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Any good Profession(s) for druids?
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Post by
Deathkitteh
anyone know a good prof for druids?
im currently enhanting/Alchemy
is Herb/Alchemy better?
Post by
144872
This post was from a user who has deleted their account.
Post by
MegaVolt
All gathering professions are inferior to the mining ones in terms of stat boosts but they get you a crapload of money.
All crafting professions give pretty much exactly the same stat boost but cost you a ton of money.
Post by
Yunaleia
All of them.
^This. If you want a cookie cutter setup, herb / alchemy goes well together and so does mining / blacksmith.
If you have gold to burn in the order of 20,000g (ymmv depending on server economy) you might even be able to go jewelry crafting / blacksmith but thats for min/maxing stats.
Post by
LookOut
All gathering professions are inferior to the mining ones in terms of stat boosts but they get you a crapload of money.
All mining professions give pretty much exactly the same stat boost but cost you a ton of money.
It's pretty confusing when you start calling crafting profs "mining profs". Y'know, because there's a prof called mining.
Post by
MegaVolt
It's pretty confusing when you start calling crafting profs "mining profs". Y'know, because there's a prof called mining.
My bad. No idea what I was thinking. Of course I meant crafting professions.
Post by
730275
This post was from a user who has deleted their account.
Post by
Ysera
Allow me to quote my guide:
Leatherworking
- An all around good profession for Druids of all kinds. Though more beneficial to Ferals. Crafts Leather gear for all levels and specs and at higher ranks allows you to put
Fur Linings
on your bracers and gives you access to cheap tank and melee DPS leg enchants. Pairs well with Skinning.
Tailoring
- This is a viable profession for both Balance and Resto druids. Crafts Cloth gear for all levels and at higher ranks allows you to place
embroideries
in your cloaks and gives you access to cheap caster and healer leg
enchants
. Does not require a gathering profession to pair with it. Bags sell nicely.
Alchemy
- Creates Flasks and Potions that add short term buffs to your character. Quite nice to have and makes money at higher levels. Crafts trinkets that provide useful stats at max level. Another benefit of Alchemy is
Mixology
. This doubles the duration of all flasks you take and increases their effect.
Inscription
- Crafts Glyphs and Darkmoon Cards using inks milled from stacks of herbs. Glyphs are fairly cheap to craft and sell quite nicely. At higher levels you can create nice shoulder enchants that replace the reputation grind from
The Sons of Hodir
/
Therazane
. Darkmoon Cards are some of the best trinkets in the game at the moment and will last you well into the Cataclysm Raids. Makes money at all levels.
Enchanting
- Disenchants magical items to obtain materials to add enchants to your gear. This is a really nice profession to pair with Tailoring as neither require another profession to craft most of their wares. Also, while leveling you will get a lot of quest rewards that you just don't need or replace what you already have. With enchanting you can turn those items into Dusts and Essences that can be sold or used. At higher levels you can put
enchants
on your rings. Makes money at higher levels.
Jewelcrafting
- Turns the ore and gems you find through mining into useful jewelry and gems with stats for you. Jewelcrafting is one of the most lucrative professions out there. At higher levels you can craft gems and
Trinkets
that only you can use.
Chimera Eyes
provide the most customizable benefits of any of the professions.
Engineering
- Takes metal bars and turns them into gadgets and gizmos that are generally fun and sometimes useful. You don't really make a lot of money through Engineering, and i wouldn't recommend it if you're starting a Druid on a new server, as it's quite costly. However, it's one of the most fun professions out there. At higher levels you can craft
epic goggles
that are on par with current raid content.
Blacksmithing
- Creates mail and plate armor using bars obtained via mining. Not particularly useful to druids, though at higher levels it allows you to add sockets to your gear. Very customizable, though it doesn't craft any gear you can use.
Herbalism
- Provides a nice Heal over Time,
, that heals for a nice bit and adds haste. The act of gathering herbs grant a little bit of experience. This is a nice benefit while leveling as you'll probably come across a number of herb nodes while questing. Makes money at all levels.
Mining
- Provides a nice stamina bonus,
, comparable to other professions. Like Herbalism, mining ore grants experience. Makes money at all levels.
Skinning
- Skinners gather leather and furs from beasts. The act of skinning does not grant experience. Makes money at all levels. Grants a crit bonus,
, that is not nearly as good as other profession benefits.
Post by
MegaVolt
Allow me to quote my guide:
No offense but the guide is quite incomplete in that regard. It's a nice
list
but it doesn't actually guide players in any way.
A guide should include that all crafting professions are completely arbitrary and exchangable and that the stat bonus is not a reason to chose any of them.
