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10.2.7
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10.2.6
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Feral Druid glyphs
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Post by
razzem
So I'm messing around with feral pvp.
I'm finding it hard to find major glyphs that I am excited about. The prime glyphs are fine, no complaints.
But Major glyphs just seem lame. Any suggestions for glyphs on feral pvp?
ALSO: what gives with the glyph of Ferocious Bite? Seems lame as all get out... or am I not reading it correctly?
Post by
Banehallow
I prefer Barkskin, Feral Charge and Entangling Roots.
Post by
404185
This post was from a user who has deleted their account.
Post by
Banehallow
It seems to me like Rake would be pretty useful in PvP, unless the slow doesn't apply to players.
Glyph of Rake doesn't affect players, it's not a good choice.
Post by
404185
This post was from a user who has deleted their account.
Post by
pelf
I wonder how that would even work. As soon as you apply Rake, the player can never run in a direction that is "away" from wherever you are. You can run away from them while they're standing still, or they can run in a radius around you, but never away.
That would be about the most annoying thing I've ever heard of.
Post by
Kciroj
I wonder how that would even work.
It would limit the player target to 100% movement speed like a paladin's old Judgement of Justice (tooltip used to say 'prevents the target from fleeing' without clearly mentioning the player effect), which was reworked into
Seal of Justice
. As mentioned above, the Glyph of Rake does not work that way and is of no use in PvP.
Post by
pelf
Well ... that's not really what it says. Unless you believe that "fleeing" implies "at greater than 100% run speed" -- which I could see.
Post by
Nipah
That would be about the most annoying thing I've ever heard of.
... nerf Druids.
Post by
curlymon
I wonder how that would even work.
It would limit the player target to 100% movement speed like a paladin's old Judgement of Justice (tooltip used to say 'prevents the target from fleeing' without clearly mentioning the player effect), which was reworked into
Seal of Justice
. As mentioned above, the Glyph of Rake does not work that way and is of no use in PvP.
But that's why we have
Infected Wounds
...
Post by
129046
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Post by
Heckler
Useless anecdote: Back in the old days when Judgment of Justice simply "Prevented Fleeing" it did work in PvP, but in a counterproductive way. If I got JoJ'd by a pally, I became "immune" to Priest/Warrior/Warlock fear effects. I wish I would have taken a screenshot, but the way I noticed it was I had the Psychic Scream debuff but wasn't fleeing.
I don't know if the Rake Glyph does this (I doubt it)... but it was pretty interesting.
Concerning
Glyph of Ferocious Bite
, I can understand it being a poor choice for PvP, but in PvE I was pretty excited to pick this up... am I being dumb? It seems like a solid choice for a PvE glyph.
Post by
129046
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Post by
Heckler
Ohh, wow, I get what you're saying now. I didn't realize the damage scaling had been increased (I used to pay attention to things). I thought you were simply referring to the maximum energy conversion. I've seen a few 30k+ FB's and was wondering what was causing them (pre-4.0.1 I think the highest I ever saw was 24k)
I still like the glyph for FBs during Berserk (although I suppose they could have adjusted the during-berserk energy scaling too, but I don't think so), but there's definitely some logic to what you're saying. I'll have to play around with it, but I think you've convinced me. It sure seems like if 1 FB is worth 35 energy, then 2 should be worth 70... it's also like getting 5 combo points for "free" if you intentionally use it at/above 70 energy.
Thanks Nn! =)
Post by
Kciroj
Useless anecdote: Back in the old days when Judgment of Justice simply "Prevented Fleeing" it did work in PvP, but in a counterproductive way. If I got JoJ'd by a pally, I became "immune" to Priest/Warrior/Warlock fear effects. I wish I would have taken a screenshot, but the way I noticed it was I had the Psychic Scream debuff but wasn't fleeing.
I don't know if the Rake Glyph does this (I doubt it)... but it was pretty interesting.
Exactly what I meant, but back then tooltips weren't always clear. At first Seal of Justice's Judgement effect had a counterproductive effect in PvP, only making the target immune to fear. The useful PvP effect was added later, for rank 2 Seal of Justice only and it still made the target immune to fear. As paladins actually started using the spell commonly in PvP, all effects that made the target immune to fear/fleeing were changed later on to no longer affect player targets.
But tooltips are pretty clear these days. Glyph of Rake doesn't do this.
As for Glyph of FB, Bite's damage to energy conversion is now better than the damage/energy from Shred, so the glyph is pointless. If it was added before 4.0 (as a minor glyph) it'd actually have been useful, but now it's given to us a day after the fair.
Edit: typo.
Post by
pelf
Confirm on FB glyph being bad, now.
Post by
138583
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Post by
pelf
Effin' humanonids.
Post by
404185
This post was from a user who has deleted their account.
Post by
129046
This post was from a user who has deleted their account.
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