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Ele/Enh Shaman? So many questions! Few answers.
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760549
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616871
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Post by
Onijitsu
Spirit Walker's Grace interrupting your spell cast is most likely a bug.
It is also quite useless for Enhancement right now, since we don't have a single thing we have a cast time for, except maybe a Hex in the heat of combat, or another similar ability.
Not so. I use it to DPS on the way in, or to provide supportive heals (of myself, the Tank, or of the group) when necessary. Healing Rain is still a decent AoE-HoT in Enh. I also use it to DPS on the run during some fights. It's simply a question of having it accessible when necessary.
Flameshock -> Spirit Walker's Grace
-> Lava Burst
on the run in can be a great way to start a boss fight. The guaranteed crit of Lava Burst procs both Elemental Devastation and Flurry, for when you reach melee range.
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355111
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Post by
Onijitsu
I never have enough time to, pre-combat: (SWG), combat: FS->UE->LvB...before being in melee range, not to mention you still have to throw totems and have a greater risk pulling threat off the tank initially. Are you guys not using ghostwolf to get in there quick (imp ghostwolf glyph ftw) and start hacking away?
Sometimes I do use Ghost Wolf, aye. And Improved Ghost Wolf gives you extra running speed into battle. But the guaranteed crit (and therefore, guaranteed double-talent proc) seems very, very sexy for starting out your DPS well.
I also resort to elemental DPS (Flameshock / Lava Burst / Lightning Bolts) when out of melee range, during some fights, so my Searing Totem isn't the only DPS I've got. Like, during flight phases, or when running out of range. Spiritwalker's Grace is a friggin' godsend for Shamans, and not just the caster types.
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760549
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549255
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Post by
Onijitsu
i suppose using swg is good when charging but, why would you not just use ele mastery? start charging doing pop ele mastery>FS>LVB. and by the time you have all that said an done you are in possition for to begin the fight. because making a spell insta cast with bonus spell power and haste starting out sounds better then just being able to cast and move.
I'm not using Elemental Mastery, because I'm doing this in Enhance spec, running into melee range (or when otherwise out of range, due to the mechanics of a given fight) and
not in Elemental spec
.
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