Post by blademeld
Devotion aura: Now also increases the amount healed on any affected target by 6%
Concentration aura: Now also reduces the effect of interrupt and silence effects by 30%
Retribution aura: Now also increase melee, range and casting speed by 3%
So... bring back the talented effects?
I'd rather have it brought in line with other class effects, Stamina, Spell Haste, Melee Haste, Crit.
Crusader's aura: Now also enables your mounts to fall in greater distance without taking any damage.
I like this one, I'd prefer anti-daze mechanics, but that might be too OP.
Templar's aura: Now also reduces effects of all debuffs by 20% and increases health/resource regeneration.
While the health regeneration is nice, we already have an MP5 buff (BoM), and we'd be too OP if we had an effect guaranteed to increase resources for other classes.
Consecration: Now deals X initial Holy damage and Y over Z secs holy damage. Increases with more holy power but does not consume them.
So.. like Rend and TC?
Holy Wrath: Bounces more and deals more damage.
Too complicated for AoE, if you remove the AoE component, this is just Chain Lightning.
Exorcism: Now also disorient target.
Nice, might be too OP for Holy Spam and Ret AoW.
Word of Glory: Heals and heal over time
Charred GlyphDivine shield - Bring back bubble-hearth, 12 secs duration.
The Last Relic of ArgusDivine Retribution - A much powerful version of divine shield, shattering throw nor mass dispel won't dispel it and grants full life health but at 4 hours cooldown. 15 secs duration.
Naming needs a bit of work, could probably reuse Divine Intervention or something.
Like mentioned above by other posters, too gimmicky.
Sanctification - Tracking spell, enables to sense demons and undeads and deals more damage to them by 6%
I'm against tracking and 6% is a bit much, but a decent idea.
Hammer of Justice - Now also deals damage based on Str.
Stun and damage... seems a bit OP.
Hammer of Faith - Now slows your target's melee, casting , range and mount speed by 60% for 15 secs.
CD? Duration seems a bit long, the 60% seems a bit much, again, decent idea, could do with better naming.
Hammer of Fortitude - Now removes 2 buff from the target and increases damage taken by 3%.
CD? 2 seems a bit much considering other classes get 1, it also means that it's that much harder to balance. But a Dispel Mechanic would be nice to see.
Pursuit of justice
15% to standardize with other classes, the HoF and damage reduction effects are a bit overwhelming considering the HP mechanic on it atm.
Improved Judgments - Now also reduces cooldown by 2 seconds and now also has 100% chance to deal X over Y damage. Stacks with censure.
We don't need the CD lowered, the base time was lowered instead in cata (from 10 to 8). The extra DoT doesn't really add much to the gameplay, and it just becomes one more thing to balance.
P.S. If you say Pallys were OP, they never were nor had been.
How long have you been playing?