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The issue with feral druids
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Post by
761800
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Post by
732471
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Post by
Huginn
I believe being a mage makes you more vulnerable to feral druids than most classes, but that doesn't mean ferals are overpowered. Most specs play against feral evenly, and I believe hunters are a feral greatest enemy. It doesn't mean hunters are overpowered either.
For a frost mage the fight can be tricky.
My tip is: fire your icelance as fast as you can after freezing. You will almost always get one shot in before the snare breaks (that's more important than running away), abuse of cone of cold (glyphed and talented), and don't hesitate to use iceblock if he catches you with blink on CD and ice barrier is gone, or if you got rip and rake on you.
As for the many complaints about feral bleeds being stronger than rogues', it's completely inappropriate.
The two are very different classes, and DPS at the end should be about equal.
Also, when you look at the ladder, you won't find more ferals than most other specs. In my opinion, players are still getting used to the idea that feral is competitive now.
Post by
JASP01
The problem with ferals is their high burst damage, and they have extremely good mobility. Their mobility towards someone is about as good as a Hunter's away from/not being attacked by someone. However, I wouldn't call it an issue. I would, however, get creative with it. Like said, abuse Cone of Cold, Frost Nova+Ice Lance, and do whatever. I would save Blink for when you're Feral Charged. Use Frost Nova if you see one going into Stealth near you. They're tricky little , but there's ways of stopping them.
Post by
335633
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Post by
Gwannatar
:( Dont worry mage.. if the changes go live as it is now, feral will be hit the hardest ever, and you will still have the advantage to kill every class without any skills :) So it's not the time to cry now, but rejoice. Because there was only 1 class that could actually get near you passing all your damn cc's, but even that was too much, wasn't it. Enjoy. :)
"Scissor are overpowered.. Rock is fine."
- Paper.
Post by
Enralam
we got him to 50% he goes bear blows CDs tops himself off runs into the water and keeps juggling aquatic form out of our snares and before we can get out of the water he is halfway across the map in travel form.
I will say this now it is crazy that he is able to run that much and all 3 of us that attacked him are over 2k arena players and are 1500+ in rated BGs so its not like we don't know how to play.
Now I don't mean to troll here, but if a bear goes down to 50%, how exactly does he "top himself off" by popping cooldowns?
After the not-so-recent hotfix,
Frenzied Regeneration
only regenerates up to 30% of max health by burning 200 rage over 20 seconds (the tooltip is wrong and impossible to correct without a new client patch). With it activated, due to draining of 10 rage per second (getting 1.5% of max health in the process) druid is left nearly completely defenseless and reduced to autoattacking. On top of that, shifting out of forms cancels the effect, what makes him prone to snares during that time.
Druid's only other self-regeneration effect,
allows in theory for 4 heals over the space of said 20 seconds, 4% of max health each. Added together, it's 46% of said druid's health, assuming no health loss from other sources - again, not likely with 3 people beating on him, one of them being a death knight, and another a mage - so I assume the target was either slowed throughout the ordeal, or had to powershift and lose the regeneration effect.
Now I don't mean to say there's something fishy going on, but a story like that doesn't make a good work of illustrating perceived "problems with druids" when anecdotal evidence isn't supported by the game's very mechanics.
TL; DR: The situation described is impossible in the current live patch without the druid going into caster form to heal, losing armor and health and mentioned cooldowns' advantage, also becoming prone to interrupts and silencing. I find it most misleading.
Post by
178837
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335633
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178837
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Post by
Tiara
´Locks, Shadowpriests and Mages (not even frost specced after patch) will pretty much have to be afk for us to kill them.
If you are having issues with these 1v1 especially any form of priest you need to fix your play.
Spriests have dispersion for damage mitigation(which you can still put your bleeds up on them through) and a weak powerword:shield that you will probably break long before the weakened soul debuff comes off. And popping out of shadowform to heal themselves will make them squishier and they will OOM themselves to try to keep up with the damage. I think you are probably the first feral I have seen complain about any form of priest.
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178837
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119023
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Post by
tuckmuck203
A lot of people may have noticed that feral in pvp is absolutely insane damage. My main for now is a frost mage, as rogues are meh for the moment. While frost mages are usually very powerful with all the freezes and snares i'm finding feral druids impossible to cc. They shift through every single root (frost nova, mine and pet) and deep freeze doesnt give enough time to put a huge beat down on them.
Its been a while since ive worked with the mage so my gear is kind of mediocre, but not terrible. A tip perhaps of how to go toe to toe or are they just as ridiculous as they seem for everyone?
--Seifuku, Elune
You should try a combo like this:
Icelance, Icenova, deepfreeze, icelance, icelance, icelance, icelance, icelance, icelance, icelance, icelance, icelance. If he is not dead yet, you should try to lvl up.
That joke is so old and untrue, it's just irritating now. Just...Stop.
Yes, frost mage's ice lance does good damage. Yes, it's a staple point of the class. No, spamming ice lance doesn't kill everyone. No, ice lance doesn't do overpowered damage. No, ice lance doesn't do good damage without the target being frozen or FoF proccing. No, ice lance doesn't proc FoF.
Simple addition. Which has more yes's or no's? The statements saying frost mages are easy, or the statement saying frost mages aren't faceroll? If the statements with "no" in them win, stop making that stupid and completely incorrect joke. If the statements with "yes" in them win, you need to go back to elementary school.
Post by
250582
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Post by
Azazel
No, ice lance doesn't do overpowered damage.
Stopped reading there.
I second that.
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160546
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253268
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Post by
Tiara
I have both actually.. in fact I have everything. Druid, Priest, Paladin and Warrior at 85 and the rest of the classes scattered from 80 to 83.
I´m not saying that SPs are invincible (and shields are being blessedly boosted in patch), but if you have the slightest idea how ferals work you will pretty much feed them to the dogs with a Shadowpriest.
One feral has managed to gank me, because I naably dropped out of shadowform when i cleared a disease and then my spellsetup was all scewed.. so he got me that one time.. and when I ressed he came again when I was at 50%.. and died. And came again.. and died.. etc etc till he just gave up. And this is me in quest-blues and greens, he wasn´t half bad.. he knew what he was doing.. he just couldn´t handle DoTs, fears and pew pew. Much like I sometimes cry tears of blood on my feral when I´m up against a class that counters me.
When our cooldowns are down.. we go down.. and after that nerf.. we won´t even have that.
Spriests do not counter ferals. You fought a bad feral. Period. Ferals prior to the upcoming nerf were extremely hard to catch in a fear and have way too many ways to stay on their target. Ferals are an spriest counter, not the other way around. If you as a feral have a hard time with any priest 1v1, you are doing it wrong. Why the hell do you think shadowpriests in arena do nothing but mindspike spam? Dots are weak and have even weaker dispel protection.
Post by
253268
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