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Found mah resto happy, finally.
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Post by
SheppardBook
There is a light at the end of the tunnel that is the big ole nerf that Blizz shoved down Resto Shammy throats. Can't tell just how bright it is cuz I'm still climbing, but it is there.
Healing sucked. I qq'ed on guild forums, in game and to any other healer that would listen and I listened back. Revolted against Heroic guild runs cuz it just plain felt better to poke needles in my eye than wipe for 2/3 hours on a couple bosses.
Then I sat down after reading a few posts here about it not being so bad at a certain point and looked over my character. Missing chants/subpar, skimping on gems, the 600 gold belt buckle, food to be farmed and pots (Flasks be damned to hell and back hence forth. Not using mats for a 300spirit that cost an arm and leg, your first born and a third mortgage when the pot is 225, but I digress.) I had leveled not putting chants or gems in cuz hell, it was leveling gear then early dungeon gear and I thought I could get by. Could not be farther from the truth.
Wrath healing was a chain heal spamfest. It was cheap, it was fast, it gave all kinds of nifty buffs and the 4p Tier 10 made Shammies everywhere happy. Que Cata and the double barreled sabot that it took to chain heal's knees and heart. I had to accept the fact that chain was dead and would stay that way until I could find gear with more Crit. Still waiting on that to happen. SoonTM.
Reforging is a godsend. It is the magical tool by which we can take that god awful Mastery and make it into something a bit more useful, my case and prolly more than a few, Spirit. I reforged everything into Spirit...mastery, haste, crit. But Crit? Yup, cuz no matter how much Crit I had, did not mean squat if I did not have the regen to maintain the heals. I found my happy in the Spirit at (buffed) 4200/3100-ish out/in combat regen. I've been told that this is a bit high, and you're right. In guild runs, this is way too high, but in guild runs I have Vent, a smart tank, non-idiotic DPS and everyone has played with each other for months/years. In a PuG however, about half the time or better, it is pushing limits, but manageable. I plan to tune down spirit, replacing gems or chants into Int or Crit, prolly Crit cuz 84K buffed mana seems to be working, til I find the breaking point and try to maintain that until raid gear/heroic gear ( and that damned Nelf trink that will not proc in Archeaology ) I don't have, comes into my possession. There is always room to fine tune, but aim high in your worst area, mine being regen, then tune it back til you are comfortable.
I've been laughed at for taking the talent that increases totem duration, but a 17 sec Mana Tide, with my Spirit is just plain nice. Mana Tide is your friend. Use those Greater Heals with your first couple RipTides when your tank is in a ton of mobs or you are lacking CC or a hard hitting boss. Cooldown will be up earlier. Some boss fights I get to use it twice and never have to pot.
Telluric Currents. Hrm, guess some people use it, but if I am to the point that I need mana by casting a LB instead of a heal, then poodoo has hit the fan and I can't waste the GCD. That one is personal choice, if you can make it work, go for it.
Keep Riptide on CD. Use the proc. There is a time between your second Healing/Greater that Rip will not be up. You have to judge: can my target survive that >2sec or do I need to cast that unbuffed 2.2 sec Healing/Greater before Rip is up again? Rinse, repeat. I do not use Healing Surge, have taken it off my Healbot. Sure, it is fast, but the mana cost nowhere near justifies that speed. I tried to use it in that void of proc'ed Healing/Greater and Rip being on CD and it just plain ate too much mana.
Focus your tank. I have macros for Unleashed Elements and for a Swiftness/Greater Heal combo. Unleashed is situational and is a GCD, but 30% buff justifies that, for me at least. I am finding that tanks are letting me get that heal off when they are sub 25% in health instead of blowing a defensive CD, so let them know that you have a CD for those times, so that both are not wasted. No need to blow yours when he hits his, but no need for him to use his when you have it covered. Healing is my job, they should not have to worry about that. Note on Focus, I have encounted more than one addon that hates when you right click to focus, throwing up an error.....just click them and /focus.
Not talking is paramount to causing the wipe that you are now cussing the Tank for as you are running back. There was no CC? Did you tell off the bat that you had Hex and Bind Elemental. Make a macro, I did. “Hey guys. Mark my CC plz. Green for Hex and Purple for Ele's”. If you don't bring it up and you wipe cuz of it, your fault just as much as that bullheaded tank.
