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Live
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10.2.5
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10.2.6
Official Warlock Cataclysm Thread
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Post by
Metalfenrir
No worries about the 6% deal on MC, it was a typo in the write-up on mmo's part.
Here is a link to the spell in their database, with the proper 18% of the 3rd rank of the talent
http://db.mmo-champion.com/s/47247/
Post by
Fingulfin
Not referring to the damage done (6/12/18%), talking about the proc chance. 6% is pitifully low. 6% is less than half of what it is now (12% off of corruption), and corruption + Quick Decay ticks a hell of a lot more often than Immolate.
Post by
asakawa
well, exactly. corruption + GoQD on live should be very similar to immo in 4.0 since both are 3sec ticks and immo will benefit from haste innately.
the frequency of procs feels good on live. it's a bit of RNG to keep you on your toes but it happens often enough that you want to use the charges quick so you don't get another proc before using the last ones up.
they're moving all these procs into the nightfall range that is just too infrequent to be much fun. this makes me sad.
Post by
289853
This post was from a user who has deleted their account.
Post by
Rekijan
Are you really disapproving more green fire? ;)
But more on topic, I don’t know what to make of the new changes from an affliction lock POV. It is very disheartening to keep seeing those adjustments that scream nerf. The pand. not refreshing BoA is probably better is I understood the whole discussion about a refresh keeping you from getting the higher damage ticks in. But something like a 50%! damage reduction makes me a sad panda, then again it is ‘just’ the base damage (?) don’t know if that is a big thing or not.
Maybe all these ‘seemingly nerfs’ are just adjustments to dots benefiting from haste and crit, but I have no idea on numbers as I am not in the beta. I hope the affliction lock will hold its own in cata, but all these seemingly nerfs are really making me nervous.
Post by
asakawa
this is why such a large mount of scrutiny on betas is a bad thing for the vast majority of the player base. there's a lot going on but it's natural for end-game players like us to see buffs as "this was required" and nerfs as "OMG, they're killing my favourite spec!".
i would suggest viewing the beta process with the expectation that blizz will balance the specs and classes. i know there is always a little more to it than 'perfect balance from release-day' but you can safely assume that this is blizzard's intention.
so, now look at every change not as a buff or nerf but as a bug fix, an alteration to make it more fun or just movement towards balance.
pandemic is a bug fix (it's actually blizz chickening out of a real bug fix by just avoiding the issue) but they still need to address BoA's overall usefulness.
base damage is not much of a concern. remember that spells have coefficients that control the amount of your spellpower that becomes damage and the base damage is just a flat, non-scaling number added to that.
also remember that UA will be a spell available from level 10 where it has previously been only available much later. a level 10 player doesn't have any spellpower so that base damage is very important and is the kind of balance that hasn't been needed before.
i find the whole process incredibly interesting but i think wow has become such a behemoth that the massive interest in these sorts of processes aren't necessarily good for most players. a valid way to design an MMO is start every class off way overpowered and nerf down, bit by bit, to a good baseline. if everyone's watching this makes casual observers worry.
my advice; trust the process, just think about what is fun to play.
Post by
Rekijan
i would suggest viewing the beta process with the expectation that blizz will balance the specs and classes. i know there is always a little more to it than 'perfect balance from release-day' but you can safely assume that this is blizzard's intention.
That is what I am trying to do but with each alteration seemingly being to be a downtuning thing it is making me nervous.
pandemic is a bug fix (it's actually blizz chickening out of a real bug fix by just avoiding the issue) but they still need to address BoA's overall usefulness.
What bug? The whole thing related to weaker and stronger ticks and how it gets refreshed?
base damage is not much of a concern. remember that spells have coefficients that control the amount of your spellpower that becomes damage and the base damage is just a flat, non-scaling number added to that.
Good point.
also remember that UA will be a spell available from level 10 where it has previously been only available much later. a level 10 player doesn't have any spellpower so that base damage is very important and is the kind of balance that hasn't been needed before.
Another good point.
i find the whole process incredibly interesting but i think wow has become such a behemoth that the massive interest in these sorts of processes aren't necessarily good for most players. a valid way to design an MMO is start every class off way overpowered and nerf down, bit by bit, to a good baseline. if everyone's watching this makes casual observers worry.
