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PTR
10.2.7
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10.2.6
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I am not asking for a boss nerf but........
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Post by
517683
This post was from a user who has deleted their account.
Post by
Thror
One DPS, and the tank should kill the Vapors as soon as they spawn. Two DPS stay at Ripsnarl at all times. If the two guys do are not able to kill the Vapors fast enough, assign 3 people to vapors, and one to Ripsnarl.
The problem on this boss is balancing the DPS between the adds and the boss. The adds need to die, for when more of them spawn, they can sure disperse a lot of hurt, but the boss has to be damaged too, for when he does not "dissapear" for too long, he stacks his damage crazy high, and the healer will not be able to sustain the tank for long.
Post by
139988
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Post by
Kuja
I think normal dungeon boss levels should be nerfed too. Level 87 bosses dropping level 83 loot. Sense, theres none of it. :o
Post by
Porcell
Am I the only one that never had problems with this boss. Didn't even read strats when we went in there. Killing the boss and he disappears, then adds show up. Gee, what should we do? The boss comes back and there's still an add up. Gee, what should we do?
Kill adds, kill boss. Seemed easy enough to me.
Post by
211100
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