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The Cataclysm Shockadin Guide!
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Post by
pezz
Just because a thing is never going to be viable compared to other, external set-ups, doesn't mean you can't discuss better or worse ways to do that thing, or that better or worse set-ups don't exist.
There are good and bad ways to be a Shockadin. Both the good and the bad are worse than real healing or DPS builds, but they are nonetheless distinct.
Post by
valundar
That is not bigotry, that is not trolling, that is not nay-saying, it is merely the truth. If you are unwilling to accept objective reality, then your goal is not to host a constructive discussion, it is to reinforce your own delusions about, of all things, the design of a video game.
This is pretty funny, coming from someone who's
stereotyping, discriminating and is busy reinforcing their delusions
about groups of people within a video game. You can't make 'factual' statements about Shockadins 'never coming back again', because you don't know this for a
fact
.
Wow i am sad that i actually wasted the last 1/2 hr reading that post.
When Aestu equated enlisted men in the armed forces to being a Degenerate, he lost any credibility he had left. (which was roughly none by that point in the post)
Sorry to derail this a bit.. but man that ticked me off.
To the OP.
I have been a firm nay-sayer against shockadins... but...
I do see the great potential offered with cata.
Shockadins (barring any major changes) seem to have their life shocked back in them!
Heres to hoping that the shockadin play-style gets to go live!
Post by
valundar
As I said, you are free to have fun putting on spellpower gear and shocking things to death, just as I'm free to put on ret gear as prot and hammer things to death. Is it fun? Sure. But there's no reason to write a guide or review on how to do it if the object is pure "fun".
You continually make the case that shockadin is legitimate and that those who disagree are "bigots". You write a guide on how to optimize a pointless spec. So your goal isn't "fun", it's to turn this game into some sort of moral crusade. It is a game. The game is defined by its mechanics.
Why do you play?
If the answer to that is anything other than "to have fun" you have serious issues.
Is downing that raid boss fun?
Is completing that pugged 5-man fun?
Is dominating the bg's or arenas fun?
Is questing solo or with your friends fun?
There are guides for any of these activities.
Why?
Im sure most people could do these without guides.
Some just want to share what they did.. or discuss how do it the best way they can.
So why wouldnt someone write a guide on shockadin?
Many have stated that playing as a shockadin is fun for them.
How self-centered are you that you decide what is "a pointless spec"?
Even if my spec is total garbage for a different use... or there is one that would do the bg/arena/raid better, it still is not pointless... as it is MY spec.
Your arrogance is truly astounding.
Keep shocking shockadins!
Post by
44284
This post was from a user who has deleted their account.
Post by
Rouen
Please stop all unrelated Shockadin discussion, this isn't about Aestu's closed thread. Let's get back on topic folks.
Very late edit: I just finished reading all seven pages of the proclaimed "guide" and all ensuing comments. Holy... $$$$. The only positive effect it had on me was...
1. Learned some new words like mercuriality.
Everytime you make a GS argument, Justin Bieber writes a new song
2. Learned the existence of a website like
http://tvtropes.org
which explains in great detail a variety of argumentative/debate techniques I was not previously aware of. Thanks!
3. Learned just how truly and utterly futile internet arguments can be when the
Chewbacca Defense
is utilized every other post.
4. Lastly...
Everytime you make a GS argument, Justin Bieber writes a new song
Post by
474779
This post was from a user who has deleted their account.
Post by
Squishalot
Back to the discussion - even if Shockadin's won't be any usable at 85, they still might be real good for leveling - baseline Crusader Strike and Holy Shock up from level 10? Yes please! It might be especially good because if you need healing, you got the instant heal that, on low levels, will most likely heal most of your health.
That's an incredibly good point. Early Holy Shock, with Crusader Strike and Judgement gives you all your offensive capabilities extremely early, relative to Prot. Ret should get all theirs too though - Divine Storm, Crusader Strike, Judgement. At the very least, it'll be faster levelling than Prot will be, which is quite the change.
Post by
svirve
That's an incredibly good point. Early Holy Shock, with Crusader Strike and Judgement gives you all your offensive capabilities extremely early, relative to Prot. Ret should get all theirs too though - Divine Storm, Crusader Strike, Judgement. At the very least, it'll be faster levelling than Prot will be, which is quite the change.
Just want to comment on the part about it being faster than prot.
I think it's going to be almost like it is now in wrath but with a greater margin.
Holy will still be slower than prot (holy gets HS but prot gets AS) and the new JotW wtfpwns meditation.
Ret will be faster up to 30-40 (like now) but then prot will gain a greater margin than it currently has.
Right now all prot gains at 30-40 is Sanc and HS, which makes it possible to AoE properly. You still don't get avoidance stats until outland, so you can't pull off any real stunts until then.
However in cata prot will gain, kings+sanc, 40 sec consecrations, HotR, and 20% increased damage to HW (which i'm pretty sure is gonna turn out to be usable on all mobs not just undead unless cata is entirely going to consist of undeads).
While ret loses SoC (in cata requires lvl 29, currently requires lvl 20), and gains a new version of DS which pretty much needs holy power in order to do any damage.
However, on topic, holy is going to be what it is now, invulnerable leveling, just a little faster since you start out with HS, and CS is a baseline ability. The first offensive talent is at 49 and that makes your exorcisms instant and free of charge when you crit. It's also the only offensive talent.