Yet another good point (damn you and your logic).
my advice; trust the process, just think about what is fun to play.
Good advice, but I want my favorite spec to be at least compatible, as my guild is pretty serious and as such we have managed a decent 9/12HM ICC before the pre-cata burnout kicked in. So I don’t want affliction to be wrath’s BM hunter, pretty cool but not competitve enough to be taken to serious progression raids.
Post by
asakawa
yes. BoA interacted with pandemic to make BoA never get higher than weak ticks. i assume that
actually
fixing the problem would require new tech which isn't practical to create at this point in the cycle so they dodged the issue by removing BoA.
not an elegant bug fix but solves
that
issue for now.
nobody wants any spec to be the sub rogue or BM hunter (both of which were actually used in PvE very early in wrath), least of all blizzard.
don't worry too much. we'll see the final numbers when we see them and actually we should even worry too much if things are way off when we're in ICC during 4.0.1. at that point we'll be balanced for level 85 which will very likely mean things are a bit off at 80. it'll be turbulent but just enjoy it. take the opportunity to try different specs etc.
btw, it seems that the latest beta patch added a 10second cooldown to soul swap that hasn't been widely reported.
it doesn't seem to have been applied on the EU PTR yet so i have no way to confirm it other than discussions on the official forum.
Post by
Rekijan
I was just thinking, the only thing I am worried about is being able to do enough dps with the spec. But even if the spec would be underperforming, blizzard could always up the mastery of that spec and it would be fixed without effecting other specs/classes.
That was why I was so excited about masteries in the first place :P
Post by
Acabar
Don't see it mentioned, but in the latest PTR build, Soul Swap was given a 10 second cool down.
Post by
LookOut
Don't see it mentioned, but in the latest PTR build, Soul Swap was given a 10 second cool down.
O rly?
btw, it seems that the latest beta patch added a 10second cooldown to soul swap that hasn't been widely reported.
it doesn't seem to have been applied on the EU PTR yet so i have no way to confirm it other than discussions on the official forum.
Post by
asakawa
muhahaha!
Post by
Acabar
Asakawa was talking about the beta. I was very obviously talking about the PTR.
*cough*
I can't read, yay!
Post by
239567
This post was from a user who has deleted their account.
Post by
asakawa
ah, cool thanks for that. that also explains why i couldn't confirm the cooldown on PTR since i don't have the glyph.
well, i don't think it needs a cooldown.
i don't think soul swap is nearly as good as it sounds, it just allows a very small time saving and use of instants.
OP in PvP? i guess they think so.
Post by
239567
This post was from a user who has deleted their account.
Post by
LookOut
and on boss fights with adds you could essentially never have to reapply the dots. 2 GCDs and you're good, and the rest of your time can be spent filler nuking the boss.
I'm not quite following. You can't Soul Swap to the same target, so you'll still need to reapply your dots manually.
Or do you mean Soul Swapping to an add, then when it's about to die, Soul Swap back to the boss? Because that's 4 GCDs afaik, not 2.
Post by
asakawa
yeah, luzaf isn't really thinking about what they're saying. this is what i mean about soul swap sounding fantastic but actually not being so great.
"2 GCDs and you're good" sounds great but all you're saving is 0.66 GCDs which is a small saving but still a saving which is nice for any time when you would actually apply full DoTs to another target.
now, for PvP i can see that being able to put up all three DoTs with 2 instant casts is quite powerful. for PvE however it is severely underpowered. PvE DoTs are viable single target damage because of the massive effect of abilities like haunt and SE. SS will make for very poor AoE output compared to seeds with SB on cooldown and the occasions where you want to fully DoT and add are very rare.
also, corruption gets refreshed anyway so if you were to try and SS to refresh the main targets DoTs you would be losing GCDs and damage.
as i said. sounds great but not so much in practice.
Post by
Razmortis
Anyone know a decent DoT-addon that works on the PTR/Beta? Fortexorcist is screwed up. :(
Post by
asakawa
i wish i did!
i'm currently using both needtoknow and classtimer. both of which half work and make one reasonable but dodgy timer between them ^_^
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