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Sv Hunter dps questions
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Post by
tanksushi
Armory:
http://us.battle.net/wow/en/character/archimonde/prawnage/simple
This is my first character, sv hunter. I've read quite a bit about hunters since I started a few months ago.. just before cata. I've learned to pull with my trap, and kite pretty well but i'm struggling with the dps thing. I cannot get more than 7-9k avg dps in heroics or on the target dummy. seems my gear is pretty good so iono what the problem is especially when I see others doing way more.
My rotation is pretty sloppy though and maybe this is the problem. I usually do mark/SS/MS/MS/CSx2-3 and repeat as well as toss in a BA and ES once in a while for the DoT. As I said i'm trying to learn on my own but maybe I hit a wall and need a little direction at this point. Thanks in advance.
Edit: i've read a many different rotations as I said but I think I just found one that suits. SS(serpent sting)/BA/ES.x2(if I can get an extra one in)/CSx2-3(while waiting for ES or BA to come off CD)/CSx2-3.
I hit 10.5k on the target dummy pretty ez. Does that rotation sound like its about as good as its gonna get for me besides timing a little better to get the most out of it?
Post by
Nipah
I could be wrong (as my highest Hunter is sitting at 80 right now), but you probably want to use Explosive Shot whenever its off cooldown.
While multishot is fine and dandy on 3+ mobs, it really doesn't seem to be worth it on smaller groups, or when the CC'd mobs are closer than you'd like. so opening would be:
Hunter's Mark
Serpent Sting (goes first for the
damage boost
IMO)
Black Arrow
Explosive Shot
(adding Cobra Shot in when you need focus of course)
Then you go back to the priority system... Which I don't remember, but I'm sure Kill Shot, SS, and BA are high on the list of refreshing... or maybe Immolation Trap... things have changed a lot, so you'll have to hold out for someone better informed to come along.
Post by
tanksushi
Cool you actually just verified my edit I think lol. Thanks a lot. The crazy thing to me about this is I've seen this rotation posted on many sites and I think that I just wasn't ready for it yet. Seems I'm getting better and it's starting to work out for me.
Update: I just tossed in rapid fire for giggles and went over 12k. Thank gawd. This is the kinda dps I was hoping for. Now I just need to edit glyphs since I don't use AS at all really and have a better idea of what I should do here.
Post by
729411
This post was from a user who has deleted their account.
Post by
tanksushi
Great feedback, did get some extra dps making those changes and it looks like it's gonna work out quite well actually. Thanks for your comments they helped me out a great deal.
Post by
matheus314
And any change you might try, you can always go to
www.femaledwarf.com
.
Post by
512617
This post was from a user who has deleted their account.
Post by
izuul
Here's the thing with AoE: Multishot blows. Throw out an explosive trap and one MS to get your sting ticking. Apply another MS when the dot wears off and, until then, do your single target rotation on the tank's target. That way, SS, which is the most damaging component of MS, is still merrily ticking away while you're dealing out Explosives and Arcanes, which do much more damage.
The above is assuming there is more than one mob, of course.
Black Arrow is more practical for bosses since they can't move out of it. Also, always set off your haste cooldowns after blowing through the first part of your rotation so you can get the most out of CS. Good luck!
That would also be assuming that there's less than a certain # of mobs as well. There's definitely a point (4+ targets?.. I dont know for sure) where spamming Multishot as much as possible is the way to go as the instant damage caused by Improved Serpent Sting is quite powerful and will quickly trump the amount of damage done by an Explosive Shot.
Generally speaking, my approach is:
1 mob (boss) - Single target rotation + BA (occasionally Explo Trap if i know for certain the boss won't move)
2 mobs - Single target rotation + Explo Trap
3 mobs - Basically single target, but i Multishot frequently enough to keep SrS up on all the mobs and ofc use Explo Trap.
4+ mobs - Full AOE. Explo Trap + Multishot as much as possible with only Cobra in between. I only use ES here if i get a LnL proc.
Post by
512617
This post was from a user who has deleted their account.
Post by
tanksushi
Thanks again for these helpful replies. These rotations are fantastic. I'm having no troubles at all staying at a great dps in heroics with them. Combine good pet control, camo->freezing traps for pulling, kiting with ice traps and misdirection on my pet (multi-shot for kiting several at a time), and this new dps with great rotations for single/multiple mobs and I actually feel like I'm doing my part as a hunter in the group. All of the screw ups and being called a huntard has paid off.. This is an awesome class.
