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200 Things You Would Not Like To Read In the Patch Notes
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General:
-Icecrown Citadel is now open to all who dare to enter! To break from the usual trend for tier gear, tier 10 will be introduced. However, to keep with the trend that only 3 sets of tier gear are wearable per expansion, tier 10 will have a level 85 requirement to wear.
-Boss Preview: Kael’thas will be making yet another incredible return. This time, he has been resurrected by the Lich King to serve his bidding. And yes, he will say that Magisters’ Terrace was a setback.
-Chill of the Throne and Twilight Precision has been removed due to complaints about us failing on tank avoidance. To compensate this, all bosses affected have had their physical damage increased by 200%, and will ignore mitigation.
-There is a 5-man, 10-man, and 25-man mode for Icecrown Citadel and Ruby Sanctum, god knows how one will survive 5-man, but oh well.
PvP:
-A new 10v10 bracket has been added to arenas! It will feature a capture-the-flag match.
-A new battleground has been added. It is called Eye of the Alterac Gulch Basin of Ancient Conquest. This will feature the dynamic new 200-man raid system.
-The honor cap has been increased to 250,000.
-Everything that was buyable with honor can now only be bought with arena points.
Wintergrasp
-Honor received from objectives has been reduced by 50%. Stone Keeper’s Shards will be awarded when an objective is met.
Dungeons and Raids:
-All bosses in Naxxramas and the Obsidian Sanctum have been made significantly harder to challenge entry-level players a bit more. For example, Sartharian’s Flame Tsunamis have become more unforgiving, dealing approximately 150% more damage than before.
-New Conquest and Triumphant modes added to 5-man instances!
-These new modes will drop Conquest and Triumph emblems (respectively), but will be significantly more difficult. Conquest bosses will obviously challenge those with Ulduar-level gear, and Triumphant bosses will challenge players who have had much success in the Trial of the Crusader.
-New Emblem: To break away from the theme of calling the tokens that have dropped so far things of glory and lawfulness, we have opted to name our new token the Emblem of Dissent.
-All Ulduar bosses have been buffed to their original 3.1.0 strength, but the bugs remain removed.
-All titles received from World Firsts in PvE have been removed, but remain Feats of Strength. This is because we felt too many people flexed their e-peen at exploiting their way through bosses. Instead, there are now titles for loyally defeating bosses many times. Receiving 1000 and 10000 Emblems will note your worthiness.
Racials:
-We feel that Horde racials are too strong. They have all been removed.
-Shadowmeld no longer has a cooldown.
-Gnomes will start with an additional 5% intellect, but will remain unable to make good use of it as a healing class.
Classes: General
-Pets will now gain a 100% benefit from resilience, but will gain a 25% reduced benefit from Stamina
-Replenishment: This now regenerates 0.5% mana over 5 seconds.
Death Knight:
-Because Death Knights are so awesome, talent changes were included.
-Death Knights will now benefit from Spell Power, but only in a negative way. Spell power will now actually reduce the damage output of a Death Knight even more.
-Horn of Winter has had its duration increased to 5 minutes, but can only be used once per minute.
Blood:
-Rune Tap, Improved Rune Tap, and Mark of Blood have been removed.
-Improved Blood Presence will increase all healing done in Blood Presence by 50%/100%.
-Dancing Rune Weapon has been removed. We are now taking suggestions for a stronger 51-point blood talent. So far, we have considered Lich King’s Fury, which instantly kills everything.
Frost:
-Threat of Thassarian has been removed.
-Howling Blast has had its damage reduced by 50%, but will deal 200% extra damage to casters and hunters.
Unholy:
-Scrouge Strike now has a 50% chance to instantly kill a player.
Druid
-More druid art: This time for all the remaining druid forms we have missed in the previous patch. However, the paint for these druid forms has become expensive, therefore all druids have had 1000 gold removed from their pockets.
-Moonfire will now do 500% extra damage and deals Moonlaz0r damage.
-All Feral abilities now do 250% extra damage in the Nature school.
-The spells Regrowth and Healing Touch have been removed.
-The spell Nature's Swiftness has been removed.
Hunter
-Readiness: now finishes the cooldown of Readiness as well.
-Aimed Shot is having it's -50% healing effect removed. Instead, it will apply a debuff similar to Curse of Doom.
-Hunters can now tame the following creatures: druids in cat/bear forms, and other people's pets.
-Hunters can now tame all Dragonkin.
-Hunters can now track every kind of mob, all at the same time.
-Misdirection's charges has been raised to 60.
Mages
-All Fire and Frost spells have been removed from the mage's spellbook.
-If a person in the mage's party is within 50 yards of a mage and says "table" or similar, the mage will be forced to cast Ritual of Refreshment.
-We have created a new skin for Mages (vending machine).
Priest
-Holy spells are now castable in Shadowform.
-Shadow spells are no longer castable in Shadowform.
-The Discipline talent tree has been removed. All priests will now know the spell Pain Suppression and Penance by default.
Paladin
-Sacred Shield has been removed.
-Divine Plea has been removed.
-Shield proficiency has been removed.
-The Holy and Retribution talents trees have been removed and replaced with Protection.
Rogue
-Stealth has been removed.
-Vanish has been removed.
Shaman
-Both the Earth Elemental Totems and Fire Elemental Totems have been removed from the Shaman's spellbook.
-This is now replaced by the spell Summon Lokholar/Summon Ivus, but you will only receive it if you are exalted with the Frostwolves/Stormpike.
-The maximum amount of totems a shaman is allowed to have out is 2.
Warlock
-Because Warlocks are the anti-Paladin, they have been removed.
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