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PTR
10.2.7
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10.2.6
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Attention to all Retribution Paladins
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Post by
orc214
Has anyone tried to fully stack on MASTERY ?
yes MASTERY does look useless. but at the sane time, I see some of you just listen to what other people have to say... but HAVE you tried it yet?
I thought ret-paladins are PROC-masters... which gave me the IDEA... "MAYBE if I stack MASTERY it'll be good..."
try it and let me know...
before you post a reply, make sure YOU KNOW YOUR ROTATIONS and PRIOTITIES(I mean what to cast when the time comes! 3HP /or Procs) on ret spells... I don't have anything for you on that.
Seal of Righteous = TRASH ||||||||||| Seal of Truth = BOSS
atm(4.0.3a) I'm pulling a stable 10-13k dps (w/ A.Wrath + Guardian and Zealatory after A.Wrath goes down BOOST me up to 17-19k dps at start)
Post by
Flonnette
I don't think people are saying Mastery is useless for Retribution but that Hand of Light is kind of a flakey effect where having "even more of it!" doesn't help the flakey part.
Post by
orc214
I don't think people are saying Mastery is useless for Retribution but that Hand of Light is kind of a flakey effect where having "even more of it!" doesn't help the flakey part.
I agree~ atm I'm at 17.00%+ /or 1600rating+ on my Mastery, and I'm proccing Hand of Light real good. enough to keep me up w/ the other dpsers(good gears) on dps meters(recount addon)(##RESPBREAK##)652##DELIM##Neutronimity##DELIM##
Post by
Flonnette
I don't think you understand the problem: Other classes have Mastery effects that are "Increases Damage" while Retribution Paladins get "A Free Full Power Attack". Mastery effects for others are more dynamic than Hand of Light.
Post by
orc214
I don't think you understand the problem
Other classes have Mastery effects that are "Increases Damage"
that's the first thing I noticed since I play 2 other classes.
while Retribution Paladins get "More Attacks". Mastery for others are more dynamic than Hand of Light.
I wouldn't say that if you havent tried stacking mastery for rets.
we have players that play rets, and already have "crit is good" registered to their heads and changing that make them uncomfortable...
all I'm saying is... try it~ get hit/exp cap and get mastery
Post by
Flonnette
Again, I'm not saying Mastery is useless but Hand of Light is a bit flakey. What it does is offer the Retribution Paladin more chances at 3HP attacks while others like Warlocks who can get
Fiery Apocalypse
instead. For a Warlock, every "point" of Mastery means a direct increase from any Fire effect they use. For a Retribution Paladin, every "point" of Mastery means ideally they can use another 3HP Templar's Verdict. A Retribution Paladin can do 3HP Templar's Verdict without Hand of Light where the only thing that has changed is the number of attacks while not modifying the amount.
A Warlock doing 1000 Fire attacks where modifying Mastery means each attack directly is doing % more. A Retribution Paladin doing 1000 attacks where modifying Mastery means more of the 1000 attacks are 3HP Templar Verdicts instead of vanilla or partial hits. You don't need the math to see why Fiery Apocalypse is way more dynamic than Hand of Light. That isn't to say it isn't valuable there is something off about Hand of Light.
Or to put it another way, in theory a Warlock can stack Mastery infinitely and continue to get a damage increase while a Retribution Paladin actually has a cap where long before 100% the Retribution Paladin stops seeing meaningful statical DPS improvement.
Post by
orc214
I miss-understood you earlier, and i apologize.
I understand, that other classes have bonus+(dmg etc.) on their mastery. yes, a perma + will beat a proc, there's no doubt.
I was just talking bout crits vs mastery for rets. I tested both and noticed I do more dps w/ more mastery than crits.
when tank pull boss.. I see my dps boost up to 17k to 19k+(highest I've got on single target for 20secs) at start due to procs of Hand of Light + avenging wrath & guardian + zealatory when A.wrath is down, and kept my dps up 10k+.
reason ~ I was lookin' at threads about Ret dps low, maybe if I post this, it'll help them than just respecing to holy or prot.
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203406
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243202
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640839
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Post by
Jessicat
I can't wait to see how 4.0.6's change to ret mastery will do.
Post by
tuckmuck203
I think it would be nice if Blizz did what they originally said and gave each specc 3 mastery choices, that would diversify ret well and give us options, my three would be:
Increases the chance that each of your attacks (other than cs) generate a charge of holy power by 15% (+2% for each point of mastery)
Increases the critical strike damage bonus of your TV, Exo, HW, and CS abilities by 20% (+5% per each point of mastery)
Your ticks of seal of truth have a 10% chance to send the paladin into holy storm, increasing your dps and haste by 30% for 6 secs, (+1% per each point of mastery)
again just some brainstorming, like to hear some of your ideas
Blizzard doesn't refer to DPS in game. They refer to damage, and how much damage, etc. They NEVER say increases DPS, because DPS is too unpredictable. DPS is a result of knowing your rotation, how much lag you have, RNG, fight mechanics, etc.
Post by
elitebmo
after reading alot into elitest jerks' ret guide, id have to say stacking haste is the way to go. it has the following benefits:
More melee damage (through more attacks)
faster CDs on DS and CS (which means more HP)
more chances of proccing HoL
not saying mastery is bad at all, but until the new patch, i'm shrugging it off.
Post by
299264
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Post by
Badaccus
Ret Holy Power generation is the worst thing I've ever seen, I've played a rogue, for a long time, so i know how combo points work real good, and i know what to look for, but still this crapload of a mechanic still manages to bend me sideways 2-4 times per minute, depending on variations, crits, and what not.
I go ret for dailies only, Holy MS, so it's really a no-brainer, but still it buggs me like crazy, killing 1 mob with nothing but judgement and CS, just to kill the next one in 2 globals, just because stuff decided to procc like mad, and then it's another 1-3 mobs without proccs...
Make it maximum 5HP, give every abillity 100% chance to give 1HP, make crits give 2 if you want, and have TV as offensive "Finishing move". Then we'll be rogue's in plate with a 2-hander, using mana instead of energy. Yes it would be a rip-off, but i'd rather have that then this crap tbh. God i cant even imagine being ret in dungeons/raids, i hate this system, and im glad im not MS Ret.
And by the way, (imo) it would be smarter if mastery increased the rate of all the proccs, not just a free 3HP ability once.
TL:DR; Ret sucks, but i never liked it anyway, and mastery sucks too.
Post by
669554
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Post by
Xiamaru
When refering to a raid perspective.. I think that haste beats mastery every day, speaking as a retribution paladin, Why?
Haste benefits the damag, and mastery just benefit, hey i got another holy power, you press me..!
What i really miss is, that mastery gives like an increase damage %+ you know hit 3% harder for each mastery, like alot other classes does. this isn't the case and im reforging all my mastery into haste, even my crit.. but that is just me.. and it works very well. = art of war, that talent that gives 20% to make exorsism proc.
Hit>Str>Haste>crit>mastery>sex
Oh the sadness in this post. I feel for you poor soul
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616871
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