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Mana and Chimmy. (AKA: I hate my life)
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Post by
581897
This post was from a user who has deleted their account.
Post by
Raleandris
Get a mana using druid to innervate you for one. You're only getting a bit better than 5k mana from the cat.
Post by
pezz
First off, you're doing it wrong. Have a break tank and have a double strike tank.
Never
have the designated tank for one ability interact with the other ability. Suddenly your tank that goes from full to one hp every second only has to be kept above 10k, and the only tank that has to be kept at max health could probably be healed through HL spam alone in the interval between occasions he needs healing.
Stack phase: People aren't using their CDs enough, probably. They never do.
How much health are you ending that phase with? If everyone has 30k health, you did 200,000 more healing than you had to. That's a lot of waste.
If you have an Enhancement or Elemental shaman, a Healing Rain in this phase can make a huge difference. We get our ele shaman to pop it and never have any trouble at all. Edit: This is just what we do, but I forgot that other raid comps exist! Prot/ret HR's, Druid Tranqs, etc. are all useful.
Post by
785951
This post was from a user who has deleted their account.
Post by
svirve
Your other healers are really really awful. I mean they're actually terrible.
If they can't help you with the tanks when they only need to keep 2 people at a time above 10k. They are even more horrible than I first stated.
And if you need to spam DL during fueds just proves even more how incredibly horrible your other healers are.
First of all do like pezz said, have a tank for each ability, and then put bacon on the normal hit tank and just HL spam the double strike tank.
Secondly switch guilds to one were you ain't the only healer.
Post by
Zarra
Also, i dont know if you knew that, but use DFavor before you hit Radiance, otherwise the haste % will not be applied to it.
What we do is assign each healer (we do it with 3healers) another 3 people to heal except from the last healer who heals the 2 tanks mostly, while my beacon in on the double strike tank. I rarely have to heal the offtank directly but i get holy power anyway when i do.
This fight can be quite terrible. It requires some rng to do successfully. If say you are out of luck and 3 of your people are at 1health and there s an AoE inc in 4secs you have to heal like crazy to get them and you all up to 10k. Other healers of course chip in when they can.
What i advise you to do is to use your regen trinkets as soon as you have 80% mana, even more doesn't hurt. And obviously judge on cd if someone is not about to die. Holding them off for the stacking-up phase doesn't help you. Also remember that your mana only needs to last up to 20% of Chimmy's health since after that you can't heal anymore. Other than that don't use DivLight as much as you are now during the stacking phase. Holy randiance and holy light + shocks should be enough, provided your co-healers are not happily casting their slow and cheap spell without aoeing at all.
Post by
pezz
This fight can be quite terrible. It requires some rng to do successfully. If say you are out of luck and 3 of your people are at 1health and there s an AoE inc in 4secs you have to heal like crazy to get them and you all up to 10k. Other healers of course chip in when they can.
If you get into that position you weren't healing enough. You only have to do 19,998 healing between three healers between every poison split. This is actually a really non-intensive healing fight, except for feud, you just need to execute well.
Post by
581897
This post was from a user who has deleted their account.
Post by
Zarra
What do you mean Pezz? I didn't quite get that. Mind elaborating a little?
Post by
Zarra
I am asking because we have quite a few problems with this fight. Either we lose a person at some point due to not getting healed enough or at all before the AoE is hitting us again or everything falls into place and we kill him no problem. There have been quite a few times when if i didn't have a WoG waiting there's no chance i could get 3 people up before the AoE. Am i doing something wrong?
Post by
pezz
I am asking because we have quite a few problems with this fight. Either we lose a person at some point due to not getting healed enough or at all before the AoE is hitting us again or everything falls into place and we kill him no problem. There have been quite a few times when if i didn't have a WoG waiting there's no chance i could get 3 people up before the AoE. Am i doing something wrong?
Not yelling at your other healers enough.
Post by
581897
This post was from a user who has deleted their account.
Post by
hatman555
Just downed Heroic Chimmy last night. Nightmare compared to normal. Having a paladin tank really helps tho for feud phases. Get into that after talking about normal for a second.
Sorry in advanced for wall of text. Just writing this quick before I leave the office.
2 Tanks for 2 Abilities
, just like Pezz said. Beacon the tank that will be taking all the breaks. Heal the Double strike tank to full after every double strike. Now what you have is a pretty easy set up were you set and forget about the main tank and let your beacon healing keep him above 10K, just make sure you putting out atleast 2 heals per 5 seconds. Shouldn't be a problem since you'll be topping off the double strike tank quick frequently.
Feud.
If you want to split the bold damage around 8 targets instead of 10, keep the tanks out of the stack during the fued. (Tanks won't be targeted for poison bolts) If you have 2 priests helping you with healing, it might be better just to keep them in the stack because group healing is going to hit them anyways, and that way they can spread out some of the damage more evenly. If you have 1 priest helping you. Maybe keep them out of the stack but in the same group, that way you have 1 priest group healing 1 group during the fued and you and a druid taking care of the 3 remaining people.
