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PTR
10.2.5
PTR
10.2.6
Official Warlock Cataclysm Thread
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Post by
Barkend
Indeed. When you have almost 100k health, that one percent certainly won't seem so bad. :-p (seen casters with over 80k unbuffed health in level 83 gear at 85 so that will most likely happen)
It's still bad. 1k healing for each corruption tick seems good now, but is too low considering that the damage will also be raised a lot. A simple DoT of any class can cause more damage than the new SiLi can heal.
Post by
Razmortis
Prime Glyphs:
Bane of Agony - increase duration by 4 sec
How will this work with the new DoT-system in Cataclysm?
I mean, since re-casting any dot does not clip the dots them selves, just renewing the duration. How does this work with BoA ticking more and more until the end of the DoT?
Post by
Metalfenrir
My guess would be it functions in the same fashion it does now, but on a set cycle.
The glyph would make this cycle 4 seconds longer, or 28 seconds instead of 24 seconds. So for every 28 seconds of uptime it will run through a full damaging cycle.
Overall uptime(Application uptime) - Tick #
0(0)s - Application
2(2)s - Tick 1
4(4)s - Tick 2
6(6)s - Tick 3
etc...
14(14)s - Tick 7
say we reapply immediately after the 7th tick
14(0)s Reapplication - At this point, while the duration of the BoA is refreshed to its full 28 seconds, the damage cycle continues as normal.
16(2)s - Tick 8
etc...
28(14) - Tick 14
30(16) - Tick 15
At this point, the dot has been on the target for a total of 30 seconds, and this particular application has been up for 16 second out of 24 seconds, and has its damage cycle has restarted.
All speculation mind you.
Post by
asakawa
must admit i didn't really follow what you were getting at there metal i think raz is asking about the growing strength of the ticks and how they'll interact with the refresh.
at the moment CoA works on a Weak > Medium > Strong thing.
a CoA does
W > W > W > W > M > M > M > M > S > S > S > S (> S > S)
the glyph on live adds two extra strong ticks (the bracketed ones (was 2 extra medium ticks when the glyph was first introduced but they changed it when everyone worked out it was a DPS loss to use it ^_^)).
the question is does refreshing BoA after the mediums but before the strongs lead to the tick size also refreshing and starting again at weak.
W > W > W > W > M > M > M > M
||
> W > W > W > W > M >>> and so on
i'll be interested to hear this too but either way it will be a bad thing to refresh DoTs too early so what we're really talking about is:
"if we do as we're supposed to and refresh all out DoT just before they run out (the last tick) will we be replacing a strong tick with a weak one on every BoA?"
it's such an obviously silly thing to trip up on that i hope blizz have thought about it and will amek sure it works properly but i imagine they're a bit busy right now and this is exactly the kind of thing expansions often go live with and patched later so we should keep an eye on it.
Post by
Metalfenrir
Eh, I couldn't think of a way to make my thinking processes clearer.
I was attempting to say, I would like to think that if we refreshed BoA 14 seconds after we first applied it, it would "save" its position in the tick cycle and perform the remaining ticks in the appropriate order. So 14 seconds after we refreshed the dot, the strong ticks would have just finished, and the cycle would go back to weak ticks and build back up to medium ticks.
I have a habit of making things over complicated, I should be stick to forum lurking ^_^
Edit: for saying the same word 3 times in a row >_>
Post by
Razmortis
I sure hope it works in a fixed cycle.
Meaning it ticks Weak*4, Medium*4, Hard*6(glyphed) EVEN if you refresh mid BoA, and it just starts the cycle over after the six hard ticks.
I also hope that Blizzard didn't just overlook this spell. They have overlooked things before, and I wouldn't be surprised if they make an "oops" and patch it over as Asa said. ^^
Edit: You posted while I was writing, Metalfenrir! :P (and I didn't quite follow either)
Post by
Fingulfin
That said, numbers aren’t final yet. We’re boosting Siphon Life in a future build, but then again we’re also reducing Drain Life’s heal restore. We’re also tuning Life Tap to consume less health, and give more mana for that health consumed.
This news makes me happy ^.^
Prime Glyphs:
Bane of Agony - increase duration by 4 sec
How will this work with the new DoT-system in Cataclysm?
I mean, since re-casting any dot does not clip the dots them selves, just renewing the duration. How does this work with BoA ticking more and more until the end of the DoT?
I'll go and test this right now. Be back soon with results.
EDIT1: Unglyphed results are in:
Unglyphed, Unrefreshed
W->W->W->W->M->M->M->M->S->S->S->S->Fades
Unglyphed, Refreshed
W->W->W->W->M->M->M->M->S->S->S->(R)M->W->W->W->W->M->M->M->M->S->S->S->(R)M->W->W->W->W->M->M->M->M->S->S->S->S->Fades
*(R) = Refreshed
Well what do you know, refreshing BoA is a DPS loss. It always replaces the fourth strong with a medium.
Post by
USMCDiablo
Do shamans have anything comparable to Fel Armor to keep up with our spellpower for Demonic Pact? Shaman's totem of wrath is getting the 10% SP buff like DP, but do they actually have as much spell power as us?
It's nice to see them overlapping buffs so 10man groups can diversify a bit, but I'll still be disappointed if I'm replaced.
