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10.2.7
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Beta
Official Warlock Cataclysm Thread
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Post by
fuhrerschein
for those who have played the beta how does the fel flame animation look? as sweet as it sounds?
also, i think if youre in meta form and you use fel flame... you should breathe out the fire out of your mouth
Post by
Fingulfin
Its a green soul fire.
Hand of Gul'dan on the other hand looks amazing.
Post by
fuhrerschein
word
Post by
Acabar
Don't see it mentioned, but PTR has a glyph of Soul Swap: The DoTs stay on the original target when you cast it.
Also, Soul Swap currently doesn't have a cool down on the PTR. All of its subject to change, as usual, but its pretty nice right now.
Post by
DraconisAerius
Don't see it mentioned, but PTR has a glyph of Soul Swap: The DoTs stay on the original target when you cast it.
I think that was in the list earlier. I remember seeing it.
Also, Soul Swap currently doesn't have a cool down on the PTR. All of its subject to change, as usual, but its pretty nice right now.
So by the sound of that you can just Soul Swap every mob in sight and suddenly they all have dots?
Post by
asakawa
that's how it's currently working, yes
Post by
LookOut
*smells*
A yes, the QQ that will be incoming once afflocks start laying waste in arena with Soul Swap ... I also smell nerf inc shortly afterwards!
Watched a
Youtube vid
of HoG and the new Hellfire. That talented range increase of Hellfire is insane o_O
Also, seems like meta charge is more like a leap now?
Post by
asakawa
hehe, the range on hellfire does like pretty spectacular.
the video shows the old HoG with the burning embers thing i think. the current cremation talent gives HoG itself a 50/100% chance to refresh immo. trouble is that HoG is a 12 second CD with a 3 second cast and immo is a 15second duration (now that MC no longer increases that).
if we want to use HoG to refresh immo i don't see how we can do that without alternating between HoG and immo. we could refresh it once but the cooldown would not be up in time to refresh it the next time, even with perfect timing.
can anyone in the beta or PTR confirm any of that?
Post by
539323
This post was from a user who has deleted their account.
Post by
asakawa
hmm, i made an edit to my above comment that doesn't seem to have gone through. wowhead is being very sluggish here today.
i was basically saying that i may be assuming too much from the talent tooltips and perhaps immo is refreshed by the aura or foreboding effect... perhaps it ticks and refreshes as it does.
what you're saying is absolutely right as far as my understanding of haste and dots in cataclysm works. with enough haste it could happen but HoG has the extra time of the thing which along with the natural problem of never wanting to stand and wait for a cooldown without casting something else would lead to HoG refreshing being impossible in the long term.
also fel flame's DPET is low and it's not a refresh but an extension of 6 seconds. it's instant so when moving it'll be nice but if we're stood still then we would just use immolate to get the full duration refresh and probably not dissimilar direct damage.
Post by
mindthegap5
omfg demon leap that is so much better than demon charge :O
Post by
Metalfenrir
I will get on the PTR and check the HoG/Immo question.
Edit:
Currently Cremation is bugged and does not refresh Immolate, meaning its pretty much impossible to test that portion. Currently, HoG has a base cast time of 2.5 seconds, has a cool down of 12 seconds, does
not
need to be clicked and pointed towards the desired target (aka it casts like Shadowbolt, not Rain of Fire), and seems to have a fixed travel time somewhere between .5 and 1 seconds. The way this is looking, I'm am hoping MC gets reworked to reinclude the boost to immolate's duration (as well as some other changed regarding the proc portion).
And yes, demon leap is awesome looking, it just needs some debugging. You can currently cast it on a target that is not in range of the leap or cast it without a target all together.
A random list of things of interest
If you have Glyph of Shadowbolt, your shadowbolt has a slightly smaller mana cost then soul fire (@L80)
Spellstones and Firestones have been removed from the game
On PTR, Bane of Doom does not have a cooldown, but you still cannot cast it on multiple targets
You can
not
passively regain soul shards out of combat
The talent Inferno increases (aka
doubles
) the range of Hellfire by 10 yards (and yes, this is freaking awesome)
Currently, Immolation Aura and Demon Leap are the only spells unique to Metamorphosis
While acting a bit buggy, Bane of Havoc does not grant to 15% bonus if the target you are attacking has BoH applied
Effects of Soul Burn (45s cd)
Drain Life: Cast time reduced by 50%
Summons: Instant Cast
Demonic Circle: Teleport: Movement speed increased by 50% for 8 seconds
Soul Fire: Instant Cast
Healthstone: Increases your maximum health by 20% for 8 seconds
Searing Pain: Increases the critical effect chance of your next Searing Pain by 100%, and your subsequent Searing Pain casts by 50% for 6 seconds
Post by
asakawa
Aha, i missed the edit!
