Post by Runawaynow
hello,
this is my character, (ill log out in resto gear ofc)
Saw you in PvP enhance gear so can't comment on your gearing...
the reason i made this topic is because no matter how hard i try i seem to fail at understanding one thing: how the hell am i gaining so much mana when casting my normal routine.
i have: 18.5% crit and 3236 mp6 (with watershield glyph and manaspring down) 6.4% haste
with totems down my healing wave is 2.24 sec cast.
this is my normal routine: unleash elements > riptide > healing wave 3x > riptide > healinbg wave 2x repeat.
this costs 15949 mana over 15 seconds meaning i need to regenerate MORE then 5316 mana per 5 sec.
This rotation is a mana conservation rotation, as it uses mostly HW. If you crit with HW, you end up gaining mana during that cast time, as your MP5 during the cast and the 100% mana return from the water shield orb are more than the cost of the spell. With 2 T11, you have an additional 5% to crit on HW (not reflected on spell tab). It looks like you have decent gear from your stats (?). Personally, without mana spring I have about the same regen and slighty faster cast times, and I still stay at 100% just spam casting in the city.
there are 7 moments where my cast can crit to have a 100% chance to proc a watershield orb refunding 1745 mana.
so 7*18.5 / 100 = 1.295 watershield orbs meaning 2292.8 mana / 3 (because we want mana per 5 sec) = 753.3 mp5.
add that to my combat regen and it makes 3989.3 mp5, so where am i going wrong? one thing i can imagine is that because i use the glyph of healing wave i get not 7 but 12 moments where watershield can proc. but that wouldn't make up for the huge gap between 3989 and 5316.
so, what am i calculating wrong? because i really am regenerating mana while doing that routine.
I don't have time to get into calculations and such, but I think it's better to know
what than to know
how, at least for this situation. Now in a heroic or raid setting you know that doing this rotation constantly throughout a fight will not cost mana (on average of course), so that leaves you to throw in HS or GHW if necessary and know that going back to this rotation will continue to net you mana.
For instance, for the Nefarion fight, I have 3 people on one pillar in phase 2, and this is exactly the rotation I use for healing the 3 of us. Keep riptide rotating on 3 people, get 3 HW inbetween each riptide cast, keep ES up on one person, and keep my WS up at the cost of no HW or a HS next riptide instead. I'm able to maintain my group through the entire phase, spamming constantly, at no mana loss.
So once again,
knowing when is more important than
knowing why.