Glyph of Healing Wave is your friend. Very, very seldom do I actually have to heal myself beyond the occasional Rip Tide. Yes, most of the time, this is where the majority of your overhealing comes from, but no one is going to yell at you for it, I promise.
Gear. Gear. Gear. One more time. Gear. 85? Cool, now finish questing. D/E or sell the crap gear you are getting and move along cuz you are not questing for gear, you are questing for Rep. Just finishing questing will get you honored with the new factions. Get the tabards, all of them once you hit friendly and sit down with Wowhead or ingame with AtlasLoot and make your list of what rep to do first. Don't come here ever day and expect there to be a sticky, do it yourself and suit it to what you need, not what you want. Yes, there is a difference. When that little green swirly goes off that you hit a new rep level, go get your new gear. I never advocate the AH, tis a greedy den of thieves and money mongers best left to the depths of Hell, but look to get an idea of what is out there. I was able to snag more that one chant and a couple gems in the undercutting wars.
Can't heal dungeons yet? Not comfy with your mana/regen? Duel spec is cheap. Yes, yes, the ques are longer as DPS, but at least you are doing them. Don't ninja healing gear, plz god don't. Ask, by all means, but don't ninja. You should be able to use most of your resto gear, save trinks, as an ele OS. At least get your daily JP cuz that will translate to gear down the road.
Yes, wall of text crits for over 9K. Just wanted to relate a tale that, even when the forums are overflowing with QQ and suckage on resto healing, there is a point where it gets manageable and might even be fun again.
Post by
Fyrite
If you're gonna rant on tanks, my one hate..okay.. my highest hate... is self healing paladins.
Every single paladin tank I know (minus guildies) self heal at 50% or less. It irritates me to no end.
The second is druids that drop form and self heal, then die and blame me. This has happened at 83 in a normal run...
My suggestion for you, would be to have a nice guild, that will be more than happy to give you the gems/enchants you need (if not for free, than a highly reduced price) I've gone on farming missions with a rogue friend of mine, killing things for her to skin so she can make leather gear for me. In return, I make sure she has twice the matts required. Tedious as hell, but she never feels used for it.
And since my shaman's an enchanter, and my priest's a JC, my druid's an alch... I've never really had many problems with gear.
Best of luck though with your healing.
Post by
391794
This post was from a user who has deleted their account.
Post by
SheppardBook
(Just to put things in perspective for you! )
yeahhhhhhh
I like my perspective to contain relavant information about the ability you are trying to trash. Have you read any posts on here about Resto Mastery? Been over to EJ lately?
While you may be comfortable with letting your DPS and Tank sit at a low enough level for that Mastery to be mildy ok...I'm not.
Next time, try to fill your "perspective" with Shaman relevancy, not Druid.
~~Edit
Now that I have had some time to think about this and actually sit down, let me rephrase the above.
I have reached a point in healing a party, very a few notable and unavoidable massive AoE situations, that Mastery is not worth the equivalent Intelligence. Resto Mastery, pardon the phrase, works itself out of a job. It is ONLY useful in the bottom end someone's health. Once you come above that breaking point, even if Mastery and Int weighted the same, Int would still be better. And I am just not comfortable letting my Tank drop to the point where the big heal Mastery would be best used.
Also to note, unless something very recently changed. Incremental rating, i.e.: xxx.01 - xxx.99 do not provide mastery bonus. So you don't have to just get Mastery, you have to get enough to get it to the next whole number. In other words, for 99.99% of a mastery point gain, that stat is useless to you. The equivelant Int would be there 100% of the time.
Now, this is my playstyle and practical experience that I was trying to pass along. If you cannot decide if Mastery is for you as a Resto Shammy, grab some gems and chants and try it. Then run the same dungeon with your same group after regemming for Int (or Spirit if still needed) and you will see a world of difference.
Post by
181706
This post was from a user who has deleted their account.