Post by
Squishalot
What level are you thinking of, svirve? At 40+, Prot gets their whopping +100% damage to Crusader Strike. Below that, I'm not sure that AS is meaningful as an offensive levelling ability, given it's relatively long cooldown. Even my (level 34) Holy Priest takes down mobs in <10 seconds right now.
At 75+, yes, I think Prot will still be faster. But I think that 10-40 or so, Holy is going to be faster than Prot, and remain the invulnerable powerhouse that it is.
Either way, it's still a vast improvement on the WotLK Shockadin.
Post by
svirve
What level are you thinking of, svirve? At 40+, Prot gets their whopping +100% damage to Crusader Strike. Below that, I'm not sure that AS is meaningful as an offensive levelling ability, given it's relatively long cooldown. Even my (level 34) Holy Priest takes down mobs in <10 seconds right now.
At 75+, yes, I think Prot will still be faster. But I think that 10-40 or so, Holy is going to be faster than Prot, and remain the invulnerable powerhouse that it is.
Either way, it's still a vast improvement on the WotLK Shockadin.
What levels I'm thinking of is mentioned in paragraph two and three of my last post :)
AS has a long cooldown but if you get three mobs before you use it you bring them down pretty hard pretty fast. And even if you can use HS more often it'll only hit one mob at a time, plus offensive caster stats are in short supply in vanilla so prot will be gaining more from stats.
Holy will still be able to go OOM if they stay in combat for too long, prot won't with JotW being just sick mana regen.
Holy might turn out to be faster, if so it won't be by much, and at 40ish prot is going to murder the competition.
Post by
Arannia
offensive caster stats are in short supply in vanilla so prot will be gaining more from stats.
You don't seem to be aware that they're reworking all the quests, all the rewards for those quests, and all the drops, to favour every class. There will be caster mail and caster plate available for Holydins.
Post by
268186
This post was from a user who has deleted their account.
Post by
svirve
offensive caster stats are in short supply in vanilla so prot will be gaining more from stats.
You don't seem to be aware that they're reworking all the quests, all the rewards for those quests, and all the drops, to favour every class. There will be caster mail and caster plate available for Holydins.
I didn't know they were reworking all the vanilla quests, I thought it was going to be like now where they just leave previous content untouched unless it gets imba (like pala T4). Well i did know they have to change some of it seeing as pretty much all of the old world is going cataclysmic.
Still I don't think holy is going to have the offensive output capabilities to overtake either prot or ret.
Maybe match, which of course is going to be a great improvement compared to the current state.
But from level 40ish prot is going to own leveling across the board, that i can pretty much say for sure seeing talents as they are now.
Post by
Arannia
I don't think I ever suggested the idea of levelling as Holy was to be as fast or faster than Prot or Ret. As previously stated, it's purely for fun, and a preferential thing. To me, doing it the funnest way is more correct than doing it the fastest way.
Post by
svirve
I know you didn't, squishy did.
P.S. I'm pro-shockadins just argued against squishys theory about it being faster than prot/ret.
Post by
Arannia
I think it's a little too early to really go into THAT kind of detail. We really don't know yet and it is rather difficult to make an "accurate" assumption. Let's stick to discussing the Shockadin as a stand-alone spec, and not compare it to the other specs for now.
Post by
Arannia
OP updated with Build 12644 changes.
Build 12644 - Relevant Shockadin Changes.
Holy
Speed of Light
now increases your movement speed for 4 sec. Down from 10 sec. -
NERF
Sanctified Light
is now named
Arbiter of the Light
- Increases the critical effect chance of your Judgement, Holy Light and Templar's Verdict by 6/12%. -
NERF
Retribution
Rule of Law
now Increases the critical effect chance of your Crusader Strike, Holy Shock and Word of Glory by 5/10/15%. (Old - Crusader Strike and Holy Light) -
BUFF
Overall, our "sprint" has recieved a nerf, but Holy Shock has had it's crit chance increased assuming we had both Rule of Law and Sanctified Light in our spec before. It's also arguable that the Sanctified Light nerf wasn't really a nerf. We've lost 3% crit chance to Holy Shock, and less worryingly, Judgement, but gained 12% crit on Word of Glory, which we'd be using anyway. I guess I just consider it a nerf as it is an increase to our healing rather than offensive output, but in balance, maybe not.
Post by
Squishalot
plus offensive caster stats are in short supply in vanilla
I've got 200SP on my L35 Priest that says that you're wrong :)
@ Arrania - still early days to worry about nerfs and buffs. There'll be a lot more in the way of changes to come. Wait til they throw the 31 point talent trees out the door next week :)
Post by
Arannia
Eh-heh, fair enough. Duly noted.
Post by
svirve
plus offensive caster stats are in short supply in vanilla
I've got 200SP on my L35 Priest that says that you're wrong :)
At 35 you wont stand a chance no matter what SP you have, prot gets HotR and sanc right about then.
And with heirlooms (which i don't consider as vanilla content) it's equally easy to get comparable amounts of strength.
There's nothing more to do than to wait and see, i just have a hard time believing that holy is going to be faster than either ret or prot from 10-30.
As for the changes, I agree with squishy, no reason to start worrying yet.
I like the fact that you noted them though :)
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