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People in PVE Gear are OP in BG & arena
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770687
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770687
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250582
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424328
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Post by
Magnerz
If a PvE geared player has the output / control to ensure you die before they do, then good for them - you just have to realize that by rolling in PvE gear they are effectiuvely glass-cannoning. This comes with the usual costs/benefits.
Massive damage reduction is lost in exchange for some more dps - just work around it with this knowledge in mind.
You can generally pressure these people faster as they drop like stones, just make sure you don't let them play aggressivly, force em on the defensive and they become a whole lot less of a worry. Or outlive their burst!
Most people would agree that PvP gear trumps PvE gear in c. 90% of competitive pvp.
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723445
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Post by
cloudp
@TrollDruid: Your math is wrong. 30% resil means you take 70% of normal damage. Without that you take 42% more damage. So really without resil you just get ROLLED. Otherwise OP is basically wrong.
No, it's not. You do 10000 damage. A resillience to 30% damage reduction player takes 7000. A PvE one takes 10000. If you consider 7000 the base damage, sure, the non-resillience player takes 42% more. But the base damage is what you inflict to a defenseless target, or the 10000; the 7000 "real" damage coming from the calculation is the deduced value.
What I'm saying is, you're both right, but trolldruid's approach makes actually more sense. (10000 is as much 142% of 7000 as 7000 is 70% of 10000.)
Post by
424328
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Post by
Monjaru
He said you take 30% more in PvE gear, which is factually false.
That depends on what you're setting as the base value. If you're counting
having
30% damage reduction as your base, then yes, it's false. However, if you're counting having no damage reduction as the base (which makes more sense, from a logical standpoint), then it is a 30% difference.
What you're trying to call a "factual falsity" is just nitpicking on the wording he used, not an actual argument against the validity of the statement.
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424328
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