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The Cataclysm Shockadin Guide!
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Post by
Arannia
Given we are now on to page 7, perhaps people could post the spec they are using (including glyphs), the rotations they use, and the DPS numbers they have been getting (for PvE), and how effective they are finding it in PvP?
Maybe describe gear level too. I have a few T10 bits, and a lot of T9 bits, but can easily get more JP to get more T10. For PvP Ive got a lot of Furious, some Relentless, and a couple of Wrathful pieces.
Right. Spec and glyphs, as far as I know, can be found on my profile, if you click my name to the right of those post. (Under the Character tab)
As for DPS, anywhere between 4k to 6k in heroics. In PvP, it's very, very powerful (though has it's weaknesses, which is nice).
Gear... in my profile. /nod
Post by
Arannia
Hammer of Wrath has been buffed as a result of 4.0.1, and now hits like a truck. I've had 11-12k crits. Weave it into your rotations!
EDIT:
I'm working on a proper, legit guide to instruct people on stuff like rotation, stats, gear, glyphs, and all that stuff, much like my
WotLK Guide
(which is now mostly irrelevant). Expect a new, similar thread sometime next week (on account of me being mega busy doing this really important thing that may or may not involve me being too busy with the Shockadin spec to actually post here).
Any suggestions are welcome. I'm going to try and see about running Fraps and getting some vids going to demonstrate the build, although it will be commentator-less on account of A.) Me not having a mic, and B.) Slightly less easy to fix, my atrocious accent and mic voice.
Post by
436809
This post was from a user who has deleted their account.
Post by
Arannia
Nah, a Holy Paladin should do a lot of healing, regardless of their Shockadin or Holydin specs.
Post by
529779
This post was from a user who has deleted their account.
Post by
Squishalot
Mages are pwning everybody at the moment. Although dedicated healers are supposed to out-heal a single DPS'er, on my Mage, I've been whittling down any healers - holy pallies, resto druids, the only ones I've been having issues with are Disc Priests, who kill me in the process of healing themselves (self heal smite ftw/l :P), but they go down quite easily at range.
When Arcane Mages are getting 30-40k crits with ease in PvE, attempting to out-heal them in PvP just isn't worth it at the moment when they can two-shot you in their counterspell silence period.
Post by
136555
This post was from a user who has deleted their account.
Post by
DarkOpeth
Shockadin is dead. It's been dead for a long time. It's not coming back. Ever. Deal with it.
WARNING: Bigots, trolls, nay-sayers, and "Go ret"ers can stop now, and leave the thread.
I'll reply to this straight up.
It is a game. There is no "bigotry" about a character specialization in a video game. The game is balanced in a particular way at the discretion of the designers and they've made it very clear their intent is contrary to the Shockadin.
In real life, if you really want to make a car powered by charcoal, you can do it. It's pointless and inefficient, but you can do it. In the game, what you can and cannot do is defined by the programming of the game. There is no "bigotry". There's just the realities of how the game is designed.
There is absolutely no reason to go Shockadin unless you want to make a point of obstinately gearing in a totally sub-optimal and self-defeating way that does nothing well. That is not bigotry, that is not trolling, that is not nay-saying, it is merely the truth. If you are unwilling to accept objective reality, then your goal is not to host a constructive discussion, it is to reinforce your own delusions about, of all things, the design of a video game.
QFT. I.E.: Go Ret,
/agree, and also, playing a sub optimal spec, which lacks the offensive potency of retribution, will only hurt your partner and contribute less to you teammates in a BG. Its likely you will spend most of your time healing, not attacking. because you're in the healer spec anyways. It is people that attempt to play in a style like this that give paladins the reputation they have. And it isn't good. Failadins will be failadins I guess.
Post by
Arannia
Hi. I'd tell you to eat your words, but you posted after Shockadins actually became viable again.
So uh.
What?
Post by
DarkOpeth
I wonder how well the Shock spec can perform against the traditional holy in healing (id say about the same) and against ret in DPS/Offensive burst. Am I wrong to assume shock is a burst spell? It relies on its crit damage for its offensive capability.
So In comparison to normal holy or PvP holy (depending on where you'd want to play a shockadin)
and in comparison to retribution (the spec that is intended to have the most offensive capability)
It might add an interesting edge where if you fail to kill a player, at least you can spam yourself until help arrives. But If I was leading a raid, can Shockadin pull
competitive
baseline necessary
DPS to adequately fill a DPS (7k+ dps) spot in a raid? Because if it cannot, that is a dead wrong place to bring a "fun" spec, and your performance (moreso in 10 mans) may decide whether your allies live or die, down or disband.
And in a battleground, how will Shockadin when used in conjunction with other spells help to burst down a prot warrior? Frost mage? Because I venture that more often then not, increased health pools, resilience (as nerfed as it is) and the fact that every class except maybe Rogues and Mages can heal, will severely gimp the burstiness/offensiveness of Shock.
Can shockadin pull the same kind of kills off as a ret would? Because if not, it is a wrong place to bring the "fun" spec... I doubt many BG teammates would appreciate a player trying to use a spec that is defeated, by the more conventional, intended specs.
My point is, its great and all to run a Shockadin spec to optimize dailies, and to zap stuff to death, but, as you mentioned, the fact that it is still a sub-optimal spec means that bringing it to a BG or Raid (10 man) may jeopardize the chances of sucess of your team. Its great that you can have fun, but is it screwing over your allies?