Post by
marty096
I wish someone who bashes resto shaman mastery gave a valid reason. It's not going to help you top the charts. You also don't have to let everyone fall to low health so it's "useful." It's designed to work 100% of the time when you need it the most. It definitely is better in some fights more than others, but in most fights there will be times where you must spam healing surge a few times. If the whole raid/group takes a lot of damage, it will make healing rain even stronger. Crit is definitely better for overall HPS, and it has the benefit of mana return, but having a flat bonus when your tank is taking huge chunks of damage will help you survive more encounters than when your tank is sitting at 95% health and riptide and healing wave are critting more often.
Post by
Foopeemoa
People bash Resto Mastery because the benefit per point cost is lower than other stats in most cases. The bonus to healing is statistically on par with crit, and both have the same itemization cost on gear, however crit provides a mana regen bonus on top of it. In 5-mans, you can get more benefit from Mastery since you are able to let people get lower, however in raids you really can't let the tank get to half health on a regular basis, so the effect of Mastery decreases.
Mastery isn't "bad", it's just that other stats give you more benefit for the same itemization cost.
Post by
295513
This post was from a user who has deleted their account.
Post by
Sujezz
Didn't read all but If you can reforge to spirit than your doing bad job gearing yourself.
Mastery depends on playstyle, I like having ppl at 90% or more, those who like having ppl at 50% or less might like mastery, I don't like having ppl at 100% because it's overhealing when riptide/earthiliving ticks and I hate it (I wouldn't mind having mastery that makes absorb shield from overhealing).
What I do is:
Most of drop/vendor items have 3 versions of them, with mastery/haste/crit, while crit is good i prefer haste, If I'm left with mastery I reforge it to haste. But all of them have spirit on them. Tbh epic neck from dragonmaw is no better than 346 neck with spirit.
Gemming is pretty easy. if nice socket bonus 20int/20spi 20int/20haste otherwise 40int.
Post by
338789
This post was from a user who has deleted their account.
Post by
Fyrite
oo... crap... very late reply, apologies.
Tanks don't trust healers. Which... unfortunately... I have to agree with. I'm relatively strong enough as a druid healer to keep any tank at X%, with some leeway for incoming DPS, and the rare crit that shouldn't happen but does anyway..
I've macroed HT with Nature's Swiftness to grant me an instant 60% chance crit on cast high output heal. I Mix rejuvenation and Regrowth together, and drop Swiftmend first chance I can get. Unless the tank's under heavy fire, that's normally enough to keep them happy for awhile, with the occasional HT to renew LB's 3rd stack.
It's just.. if I let any paladin tank slip a tiny, tiny, tiny bit from max HP, they use WoG.. Mostly I'm casting HT with a 2.5 - 3.5 sec cast time, because I want to conserve mana, and get a big heal off now and again. But just as I'm about to cast, they pop WoG... I waste mana on a heal, and it screws me up.
And I know about the bubble it gives.. but would it not be better to use WoG when you're at full health, or nigh full health? I'm always having to overheal and keep pallies at 98 - 99%
Warriors, they can drop to 50% and be fine all the time. Same with druids.
and I guess I'm just ranting, because most other healers can't see why it bothers me so much. I don't mind it being for emergencies.. I personally can't tank on anything other than a paladin, because rolling a new tank, all I've had are retards for healers.. including one nice lass who told me to stfu because she was watching TV when I complained about her not healing me on my druid bear tank (wrath).
/sigh
>.>
Post by
681208
This post was from a user who has deleted their account.
Post by
338789
This post was from a user who has deleted their account.
Post by
greywolfsage
3-4k spirit? I lol'd.
Anyway, I just had to post a thumbs up for the username.
Viva la Browncoats!
Post by
120504
This post was from a user who has deleted their account.
Post by
Sgtpain
The thing that tanks have to understand, switching from Wrath to Cata, is that the tank will not be topped off 99% of the time. It just does not happen. So far, I have only had one tank die on me in the couple weeks I have been playing cata as a resto that I felt it was my fault, and my tanks are almost never topped off, but hover between 60-80% health.
As far as chain heal goes, it almost feels worthless these days. I spam that thing and I barely see health move. I am guessing its scaling has been toned down with the introduction of Healing Rain, which I have learned to use more often than chain heal these days, unless I hit the tank with it as the main target, he has Riptide on him and two other melee that need a small heal, otherwise, it hardly seems worth that cast time anymore
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