To expand this a little (feel free to use it in the guide if you like it or just edit it as you see fit):
Chosing a profession is about three factors: Gold, utility through perks gained with the profession and a stat boost for raiding at lvl 85.
You have to know yourself which of those is most important for you.
The stat boost of all crafting professions is almost exactly the same, 80 to your primary stat (or 120 stamina).
The stat boost from gathering professions is not flexible and (except for tanks with mining) does not boost your primary stat but one of the secondary ones which are significantly worse. Still, since it's only 80 points we are talking about it is still not really a big deal (80 crit are worse than 80 agility for a Rogue but the difference will be like 50 dps or so at lvl 85, not significant at all).
All crafting professions are a
money sink
(And before some smartass wants to tell me how much he made with a crafting profession: You made that money playing the auction house, it had nothing to do with your profession. The only exception to this rule is right when Cataclysm came out and having a profession at 525 was actually special so you could ask high prices for crafted stuff. That's not possible anymore.). You will spend thousands to level them up and don't expect to make that money back. There are just too many crafters out there. Crafting professions cost money, they don't get you money.
Gathering professions on the other hand will make you a ton of money. Gathering is annoying, it really sucks. Nobody wants to do it. That's why materials are valuable.
You have to know if you want the best possible stat boost (pick any crafting profession) or gold (pick one of even two gathering ones).
Now if you decided to go with the stat boost (either because you are a min/maxing raider or because you hate the gathering grind and just don't want to bother with it), which crafting professions to pick? They all give 80 stats anyway, that's no reason to chose one over the other.
Commonly people say crafted gear is a reason. You are a Druid, you use leather, take up Leatherworking so you can use your own crafted stuff!
This is
stupid
. It just does not work. No it doesn't, seriously. Whenever someone says stuff like that correct them, make them understand how wrong it is so that this crap stops spreading through the game.
While leveling you will find way better quest rewards or dungeon drops. You will not use your own stuff unless you like wasting time and money.
At lvl 85 you can just as well let a guild mate craft things for you, they usually do it free of charge. There is advantage to having a profession yourself if a guild member can do the same thing, especially when it's about lvl 85 crafts which you need only once so convenience is not an issue.
That leaves the true reason to pick a profession: Utility.
Utility functions are for example: Awesome gimmicks (like teleporters) from Engineering, lockpicks so you don't have to find Rogues to open your boxes anymore from Blacksmithing, being able to make your own gems with Jewelcrafting (pure convenience, as I said earlier a guild member is just as good for crafting gems - but you need new gems quite often, it's not a singular event like getting a crafted leather chest, finding a guild member every time you need a new day is annoying) and so on. Those are the things to look for in a crafting profession, that's what makes them unique and useful.
Post by
476672
This post was from a user who has deleted their account.
Post by
oberondreaming
A guide should include that all crafting professions are completely arbitrary and exchangable and that the stat bonus is not a reason to chose any of them.
This actually just isn't true.
Most
of them are interchangeable, but not all.
For instance, casters:
Alchemy, BS, JC, Enchanting, Inscription all give the same bonus: 80 intellect you just wouldn't have otherwise (better flasks, extra gems, better gems, ring enchants and better shoulder enchants respectively). However, the other crafting professions give different results.
Tailoring gives 580 intellect for 15s with a 45s ICD. Even when you factor in that you're replacing a 50 intellect cloak enchant, this generally works out to be more intellect overall. In addition for a class that makes heavy use of max-mana based mana regen (especially that can be timed with a proc, such as Evocation) this can be significantly better than 80 static intellect.
Similarly, Engineering gives 480 intellect for 12s every minute or an average of 96 intellect (more than the 80 from most professions). Again if you can time mana returning cooldowns with this bonus it can be even stronger.
Leatherworking gives 130 intellect to bracers, which would be just 80 extra intellect, if there were a 50 intellect bracer enchant, but there aren't. So since most casters value intellect significant more than Haste or Crit, this works out to be a bigger buff than most of the other professions. Of course, in 4.06 when we add a 50 intellect bracer enchant to the list, this won't be true any more, but it is for now.
Post by
curlymon
Boomkins best combo if you really want to go to every length is currently Eng/Tailor.
Post by
Ysera
No offense but the guide is quite incomplete in that regard. It's a nice
list
but it doesn't actually guide players in any way.
My guide is less of a, "do this" and more of a, "here are things you can do." It's still a guide, 'cause it guides people to making decisions.
A guide should include that all crafting professions are completely arbitrary and exchangable and that the stat bonus is not a reason to chose any of them.