PvP wise, if you end up spending most your time self-healing in 1v1 or 1v2 encounters, instead of attacking, then the offensive has failed. You have then reverted to a healadin
Post by
DarkOpeth
I'm all for uniqueness, and I have absolutely no problem with people running unique, less played specs if they enjoy the playstyle and what it can do for them. I'm certainly not as passionate as a certain poster about this issue.
I understand Shockadin is not about being the "Best" healer or the best dps. But in battlegrounds, fights over nodes, flags and certain locations (usually like 3v4, 4v4,) or a small group of people get decided by who can drop people fastest, and who can keep their allies up longest, and get them up faster. While the 31 trees condense and eliminate a lot of talents, making Shock closer to Holy, it still sacrifices some healing from dps. Basically it cannot perform as well as Ret at dps, and as well as Holy at healing.
I know for a fact that If i'm out there fighting for lumbermill, and the only person capable of healing at the node is running around shocking some warrior and going "weeeeeeee" instead of keeping me and my allies up, and that lack of heals causes us to lose the node, I'd be pretty pissed, and it would hurt our chances of victory in the battleground. But if we had a ret with us instead, we could kill those enemies faster and retain the node, or if we had a healer, we would all survive....
Same thing in a raid, If we dont make the Rotface enrage timer, because as one of the dps you're shocking and only pulling 5k dps, and that missing dps is not made up by others, then it is hurting the chances of the group. Because in your place i could have gotten someone that pulls twice, sometimes, three times as much as you did, and everything goes fine. Yeah your having fun but are you pulling your wight like the others?
to recap, its not so much the personal viability of the spec, its the fact that shock may have trouble pulling the weight it needs to help other players suceed in activities that reequire teamwork (BG PvP, certain Raids)..
I cannot say anything about Shockadin arena because I have not had a chance to see it in action.
Post by
Arannia
I know for a fact that If i'm out there fighting for lumbermill, and the only person capable of healing at the node is running around shocking some warrior and going "weeeeeeee" instead of keeping me and my allies up, and that lack of heals causes us to lose the node, I'd be pretty pissed, and it would hurt our chances of victory in the battleground. But if we had a ret with us instead, we could kill those enemies faster and retain the node, or if we had a healer, we would all survive....
This guy is not a Shockadin. This guy is a retard.
Real Shockadins prioritize healing and time their damage, they dont just run around like idiots DPSing.
And as for my healing output, I heal at least 90% as good as any full healadin.
Please, get your facts straight before arguing against the Shockadins, because it's blatantly obvious you're rather horrendously ignorant as to the current state of the spec.
EDIT: I'm more effective, personally, as a Shockadin, than I am purely as a Holydin, solely for the fact that I've got more utility in the damage department. Utility is important to good BGers.
EDIT2: I dont encourage the usage of this spec in PvE, but you're pulling numbers out of your ass there. 5k DPS? Try 7. And what difference to you does it make if I'm pulling my weight or not? That burden lies solely on the people I raid with.
EDIT3:
to recap, its not so much the personal viability of the spec, its the fact that shock may have trouble pulling the weight it needs to help other players suceed in activities that reequire teamwork (BG PvP, certain Raids)..
Shockadins do not have any trouble pulling their weight in Battlegrounds. Raids, yes, and I've said as such, but this build is AS VIABLE AS ANY OTHER PALADIN SPEC (if not more so than some) in Battlegrounds currently.
EDIT4: New Shockadin Guide incoming sometime time tonight.
EDIT5: Is anyone criticising the new Shockadin actually doing so off of a basis of having played alongside or against a Shockadin player that actually knows what they're doing? Because I'm appalled by these responses, and honestly feel a bit baffled in how you call them Shockadins, and come to this thread to &*!@# about them.
Post by
662228
This post was from a user who has deleted their account.
Post by
Arannia
I'm not holding
MY
breath, but (I assume you're level 85) what's your DPS like in comparison to other, similarly geared and skilled DPS specs?
EDIT: Read failure. Ignore this. Hurr durr.
Post by
581897
This post was from a user who has deleted their account.
Post by
138583
This post was from a user who has deleted their account.
Post by
pezz
Aura Mastery, (...)
Crusader Aura + AM can
be quite cheesy in Battlegrounds though. Nothing like getting the flag in WSG just a few seconds quicker than the other team for that slight advantage.
Can you please explain how do you plan to mount up while carrying the flag or benefit from
Crusader aura
in any other way?
You do actually have to get to their base in the first place.
Post by
Umran
Shockadins do not have any trouble pulling their weight in Battlegrounds. Raids, yes, and I've said as such, but this build is AS VIABLE AS ANY OTHER PALADIN SPEC (if not more so than some) in Battlegrounds currently.
as VIABLE, yes..but I still do more dmg and heal more in pure prot..maybe thats just my play style fits prot more than shock.
Either way, excellent guide..hysterical read with that numbnuts up top spewing his fail. Shame that a closed mind doesnt come with a closed mouth.
Post by
Arannia
Aura Mastery, (...)
Crusader Aura + AM can
be quite cheesy in Battlegrounds though. Nothing like getting the flag in WSG just a few seconds quicker than the other team for that slight advantage.
Can you please explain how do you plan to mount up while carrying the flag or benefit from
Crusader aura
in any other way?
You do actually have to get to their base in the first place.
I meant on the way to the flag, straight out of the gate at the start of the match. I find it makes all the difference, between being able to intercept the enemy FC, and not quite being in time, and to find they've managed to worm around you.
Post by
Azazel
I especially like the title of this topic, it made Aestu rage. I'm also wondering why this hasn't gotten a sticky yet.
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