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10.2.5
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10.2.6
Small agro problem
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Post by
Elmaximo
So I am main spec Holy, but go Prot for my guild to get instant queues for randoms. My gear is decent for just doing heroics atm, about to start our raids shortly.
My problem is that I always seem to lose agro to warriors. Almost every warrior I get in a random pulls off me, and it is only warriors that do so. I believe I am doing everything correct, but must not be.
I always hammer, judge, shield on cooldowns, only use my HP on 3 charges, etc. But I end up having to taunt too often.
I will link my armory and try to make sure to log out in my prot spec/gear whenever I leave game.
Any advice or criticism is welcome.
Thanks
Armory:
http://us.battle.net/wow/en/character/shattered-halls/elmaximo/simple
Edit: I know I am low on hit/exp, but when looking at the logs of when I lose agro, I am not missing the target.
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Post by
pezz
Simple...
Make the Dps do what he is told and dps the right target.
I have 1.?% hit and only get exp from the glyph (10) and there is no problem with threat, if you loose aggro on something that isn't your main target then its not your fault.
Actually I agree with Aetsu here. You can be bellicose and prissy about it, or you can suck it up and /assist the warrior. Makes the world spin 'round just that little bit smoother.
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Post by
wintermark
Thirded as a tankadin working with warriors. Once a DK is geared in high-end pvp (365's) and a few purples, they can get out of hand too. My guildie DK dual wields
Soul Blades
and he can be a hassle too.
Warrior snap threat seems very strong at this gear level.
Getting the assist explained and enforced is crucial, as well as managing your application of Hand of Salvation. Marking the skull on a trash pull helps incredibly as well.
Another trick is to pop DP on the pull and LEAD with a 3 HP Shield in order to develop your own snap threat (the mana return should be completely unnecessary in a trash pull situation.
On single target pulls like the big drakonid trash in H BRC, make sure you use CS and enjoy the increased single target damage (your 2pc set bonus will even further heighten this).
Its funny... in the ICC days, my big aggro-&*!@# were retribution paladins. Seems to move amongst the plate melee classes for some odd reason.
At least plate classes buy you a little more time with their added survivability.
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