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10.2.7
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4.0.1 PvE major changes and discussion thread
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Post by
asakawa
yeah, that'd do it. just verify an increase.
this is it fin, i think they've really monkeyed with the numbers here. probably during the conversion from 5 to 3... like maybe it does the same damage over three that it does over 5 on live or something. if it were just mastery at work it's something we'd expect to see only slightly if at all at this point but becoming more pronounced in later cataclysm tiers when mastery levels really escalate.
however, the recent beta patch seems to be the first of the numbers passes so i think the process of actually balancing the abilities is now taking place. as such i doubt we'll have long to wait for confirmation on whether DL will be so comparatively strong when 4.0/cata goes live.
Post by
USMCDiablo
Drain life does more damage with Haunt and Shadow Embrace up on live. ~700 a tick without and ~1200 with.
Post by
220291
This post was from a user who has deleted their account.
Post by
asakawa
hmm, never thought of that. i think those of us who discuss warlocky stuff on a daily basis forget that we're even using the abbreviations. There's a glossary at the end of the FAQ covering all the ones that you'll see from the live game. i don't think we're abbreviating many of the cataclysm specific spells yet except maybe HoG (hand of guldan)
Post by
542074
This post was from a user who has deleted their account.
Post by
Modibybob
As a fan of affliction,
this
is what I came up with. Something I did notice is that with CC probably going to be vital in Cata, the glyph of Fear is going to be an awesome choice for a prime. Now we will be able to cc
TWO targets
Post by
asakawa
the only thing i question there is taking 2/2 in nightfall and not taking Soulburn:Seed at all!
i agree that glyph of fear makes that CC viable which is great but you've not chosen the
glyph of soul swap
which would seem to be a likely replacement for your GoLT. also, if we DO find ourselves using DL and filler then GoSB can become GoSL for survivability.
Post by
LookOut
you can remove the comment about Mana Feed now under demo's 85 spec, since it has indeed been fixed and is now 4% mana! :)
Post by
asakawa
ah yeah, thanks, i'll do that now.
Post by
Modibybob
the only thing i question there is taking 2/2 in nightfall and not taking Soulburn:Seed at all!
I did consider that option, however I was just keeping single target in mind. I can see seed can be useful if there are adds or whatnot. It was really a toss-up for me between 1 point of dark arts, fel synergy or soulburn:seed....
Additionally I considered dropping dark arts all together and possibly using the succubus with the quick decay glyph, and taking improved soul fire for the initial haste buff...
Of course, I can't make all the calculations myself, so I will wait for the simcraft to be reconfigured and run tests...I can hardly contain myself!
Post by
flagg24
with 4.0 getting near and Simcraft still being worked on maybe a little speculation on raiding builds is in order.
Affliction
Guessed priorities
:
CoE
Haunt
Corruption
UA
BoA
DS (
if
< 25%)
SB
Guessed opening spell order
:
CoE ► Haunt ► SB ► Corruption ► UA ► BoA ► SB ►►
AoE
CoE ► Soul burn (on cooldown) ► Seed of Corruption
The Glyph of Soul Swap Currently appears to allow infinite replication of DoTs. If this remains on release it may be better DPS on Packs that will live long enough to fully DoT one target and use all GCDs on Soul Swap
Fel Flame to refresh UA? It's what I've been doing and it's saving me a little bit of cast time. Don't have the exact numbers on me, but it's an instant vs. the cast time of UA.
Post by
Fingulfin
No... Fel Flame only gives UA an extra 6 seconds. A full UA cast will add 15 seconds. Its not worth the opportunity cost.
Post by
LookOut
Fel Flame isn't listed in any rotation, because it should be considered a spell like corruption is for destro, aka you only cast it when you need to move in a fight, and hence can't cast anything with a cast bar.
Post by
Bakit
The build I'll be using (if things don't drastically change):
Destruction: (0/7/34)
This build gives me something close to what my current build is with the modified changes to the talents.
The rotation I would use is:
Soul Fire
Curse of Elements
Shadowbolt
Bane of Doom
Immolate
Conflagrate
Chaos Bolt
Incinerate x 3
*Notes:
*Adding in Soul Fire when ever it procs off my Imps Firebolt.
*And re-casting a Shadowbolt when the debuff wears off.
The beginning Soul Fire is for right as the tank is pulling to get the cast speed increase, then throwing up CoE and then following up with a hasted Shadowbolt for the cumulative debuffs.
After that it follows the pretty standard Destruction rotation that we currently have for raiding. With the added bonus of throwing some Soul Fire's when they proc off of the Improved Imp's Firebolt. Or using Soul Burn to send two Soul Fire's back to back for some nasty damage.
If I've missed something feel free to point it out. Granted this is all in theory with the talents and spells presented as is at the present time.
Post by
Fingulfin
That build is really bad. You skip alot of DPS increasing talents in favor of talents that... don't do anything.
A proper destro build
Post by
Bakit
Uhm, "alot"? You picked one different talent from me that would actually increase DPS. That was "Doom and Gloom" over "Backlash". The other talents you picked in place were Mana Taps, that's it. I've never had an issue with mana.
Talents that don't do anything, ok I'll give you Backlash isn't the best in PvE, I can accept that. More of an oversight on my part, I like having some abilities for when I'm not raiding and I get jumped by alliance.
However, I fail to see how mana taping is better versus more health. Both do the same thing in the end. You have less health, but tap for more mana, I have more health, allowing me to tap more than you. No big damage changing talents there.
So with those such minor tweaks, I don't see how my build is "really bad", one minor over sight, and a playstyle difference isn't "major damage talents missed".
Post by
Fingulfin
More mana = less lifetaps = more DPS.
If you don't even understand that fundamental basic of warlock raiding, I don't think that making builds and theorycrafting are one of your strong points.
Post by
289853
This post was from a user who has deleted their account.
Post by
asakawa
i think jinx will become the build you take if you have to (ie. if there are no afflocks or UH DKs in your regular raid group) with fin's suggestions being the default.
regarding ISB, now that it doesn't require a specific talent point investment it is a debuff all destro warlocks should be monitoring. a well organised raid won't require the destro lock to do it but it will always be a greater gain than loss to throw out a SB for a 30second crit buff. it's likely not something that should be included in rotations/priorities but is worthy of note.
Post by
flagg24
No... Fel Flame only gives UA an extra 6 seconds. A full UA cast will add 15 seconds. Its not worth the opportunity cost.
Thanks for the correction. I failed to notice that.
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