun.
with that in mind i'm not sure why they have made the MC change specifically. we might stop casting corruption and, as fin pointed out, the talent almost needn't bother with the SF part.
well, interesting stuff and interesting times. with all levels and instances currently applied in beta and the pre-expansion events starting on live realms we can't be far off right... right?
Post by
LookOut
Well, the pre-cata event has started. So I'll give it 2 months tops?
the fact that there's a "grimoire" should tip you off that it's just showing old data. wowhead doesn't typically remove old/obsolete stuff, even for their expansion sites.
Meh, I figured as much.
Post by
TheVorago
T11: Fingulfin, I think you misinterpreted the 4set bonus. Immo/UA ticks have a chance to make Fel Flame a certain crit. And Fel Flame is instant, so I don't know what movement has to do with it? Stacks? Duration? You use it to refresh Immo/UA! Anyways, 2set is tasty, so is 4set but NOT for demo, since we'll be using HoG half the time to refresh Immo ...
still seems like the lamest 4 piece bonus is history, doesnt it? which is good! cause then we aren't as bound to boring sets...
Post by
asakawa
hehe, yeah it does seem a bit rubbish ^_^
my guess is they're learning from mistakes made in wrath where some of the bonuses were so good that people couldn't move onto the next item level's non-set gear and sometimes couldn't eve move on to set gear if the bonus was bad. we say it here quite a lot that 251 set gear is worth getting since the bonus far out-strips the difference between 251 and 264.
starting small is probably a good thing for the game even if it looks dull from our current point of view.
Post by
DraconisAerius
T11: Fingulfin, I think you misinterpreted the 4set bonus. Immo/UA ticks have a chance to make Fel Flame a certain crit. And Fel Flame is instant, so I don't know what movement has to do with it? Stacks? Duration? You use it to refresh Immo/UA! Anyways, 2set is tasty, so is 4set but NOT for demo, since we'll be using HoG half the time to refresh Immo ...
still seems like the lamest 4 piece bonus is history, doesnt it? which is good! cause then we aren't as bound to boring sets...
I would agree, so long as you are only talking about warlock sets. Then again an instant cast definite crit can't be all bad.
Post by
Razmortis
* Unstable Affliction - Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
So I can't even UA both (or more) targets in an arena match now?
I don't think there's any change than what's LIVE right now, meaning that you can either have UA OR Immolate on your target. Or at least that's how I read the words. Am I correct?
Might have been some differences on the beta that allowed you to have both UA and Immolate on your target, like the olden days. I have no idea.
Post by
Rekijan
Hmm the wording is indeed the same as now, thanks :)
Post by
USMCDiablo
So before we had:
Curse of Doom
Immolate
Corruption
Shadowbolt
Incineration (on molten core procs)
Soul Fire (decimation)
Now we're looking at...
Curse of maybes
Bane of Doom
Immolate
Shadowbolt
Incineration
Soul Fire
Infernal/Doomguard
Fel Flame
Corruption (doubtful maybes)
Using pet warrior to his highest potential (however that's accomplished)
Am I missing anything? Sounds like we're gonna have a lot of crap to worry about ^_^
Post by
asakawa
you missed HoG but included a couple of things we might drop.
my guess at the priorities is:
-CoE (once every 4 mins if no one else (aff-lock) is doing it)
BoD (once every minute)
-Immolate (replaced by HoG once up)
HoG
-Corruption (probably, but it's only in for DPET now)
Soul Fire (on decimation)
Incinerate (on MC)
shadowbolt
guardian demons are a long cooldown, meta is a far more important cooldown to be tracking.
DE is gone for PvE now so FG needs little/no micromanagement
fel flame won't be used by demo unless they're
really
running around a lot
basically it's not that much more than live.
Post by
USMCDiablo
With all those abilities, I'm really doubtful they'll just be auto-cast ^_^
Post by
Fingulfin
T11: Fingulfin, I think you misinterpreted the 4set bonus. Immo/UA ticks have a chance to make Fel Flame a certain crit. And Fel Flame is instant, so I don't know what movement has to do with it? Stacks? Duration? You use it to refresh Immo/UA! Anyways, 2set is tasty, so is 4set but NOT for demo, since we'll be using HoG half the time to refresh Immo ...
You won't be using Fel Flame to reset Immo/UA as any spec; you will just recast Immo or UA. It doesn't even completely refresh it, it just adds 6 seconds onto the duration. On second thought, we might use it to add some duration onto UA because UAs actual cast time doesn't contribute damage, however that really depends on the DPCT lost/gained by casting subsequent fel flames as opposed to casting a UA and then using the excess time to cast shadow bolts.
At any rate, it is a terrible bonus. Fel Flame is supposed to be a LOW DPET instant, its only purpose is to give us something to do while moving. The refreshing DoTs part is simply so if we are forced to be moving and cannot even stop to recast DoTs, our DPS won't fall into nothingness because Fel Flame will add duration as long as necessary. Going back to my first thought, I think that its DPET will actually be so low that we will simply recast UA if we don't have to be moving. If its DPET is higher than what I project it to be, it would end up being a main nuke which is not what I believe Blizz has in mind for the spell.
* Siphon Life now has a 25/50% chance to heal you for 1% of your total health.
Feels like a nerf, but I guess we will have to wait for actual numbers about this one.
