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Idea for a Rating System Regarding the Dungeon Finder.
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Post by
Dragoonman
This thread is of course regarding the dungeon finder, and how broken it is at the moment.
People have talked about a karma system, or some other kind of rating system based off of stars or something along those lines, but I had another idea. A rating system that causes your rating to change PuG to PuG.
Instead of written reviews, players would have a sort of system based on numbers ranging from 10-1,000.
10 meaning you are the suckiest moronic player in the history of all of world of warcraft, 1,000 meaning that you are absolutely amazing and are a team player. This rating would need to take into account several factors though, since you can't just leave it up to a voting system!
1. A rating that players give that player. At the end of a dungeon, players could give any or all players a 10-1,000 rating, or just move on without giving a rating at all. Since there are trolls, of course you can't just use player reviews to accurately determine if a player is good or not.
2. Added onto the rating is how far along the player usually gets in a dungeon. If you finish the dungeon, you get a 1,000. If your group dies at the start and everyone leaves, you get a 10?
3. How often you are kicked is also added into the system. I mean obviously terrible jerk players will be kicked often, and they should get a rating for that averaged out with the rating system.
4. Other trivial matters could be added, say the amount of times people vote to kick you. Performance could also be a factor.
Everyone could start out with a rating of 500, and go up or down from there. The three ratings would be added together and then averaged down to come up with a rating.
The higher your rating, the more votes it takes to kick you, the lower your rating, well, you get the gist.
Say you have a rating of 500-800 from your last PuG, it could take 3 votes from the group to kick you. A rating of 800-1000 could take all 4. And a rating of 10-499 could mean it only takes 2 votes to kick you.
Now, to keep people from abusing the systm due to a long running high average, the rating from the LAST dungeon they did should be used each time they join a new one! This means that all players will have a slate that they can wipe clean even if they were a jerk in the last PuG they played with, they just have to get through one dungeon without being a jerk and get a high rating! This ensures that people will try their best not to be jerks because of the higher chance they may be kicked in the next PuG they do!
Now, say that someone gets a low rating say... five times in a row. Like a rating of 10-100 or so over and over again. Those players could be temporarily banned from the dungeon finder system. Say about 30 minutes.
Since the rating could mean an easier kick in the next game, plus the threat of a temporary ban, jerks should be, for the most part, stopped in their tracks. This system isn't perfect seeing as guildies could still join up in groups of four and pick on the one player who is not in that guild and kick that player at anytime they want, it should still stop tyranny 90% of the time.
Is that a good idea?
And perhaps someone has an idea on how to stop tyrannical guild PuG groups?
Edit: Personally I think the dungeon finder works fine from levels 15-80. Its 80-85 that gets bad.
Post by
Pwntiff
80-85 is only rough because the dungeons are both new and harder than what players are used to.
Post by
Porcell
This thread is of course regarding the dungeon finder, and how broken it is at the moment.
The only thing "broken" is that people are still inexperienced with the new dungeons, and some are just bad at playing this game. Adding a rating system that modifies the kick mechanic isn't going to change any of that, other than robbing those bad players of the ability to gain more experience in the instances.
Post by
5200
This post was from a user who has deleted their account.
Post by
freedfromthereal
Whatever the system may have, it absolutely,
absolutely
must not depend on what other people rate you as in any shape, way, or form. The concept alone screams griefing, despite some people's best intentions.
Practically speaking though, what would probably end up being the most successful way of doing this would be on a boss by boss basis. Kill a boss, get a point. Complete an instance, two points. Leave an instance (read: get the Dungeon Deserter debuff), minus five points. Add in a weekly decay if you don't earn a certain amount of points during that week, and have the amount increase up to a modestly higher cap. Being negative in points pools you with other negative people, while being positive gets you grouped with people who are close to your number of points. This system will solve several things:
1) It would discourage, and hopefully stop, the "queue selling," tanks are doing, which can be incredibly detrimental to the rest of the group.
2) It would much more harshly punish people who leave multiple times because of the larger grouping pool. As a positive person, I know the game will only group me with someone reasonably close to my number of points. As a negative person, I could get grouped with someone at -10, or -100.
3) It would reward experience. More points means you've run more instances, which means that you probably, or should, know what to do when you get into a group, and it also means you'll be grouped with like people who have also done lots of instances.
Obviously this idea is extremely rough, but the general gist is there: the Dungeon queue needs to reward experienced queuers, punish people who leave frequently, and put together groups that will stay together until the very end of an instance. Sadly, it doesn't do any of that, which is one of the primary issues that I have with it right now.
Post by
HoleofArt
The only difficulties that arise are from PuG 85 heroics. Give it a few months and it will smooth out. This system would be completely unnecessary while leveling. With full heirlooms, some blue gear, and intelligence, I can solo most old world dungeons at the appropriate level. OL and NR are pretty faceroll with an even half competent group.
CC, dpsing the correct adds, actually knowing rotations, CDs, etc, is just a huge issue right now. It will force players to become better, or to be left behind. Just wait. A system this complex would just make it more of a hassle.
Post by
2259
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295513
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161859
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