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Mastery for warriors (especially tanks)
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Post by
razzem
I have heard nothing about how to value mastery as a warrior. I'd really like to know for Prot, because at this point that's what I intend on doing (pve tanking). It seems quite good, so I'm considering reforging for it but would like to know your thoughts.
Thanks
Post by
236265
This post was from a user who has deleted their account.
Post by
Porcell
Mastery is awesome for warrior tanks. If you are starting out focus on avoidance first and put any extra points into mastery. If you can get about 25% avoidance for parry/dodge then mastery every chances you get. Balance out Parry/dodge make sure to have parry just slightly higher then dodge. Expertise/Hit also important once you start raiding. Research is your friend try to check out the sticky on wow warrior official forum too.
Everyone keeps saying "Keep parry higher than dodge" because of some pull-from-the-air idea of increased Hold The Line uptime. People read it, people repeat it.
Don't.
Balance the stats as equally as you can to minimize diminishing returns, and thus maximize the rating-for-rating benefit to your avoidance. Plus or minus a percent on parry is not going to have a noticeable impact on your hold the line uptime, and even if it did you are talking about fractions of a percent change on a 10% crit buff.... Maximize your DR.
That said, my approach to mastery is to have every piece of gear have it, and if it doesn't then I reforge to it. Gem mastery. Enchant mastery.
Post by
205382
This post was from a user who has deleted their account.
Post by
Sakkura
/agree
with balanced stats you'll see fewer diminishing returns, though at this point I seriously doubt you'll see them soon anyway. I have yet to see solid data on mastery caps, making physical damage you take less when it happens is significant to survival.
My only suggestion would be to gem stam when possible, mastery/stam for other colors, but that's just a personal preference in the good ol 'avoidance vs. hp pool' debate.
You see DR on avoidance as soon as you put on your first green item with parry and/or dodge.
As for mastery "caps" they're obvious. At 75% combined block and avoidance, you will no longer take normal hits during shield block. At 100% combined block and avoidance, you will no longer take normal hits at all. Eventually you could even get to the point where you only avoided or crit blocked, but that is utterly impossible in currently available gear and probably (hopefully) will remain so in the coming tiers. As far as I'm aware it isn't even possible to reach 100% combined block and avoidance (passively) with current gear, though this will almost certainly change over time.
Note that you have to correct for the extra weapon skill raid bosses have compared to your defense skill; 3 levels gives them 3 * 5 = 15 extra weapon skill, reducing your parry, dodge, miss and block by 0.04% * 15 = 0.6% each. So you'll be adding 5% miss to your tooltip parry, dodge and block percentages, and then subtracting 4 * 0.6% = 2.4%.
I'm with you on the EH point by the way, except for those cases where you can get to one of the "milestone" points for combined block and avoidance; then you can afford to give up some EH to get there (but then subsequently focusing on EH). Bosses are still hitting pretty hard, so it's not like we can completely abandon the EH-obsessed WotLK approach. We can just afford to moderate it a bit with some block here and there (not to mention the way block can eventually contribute to EH, at least as it concerns blockable melee attacks).
Post by
Porcell
You know the whole "If the tank dies, it's the healer's fault, if the healer dies, it's the tank's fault, blah blah blah" people like to quote?
Now days it's "If the tank dies, the DPS took too much avoidable damage."
I have like 160k buffed health in a raid, and I am not gemmed for stamina. If I went for Stamina instead I could bump up 240 stamina, or roughly say 3k health (not intimately familiar with all of the modifiers at the moment).
So less than a 2% gain in health, going from 160k to 163k health. Yeah, health pools don't matter much, and stamina from gems will scale even less once you get more gear and the innate stamina on the gear increases.
Post by
capitao
According to Xav in a post in EJ, the BiS gear with a focus on mastery/avoidance, gives us a maximum of 94-97% total avoidance (I'm including block here).
Post by
razzem
Ty all! Exactly what I was looking for.
Post by
septimx
According to Xav in a post in EJ, the BiS gear with a focus on mastery/avoidance, gives us a maximum of 94-97% total avoidance (I'm including block here).
i wonder how long till we get BiS gear after only 2 weeks since CATA launched...
most gems are overpriced
most herbs are overpriced
most enchants are overpriced
maelstrom crystal? there is none in AH, or 3k per piece when its available
estimating 1month to 2months till we see decently geared people and more reasonable pricing on items in AH...
hard core players probably 3 weeks till they get good gear from exalted reps which luckily are easy to get to exalted.
-end observation
Post by
Sakkura
High AH prices means there's more opportunities to earn money as well as to spend it. There is no such thing as "overpriced".
BiS gear will be on the top guilds within a very short time, but for others it will take a lot longer, as it should. It won't take 3 weeks for any decent player to get rep gear, because you get rep both from dailies and from running dungeons.
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