Definitely a nerf. Right now SiLi is healing me for nearly
7%
of my total HP, 100% of the time Corruption does damage. This is kinda like the life tap change, no amount of HP inflation will change this from a nerf to a buff ;)
Post by
Metalfenrir
Update on some of the glyphs we will be seeing in cata (hopefully)
Note that this information has not be data-mined or from a blue post. This information was supplied by a individual user.
Prime Glyphs:
Bane of Agony - increase duration by 4 sec
Chaos Bolt - reduces cooldown by 2 sec
Conflag - reduces cooldown by 2 sec
Corruption - 4% shadow trance
Felguard - 5% to legion strike dmg
Haunt - bonus dmg increased by 3%
Immolate - increase periodic dmg by 10%
Imp - firebolt by 20%
Incinerate - 5% dmg
Lash of pain - 25% to lash
Meta - 6 sec to duration
Shadowburn - if you fail to kill the target at or below 25% shadowburn cooldown resets. 6 sec cooldown on the effect
Unstable Afflic - 0.2 off the cast
Major Glyphs
Deathcoil - duration increase by 0.5
Demonic Circle - reduce cooldown by 4sec
Fear - causes the target to tremble in place but gives fear a 5 sec cooldown
Felhunter - heal off devour
Healthstone - 30% more healing
Howl of Terror - cooldown reduced by 8 sec
Life tap - reduces the global by 0.5
Seduction - removes dots
Shadow bolt - 15% mana cost
Shadowflame - 70% slow effect
Soul link - 5% dmg absorb
Soul Swap - leaves the dots on the target you soul swapped from
Soulstone - 300% extra health restored
Voidwalker - 20% stam
Minor Glyphs
Drain soul - 10% total mana after killing a target that yield exp or honor
everything else minor is the same
Source
A little bit disappointed that nothing has changed with the Meta glyph, but seeing how Meta has not changed at all yet, I'm still holding out for an abilities overhaul (as long as they don't touch immo aura >_<)
I am quite pleased with the Major glyphs as they currently stand. Depending on how varyied raid encounters are, we may actually benefit from changing majors on the fly. Also the Soul Swap glyph sounds amazingly good.
Edit for spelling
Post by
lucius
* Siphon Life now has a 25/50% chance to heal you for 1% of your total health.
Feels like a nerf, but I guess we will have to wait for actual numbers about this one.
Definitely a nerf. Right now SiLi is healing me for nearly
7%
of my total HP, 100% of the time Corruption does damage. This is kinda like the life tap change, no amount of HP inflation will change this from a nerf to a buff ;)
In all honesty, it's more like a fix. It just scales too well in the current live form, and that makes it hard to balance, similar to the shadowpriest's old vampiric embrace.
Post by
Garenzo
Indeed. When you have almost 100k health, that one percent certainly won't seem so bad. :-p (seen casters with over 80k unbuffed health in level 83 gear at 85 so that will most likely happen)
Post by
asakawa
i'm gonna quote an entire blue post. it's a bit of a wall of text to be quoting but it's interesting stuff and relevant to everything that's being discussed in this thread currently:
We're trying to keep under control the healing abilities of the non-healing classes. Since healer mana is supposed to matter now, self heals become much more potent than they are on live. Warlocks were always intended to sacrifice some health to restore mana, and then restore that health through drains and health gain effects. As WoW aged, that gameplay diminished. On live, you generally Life Tap because of the glyph, and expect overpowered heals to just heal you up. For Cataclysm, we’re boosting Drain Life’s damage and healing and making Life Tap stronger so the lock has more control over his resources.
Affliction is intended to have an edge over the other specs in terms of how much health they gain, through Siphon Life, Death’s Embrace and Haunt. The other specs also have some mechanics to reduce their need to Life Tap / Drain Life such as Mana Feed and Soul Leech.
That said, numbers aren’t final yet. We’re boosting Siphon Life in a future build, but then again we’re also reducing Drain Life’s heal restore. We’re also tuning Life Tap to consume less health, and give more mana for that health consumed.
The new Nether Protection change is designed to give the warlock more control over when Nether Protection procs, instead of it happening in the background with an ICD. If the boss is about to hit you really hard with a Frost spell, you can Nether Ward and count on Nether Protection happening, whereas before it could or could not proc randomly.
Pets: For Affliction, the Succubus and Felhunter will do comparable DPS. The Felhunter will probably come out with a slight DPS edge. But if you were doing an encounter such as Heroic Anub, you would use the Succubus over the Felhunter and you see only a minimal DPS loss. For Demonology, all pets will do similar DPS, but the Felguard will have an edge on fights that require AOE. But you could use an Imp on a Patchwerk-style fight and see a minimal DPS loss vs the Felguard. On the other hand, an encounter like Heroic Freya would make the Felguard shine. For a heroic dungeon, the Succubus helps with crowd control. Keep in mind these are goals, and may not reflect the numbers in the current beta build.
Source - US official forum
Post by
383151
This post was from a user who has deleted their account.
Post by
asakawa
Was going to level up a warlock as my new class in cataclysm However this new build is making me reconsider.
posts like this really make me roll my eyes
/rolleyes
just don't read info about beta if you're going to react like this.
that said,
please go with a shadow priest, i think we'll be better off without you ^_^
Post by
383151
This post was from a user who has deleted their account.
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