Thanks very much for the focussed info metal, really interesting stuff.
BoD has no cooldown?
This is really fantastic and solves a lot of the problems we were seeing on the beta realm. So it can now benefit properly from haste as we'll be able to refresh it early like our other DoTs.
Also good that HoG doesn't need targeting manually. I think I'd just assumed that >.<
It's funny, I clicked this thread to post something about Soulburn in PvE and you've actually started that off nicely.
The tooltip says:
Soulburn
This means that the only Soulburn effect that's useful for PvE is Soul Fire.
Affliction has Seed but that refunds the shard and is an AoE thing.
I started seriously looking at builds in 4.0 and beyond in
this thread
and while all specs have access to Improved Soul Fire my guess is that only destro will take it.
Demo might do but has other options, affliction could take one point but will that be enough to make a Soul Fire worth casting?
What we need is another PvE based effect for demo and aff.
Soulburn: Life tap - Refunds twice the mana of a normal life tap without a health cost?
Soulburn: Shadow Bolt - Your Shadow Bolt refreshes all current DoT effects?
Soulburn:Shadow Bolt - Turns your next shadow bolt into a demon bolt, increasing all damage done to its target by your pet by 20% for 20seconds
I dunno, i'm pulling stuff out of my bum here but you get the idea.
Also i totally agree that MC needs to increase Immo's DoT time again. we just don't have much reason to cast the DoTs as demo. Corruption doesn't do anything other than damage so it's use is entirely DPET-based and Immo will only be used to buff Incinerate for when we get MC procs.
Post by
LookOut
Hmm Immo being 15 secs, and HoG having a 12 sec CD, with 3 sec cast ... Maybe demo will be casting Fel Flame after all! Else there's absolutely no reason for demo to get the 4set bonus of T11.
(also, HoG cast time being affected by haste, AND getting 10% reduction time with the 2set bonus of T11 ... but those factors probably don't change the fact that it's tricky to refresh Immo with it :p)
Post by
fuhrerschein
ahh t11? i havent seen it yet what are the bonuses?
Post by
asakawa
I was about to tell you to look up a few posts in a snarky way but this is already about 5 pages ago O.o
oh and the other warlock specific bit is:
Item - Warlock T11 2P Bonus - Reduces the cast time of your Chaos Bolt, Hand of Gul'dan, and Haunt spells by 10%. / Instant
Item - Warlock T11 4P Bonus - Periodic damage from your Immolate and Unstable Affliction spells has a 2% chance to cause your next Fel Flame spell to have a 100% increased critical strike chance. / Instant
Post by
539323
This post was from a user who has deleted their account.
Post by
asakawa
muhahaha!
avoiding doing work means I win at Forum.
(and winning at Forum helps take my mind off the fact that the bleedin' pope's in my country >.<)
Post by
Fingulfin
Hmm Immo being 15 secs, and HoG having a 12 sec CD, with 3 sec cast ... Maybe demo will be casting Fel Flame after all! Else there's absolutely no reason for demo to get the 4set bonus of T11.
nononononono.... Recasting your DoTs altogether is better DPS than casting Fel Flame. Why can't people understand this =S
This is why T11 4 Piece is so phenomenally bad: it buffs a spell that we will NEVER use as part of a rotation. I'm not saying that we won't use it, good locks will definitely use it when forced to move. What I'm saying is that you should stop looking at it as a DoT refresher and think of it as "what I can now do while moving when I don't need to life tap".
Post by
asakawa
I think a lot of people have missed Fel Flame's refresh coming down to just a 6 second extension. In the case of Immolate, it already has a Direct Damage portion and, while requiring you to stand still and cast, it doesn't actually take longer than the instant spell's GCD to cast it.
The question becomes, how good does Fel Flame's Direct Damage have to be to make it worth casting at all? The answer is that it would need to be better than the filler nuke which doesn't work.
If it were a full duration refresh then it only needs to do as much or more damage than Immolate's DD to get cast. That's no longer the case.
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