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10.2.5
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10.2.6
Cataclysm Rogue glyphs
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Post by
Liquoid
Courtesy of MMO-Champion. The stuff in brackets is the WotLK, i.e. old version of the glyph.
* Backstab - Your Backstab critical strikes grant you 5 energy. (Your Backstab increases the duration of your Rupture effect on the target by 2 sec, up to a maximum of 6 additional sec.)
* Blade Flurry - Reduces the penalty to energy generation while Blade Flurry is active by 50%. (Reduces the energy cost of Blade Flurry by 100%.)
* Fan of Knives - Increases the radius of your Fan of Knives ability by 50%. (Increases the damage done by Fan of Knives by 20%.)
* Garrote - Increases the duration of your Garrote ability's silence effect by 2 sec. (Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%.)
* Revealing Strike *New* - Increases Revealing Strike's bonus effectiveness to your finishing moves by an additional 10%.
* Gouge - Your Gouge ability no longer requires that the target be facing you. (Reduces the energy cost of Gouge by 15.)
* Hemorrhage - Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike's damage over 24 sec. (Increases the damage bonus against targets afflicted by Hemorrhage by 40%.)
* Killing Spree - Increases the bonus to your damage while Killing Spree is active by an additional 10%. (Reduces the cooldown on Killing Spree by 45 sec.)
* Preparation - Your Preparation ability also instantly resets the cooldown of Kick, Dismantle, and Smoke Bomb. (No longer affects Blade Flurry, but affects Smoke Bomb)
* Sap - Increases the duration of Sap against non-player targets by 80 sec. (Increases the duration of Sap by 20 sec.)
* Sinister Strike - Your Sinister Strikes have a 20% chance to add an additional combo point. (50% proc from critical strikes only)
* Tricks of the Trade - Removes the energy cost of your Tricks of the Trade ability. (The bonus damage and threat redirection granted by your Tricks of the Trade ability lasts an additional 4 sec.)
* Vanish - Increases the duration of your Vanish effect by 2 sec. (Increases your movement speed by 30% while the Vanish effect is active.)
* Vendetta *New* - Increases the duration of your Vendetta ability by 20%.
Post by
goshadstep2lose
first
Post by
Liquoid
+1 post
Post by
goshadstep2lose
+1+1
Post by
KidB
Backstab - Your Backstab critical strikes grant you 5 energy. (Your Backstab increases the duration of your Rupture effect on the target by 2 sec, up to a maximum of 6 additional sec.)
Fan of Knives - Increases the radius of your Fan of Knives ability by 50%. (Increases the damage done by Fan of Knives by 20%.)
Gouge - Your Gouge ability no longer requires that the target be facing you. (Reduces the energy cost of Gouge by 15.)
Killing Spree - Increases the bonus to your damage while Killing Spree is active by an additional 10%. (Reduces the cooldown on Killing Spree by 45 sec.)
Tricks of the Trade - Removes the energy cost of your Tricks of the Trade ability. (The bonus damage and threat redirection granted by your Tricks of the Trade ability lasts an additional 4 sec.)
http://knowyourmeme.com/i/000/049/851/original/1265835766509.jpg?1273947690
Post by
Coldkil
posted before than my thread lol
anyway "good news everyone"
edit: i'm an idiot in english.
Post by
LeionX
* Killing Spree - Increases the bonus to your damage while Killing Spree is active by an additional 10%. (Reduces the cooldown on Killing Spree by 45 sec.)
The baseline cooldown for Killing Spree was staying the same right?
If thats the case, guess you can techniclly call it a nerf but I guess it was needed. The move is a bit gimmicky.
Post by
Liquoid
* Killing Spree - Increases the bonus to your damage while Killing Spree is active by an additional 10%. (Reduces the cooldown on Killing Spree by 45 sec.)
The baseline cooldown for Killing Spree was staying the same right?
If thats the case, guess you can techniclly call it a nerf but I guess it was needed. The move is a bit gimmicky.
You didn't look at the bottom of the Cataclysm Combat tree, did you?
Post by
Liquoid
posted before in my thread lol
anyway "good news everyone"
You posted glyphs in your thread 47 mins ago (as of now), my thread has been up for 3 hours 36 minutes.
Post by
LeionX
You didn't look at the bottom of the Cataclysm Combat tree, did you?
Can't remember it off the top of my head, but there were abilities that would decrease the cooldown when something procced IIRC.
Still nice, but it won't be as 'spammable' so to speak. I mean, if we had the old glyph and those talents now. The move would so powerful, everyone would be calling bull@#$%. On it.
And I was just asking to make sure.
Post by
goshadstep2lose
I double post
because i can
Post by
Caperon
http://files.sharenator.com/must_not_fap_Gamers-s400x300-33304-535.jpg
Post by
557539
This post was from a user who has deleted their account.
Post by
Coldkil
hope sublety becomes like feral druids now, greatly OP but so difficult to maintain a proper rotation that blizz leaves as it is.
Post by
Eveko
So backstab glyph (Sin spected ) ... An you get 25 energy backstab on targets below 35% ...
IT SOUNDS SICK AND IT LOOKS SICK .
Post by
Garenzo
Sub is shaping up nicely... love the Hemo and backstab glyphs.
Post by
Joim
I'm definately gonna respec sub and try it out. I hope it's not good enough to make me reroll to rogue ;P
Post by
Coldkil
if the tree stays like this, you need to keep up:
- hemo glyph (buff is 1min, so it's automatically up)
- snd
- recuperate
- rupture through eviscerate
- use shs at cd (5pt evis should be best with first used for rupture and rolling the bonus forever on rup)
- use shadowdance to throw ambushes like rain
- tricks of the trade on the best dps or another rogue
definitely interesting.
edit: unfortunately revealing strik will be combat only, otherwise would have been a good addition.
Post by
609609
This post was from a user who has deleted their account.
Post by
60255
This post was from a user who has deleted their account.
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