Professions are not arbitrary. Some have better benefits than others. As for Crafting vs. Gathering. You might make 2k gold (Note: generous estimate) going out and farming for an hour then selling the stuff you got on the AH. I can make 2k in about 20 minutes with alchemy or jewelcrafting USING the mats that gatherers have put on the AH.
Crafting professions have better benefits and higher gold income than gathering professions. However, Most new players won't have the ability to make a lot of gold with crafting professions, so I advocate taking gathering professions as they grant experience and give you a modest gold income.
All crafting professions are a
money sink
(And before some smartass wants to tell me how much he made with a crafting profession: You made that money playing the auction house, it had nothing to do with your profession.)
You are correct, you make the money from the Auction House. However, thats exactly what you do with gathering. Gathering just takes real time and effort. Crafters take cheap items and turn them into more expensive items. Thus earning gold. Example:
Take 3
Carnelian
's and turn them into a set of
Carnelian Spikes
.
Disenchant
the Spikes. You can get as many as 3
Greater Celestial Essence
each time you disenchant one.
So you turn a ~60 gold item into ~100 gold worth of items. All with crafting professions. In a couple of seconds.
Now if you decided to go with the stat boost (either because you are a min/maxing raider or because you hate the gathering grind and just don't want to bother with it), which crafting professions to pick? They all give 80 stats anyway, that's no reason to chose one over the other.
Commonly people say crafted gear is a reason. You are a Druid, you use leather, take up Leatherworking so you can use your own crafted stuff!
This is
stupid
. It just does not work. No it doesn't, seriously. Whenever someone says stuff like that correct them, make them understand how wrong it is so that this crap stops spreading through the game.
While leveling you will find way better quest rewards or dungeon drops. You will not use your own stuff unless you like wasting time and money.
At lvl 85 you can just as well let a guild mate craft things for you, they usually do it free of charge. There is advantage to having a profession yourself if a guild member can do the same thing, especially when it's about lvl 85 crafts which you need only once so convenience is not an issue.
This is why I don't advocate crafting professions while leveling. Take gathering professions till level 85. Then switch to the more profitable crafting professions. As for using guildies to make your stuff. Sure you can do it, but it leaves a bad taste in my mouth when I ask a guildie to use their profession to make money for me. You might not have those qualms. If you don't, then go ahead, they usually don't mind, but at least tell them that you're doing it solely to make money. Or, you can tip them like you would tip every other crafter.
That leaves the true reason to pick a profession: Utility.
Utility functions are for example: Awesome gimmicks (like teleporters) from Engineering, lockpicks so you don't have to find Rogues to open your boxes anymore from Blacksmithing, being able to make your own gems with Jewelcrafting (pure convenience, as I said earlier a guild member is just as good for crafting gems - but you need new gems quite often, it's not a singular event like getting a crafted leather chest, finding a guild member every time you need a new day is annoying) and so on. Those are the things to look for in a crafting profession, that's what makes them unique and useful.
I agree with this. You take the professions that give you something you want. Be it a
Flying Carpet
or a pair of
. In fact, that's what the ENTIRE Engineering profession is about. Gimmick items with niche uses. It's tons of fun, but you won't make a lot of money.
Post by
MegaVolt
You are correct, you make the money from the Auction House. However, thats exactly what you do with gathering. Gathering just takes real time and effort. Crafters take cheap items and turn them into more expensive items. Thus earning gold. Example:
Take 3
Carnelian
's and turn them into a set of
Carnelian Spikes
.
Disenchant
the Spikes. You can get as many as 3
Greater Celestial Essence
each time you disenchant one.
So you turn a ~60 gold item into ~100 gold worth of items. All with crafting professions. In a couple of seconds.
My point is: You don't need to actually have the profession yourself for that.
I don't have any tailoring character for example. So I just collect all cloth drops and store them in my bank.
When a few bags are full I mail them to a buddy of mine who happens to have tailoring/enchanting and he crafts something and disenchants it right after. Exactly because it's only a few seconds of work it's not a huge deal to have others do it for you.
The thing you described is also heavily dependant on your servers economy. The bigger the server the more likely it is someone already does it. And all it takes is a single guy to buy all carnelians for which this strategy is worth it. Profit margins usualy get very small very fast unless you have some remote half empty server.
That's why I said at the start of Cataclysm when nobody had high lvl professions it was actually possible to make tons of money with crafting. But now competition starts.
Post by
Ysera
Yes, well, if you can do that, then by your logic, you don't need any professions at all and you can just mooch off other people. So, why waste all the time leveling gathering professions if you can just trade your friends/guildmates the raw mats you buy from the AH and have them make gold for you?
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