Post by
HoleofArt
Edit: i've read a many different rotations as I said but I think I just found one that suits. SS(serpent sting)/BA/ES.x2(if I can get an extra one in)/CSx2-3(while waiting for ES or BA to come off CD)/CSx2-3.
Start with Hunter's Mark.
On a boss/single target, you will then:
SerpS -> ES -> BA -> CS until you can ES, -> CS until you can ES, repeat. Burn excess focus with ArcS only when both ES and BA are on CD (talking longer than 4 seconds for both) and you're at at least 60 focus. Never focus burn after using ES/BA, only when in danger of capping. Rinse and repeat.
Note: Due to Thrill of the Hunt, you will find random excess focus in your rotation. Be aware of that, and use ArcS accordingly to take care of it.
When Lock n' Load procs you will:
ES -> CS -> ES -> CS -> ES
except when the first CS puts you in danger of capping at 100 focus. If this is going to happen you switch to
ES -> KillC -> ES -> ArcS(or CS if you need it to get the third ES) -> ES
however: if the first CS will be fine, but the second one will cap you, you switch to:
ES -> CS -> ES -> ArcS -> ES
Raiding Spec + Glyphs
Heroics/AoE Spec + Glyphs
(glyphs are really the only thing being swapped)
In terms of stats on gear:
Hit (until capped at 8% (5% for heroics)) > Agility > Crit > Mastery = Haste (until CS is at 1.67 cast time, then Haste becomes less than Mastery).
Post by
170457
This post was from a user who has deleted their account.
Post by
HoleofArt
ES -> KillC -> ES -> ArcS(or CS if you need it to get the third ES) -> ES
Worth it to note that if LnL procs and you're already 85-100 energy or so, you might want to just ES -> ArcS -> ES. This will blow through your LnL charges ASAP, as well as put ES on CD ASAP. Sometimes KC isn't practical, because of pet targetting and KC's 5 yard range.
It's better to wait the 1.5 seconds rather than blow the charge on ArcS. If you pool to 100 Focus while you are still doing nothing then you *!@#ed up earlier in your rotation by not Focus draining.
Also, KC is rarely unavailable in most raid fights. The odds of this (KC being unavailable and you're so close to capping that you can't CS) ever happening aren't really worth noting.
ArcS has been shown as a dps loss. Lock n' Load procs are too sporadic to waste.
Post by
170457
This post was from a user who has deleted their account.
Post by
HoleofArt
So KillC is probably optimal in a high focus situation.
Optimal in that it's the only option ;P
Barring refreshing BA or weaving in KS.
Post by
Interest
So KillC is probably optimal in a high focus situation.
Optimal in that it's the only option ;P
Barring refreshing BA or weaving in KS.
Kill Command is not actually that optimal outside BM. I thought even Cobra Shotting was better (despite overflow?).
Pretty much regardless:
ES -> CS -> ES -> ArS -> ES
Is what I'm trying to say, essentially.
Post by
HoleofArt
Except not? I wouldn't be saying it if it wasn't optimal.
=/
When it's your only option, it's your only option, and it's much preferred to overflowing Focus, doing nothing, or wasting an LnL proc on ArcS.
KC gives you free dps, essentially, because you have the Focus to waste.
Post by
170457
This post was from a user who has deleted their account.
Post by
HoleofArt
It's not that it does more damage, it's that CS (while focus capped or near it during LnL) brings about the problem of:
You aren't gaining any focus from the shot
&
You're pushing your next ES when you don't need to.
Therefore, you KC to burn your focus, blow a GCD for the next ES, and then you can continue as normal. It also allows you more GCDs on CS afterward because otherwise you're stuck spamming ArcS a few times to clear all that excess focus.
Upside down, minuscule, cursive captchas are annoying.
Post by
HoleofArt
ALSO
I would edit my other post, but it's completely unrelated, so whatever
The new patch is going to change it up a bit. With our t11 4p bonus shaving .2 seconds off of CS and ArcS getting that sexy 15% buff, the way LnL gets handled may change. I'm not on the PTR, but depending on how it all goes down Haste may become more valued, or drastically less valued after the 4p bonus.
I'd go into more detail but I need to be working on an essay.
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