I don't like the information about the pets being similar DPS. Granted, the only pet that really seems useful would be the imp seeing as it's ranged unless the other pets get new awesome abilities or you want something like the felhunter for a silence...It just seems pretty pointless to get a felguard as my specialization and then all the other pets be nearly as good as it DPS wise ^_^
Post by
Fingulfin
It's nice to see them overlapping buffs so 10man groups can diversify a bit, but I'll still be disappointed if I'm replaced.
I don't think you understand the new DP/ToW. It doesn't give the raid 10% of your spell power, it increases each individual member's SP by 10%. So say a warlock has 1k SP, he will gain 100 SP from his DP. A mage in his raid has 3k SP, the mage will gain 300 SP (10% of 3000). In other words, it scales off each person's gear individually and not off the warlocks gear. A level 50 warlock with the talents will give the exact same amount of SP to everyone as a level 85 in BiS Deathwing gear.
Post by
asakawa
it refreshes with a medium, well i never!
did you (or could you if not) test refreshing earlier. i'm wondering if whatever point you refresh it at it completes the cycle with mediums before starting again. it's the only way i can see the medium it throws in make sense.
so what i'm saying i'd expect (if this assumption holds true) is, if you refreshed before the strongs you'd see 4 mediums then back to weaks.
Post by
Razmortis
Well what do you know, refreshing BoA is a DPS loss. It always replaces the fourth strong with a medium.
Ugh... care to make a suggestion-thingy in the beta-box? (don't know what it's called ^^)
They might take notice if we pray hard enough!
Thanks for testing out, mate!
Edit: I guess we'll just "clip" all DoTs except for BoA!
Edit II: Man, I just realized how hard it's going to be to adjust from casting UA when it's got 0.9 seconds left on my target, to 1.1 seconds. I can basically DPS with my eyes closed now days ^^;;
Post by
asakawa
hmmm, how much haste do you have?
just thinking that it raises the other question of,
haste adds ticks, it doesn't shorten the length of the debuff.
so what kind of tick gets added? presumably medium.
this makes me wonder if you're actually just getting into the extra haste-enabled ticks.
worth making sure that there really is 4 of each strength and then only 3 strongs...
if that all made any kind of sense.
Post by
Fingulfin
OOPS accidently hit delete instead of edit =| Reposting now:
No matter when you refresh it, it does a medium and then goes back to weaks. I'll edit this post with data from with glyph in a few moments.
EDIT1: Tested with glyph, goes as follows:
Glyphed, Unrefreshed
W->W->W->W->M->M->M->M->S->S->S->S->SS->SS
Glyphed, refreshed
Same thing as unglyphed, 1 medium and then back to weaks.
SS = Super Strong
Also, I test naked. 0 haste.
EDIT2: Haste adds Medium-Strong ticks. They don't do as much damage as strong ticks, but they do more damage than medium ticks.
EDIT3: Raz, I submitted feedback for it =) All we can do now is hope (and stir up stuffs on the Cata Beta forums =P)
Post by
asakawa
interesting stuff. thanks for testing it fin.
Post by
USMCDiablo
It's nice to see them overlapping buffs so 10man groups can diversify a bit, but I'll still be disappointed if I'm replaced.
I don't think you understand the new DP/ToW. It doesn't give the raid 10% of your spell power, it increases each individual member's SP by 10%. So say a warlock has 1k SP, he will gain 100 SP from his DP. A mage in his raid has 3k SP, the mage will gain 300 SP (10% of 3000). In other words, it scales off each person's gear individually and not off the warlocks gear. A level 50 warlock with the talents will give the exact same amount of SP to everyone as a level 85 in BiS Deathwing gear.
Well that blows hardcore ^_^ Guess we won't be seeing anymore rDPS gear/specs ^_^
Switching to affliction is looking better and better come cata...
Post by
asakawa
how is that a bad thing? DP is a cool buff from a warlock PoV (for those who wanted to play demo before it had DPS parity at least) but it's borked as a game mechanic.
i just can't get excited about affliction in cataclysm. i'm looking forward to demo (and destro to a lesser extent).
Post by
DraconisAerius
Wow, I sure miss alot when I'm asleep. Damn time zones.
The soul swap glyph looks pretty sweet. Do we know if the GoLT effect is only for itself or just a gcd decrease accross the board? Oh and looking at it the Fear glyph is gonna be excellent. No more adds running off and pulling other mob groups! YAY! :D
Post by
Fingulfin
Do we know if the GoLT effect is only for itself or just a gcd decrease accross the board?
Huh? In case you are really thinking what I think you are thinking, GoLT reduces the GCD for LIFETAP, nothing else. Pretty sure that was obvious o.O
Glyph of Fear is frikkin amazing, both for leveling and for dungeons. Warlocks now have a legitimate CC!
Post by
USMCDiablo
how is that a bad thing? DP is a cool buff from a warlock PoV (for those who wanted to play demo before it had DPS parity at least) but it's borked as a game mechanic.
i just can't get excited about affliction in cataclysm. i'm looking forward to demo (and destro to a lesser extent).
I feel more awesome when I'm giving everybody in the raid 400-650 SP ^_^
Post by
DraconisAerius
Do we know if the GoLT effect is only for itself or just a gcd decrease accross the board?
Huh? In case you are really thinking what I think you are thinking, GoLT reduces the GCD for LIFETAP, nothing else. Pretty sure that was obvious o.O
Glyph of Fear is frikkin amazing, both for leveling and for dungeons. Warlocks now have a legitimate CC!
My apologies, I was still mostly asleep when I wrote that out. It does make much more sense now that I've had my coffee.
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