Massacre
cancels double attack. I'm pretty sure its 2 double attacks, then a double attack during a massacre. That means that you only need to top off your double attack tank for 2/3's of the double attacks. Learn the pattern and you'll be saving TONS of mana that way.
Heroic Chimmy:
upgrade from 2 tanks to 3. Same set up, but this time you have a third tank that tanks during the feud. The double attack tank still needs to take 1 double attack during the feud. It really helps if this tank is a paladin because he can gimmic almost every double attack during the fueds with CD's and bubbles. Ardent defender will protect your tank from dieing, taking the double attack while under the effects of hand of protection or divine protection will also negate the attacks. This saves on a lot of healing that was needed for the double strike tank, that can now be added to the fued tank or the group.
Cheers,
Hat!
p.s. Miss you guys! life is too busy these days =[
Post by
Flonnette
Chimaeron is about restraint. Unless you are assigned to heal main/off tank, you only ever want to use Holy Shock, Word of Glory and Holy Light to raid heal. When the bot is knocked off-line and are forced to group up that is when you need to use other heals. Trying to pad or aggressively heal anything other than the offtank is a waste of mana.
The other healers in the raid need to do something similar. As pezz says, Chimaeron isn't actually mana intensive but it is twitchy. Between all of the raid healers, everyone should be hit with the equivalent cheap fast light heals and that should be more than enough protection. But this requires all raid healers to heal both raid targets.
Post by
Inert
Chimaeron is about restraint. Unless you are assigned to heal main/off tank, you only ever want to use Holy Shock, Word of Glory and Holy Light to raid heal.
I found Holy Light to be bad here. It usually heals for about 8-9k per hit for me so you need 2 heals to make sure the person will survive and even with a 1.8 sec cast time on it it's underwelming. Using Flash of Light after massacre was the best way to make sure everyone survived and while spread out Holy Shock crits are nice (12k+) along with Word of Glory. It's even better if you have Word of Glory talented. If there still remained targets under 10k, I used Flash of Light.
Since we run with 1 druid and 2 paladins we decided that during 1st and 3rd feud the paladins wings and Divine Favor and at 2nd the druid will pop tranquility. Both paladins would use Guardian during 3rd feud. You can also use Divine Plea right after last bomb hits the raid during feud since you have about 7(?) seconds and even with the healing reduction Flash still healed for more than 10k.
It would be better to say what healers you running with.
Post by
Flonnette
Using Holy Light is the last resort. The "window" to fix Caustic Acid isn't much where if you really really really really needed a third heal for an emergency you got to use Holy Light. Again the point isn't to do it yourself but the combination of all assigned raid healers should do it. Feud is another mode and you clearly all healers take a different stance. Tk's original post implies he is going out of mana at the first Feud which means he is using way to big and expensive heals on the wrong targets.
As I wrote, its about restraint. The main/off tank healers need to focus on just the main/off tanks and ignore the raid or there is a good chance one of them dies. The raid healers need focus just on beating the Caustic Slime but no more. In particular with this fight, doing more is a waste of precious mana and over healing beyond the requirements isn't helpful and is actually a risk.
Post by
Rouen
We were able to simplify healing Chimmy on 10 man by boiling it down to this.
Holy paladin (myself) with the Beacon on the main tank (AKA The Break Tank) and directly healing the offtank (AKA The Double Strike Tank). I would alternate HL with DL to save on mana and use my spirit trinkets earlier rather than later. I'd assign a shaman to heal the healers (Holy pally, resto shaman, holy priest), and the holy priest would heal all the DPS. Use the DP, Divinity, and LoD glyphs. LoD is useful for the stack phases.
Group 1 Comp: Two tanks, three healers
Group 2 Comp: All Five DPS
We had the holy priest center his Circle of Healing on one of the hunters, who stood in a happy medium in between the ranged DPS and melee DPS located on the side of the boss. He would essentially charge up a Prayer of Healing to hit right after the slime/Massacre and then hit CoH. Group 2 is safely above 10k.
I also assigned to the shaman to assist with healing the Double Tank with some Lesser Healing Waves, but ONLY if the healers were in safe levels. The purpose of this was to save on my own mana because healing the Double Strike tank to near-full every 10-15 seconds is a mana drain.
For the first stack, I would pop Wings, Holy Radiance, Light of Dawn, and DL people with low health. For the second stack, pop Divine Favor and Holy Radiance (for more ticks from the extra haste), continue to DL low people. I can't remember off hand if Wings was off CD for the 3rd stack, but I believe it was.
A quick tip: Use this opportunity to judge/melee for mana in between the Massacres during stack phase, but not if people are low. You can also use Divine Plea after healing the Double Strike tank to full, it's the best time to pop it IMO. You can keep the main tank up with HS/WoG/HL during the 9 seconds.
Full of Sound and Fury
We got that achievement last night without even trying, and on our 2nd Chimeraon kill ever, which was also a one shot. Only one player died (The Break Tank), the off tank took no damage from Chimmy. We didn't kite him either, just tanked him where he stood until the first tank fell. We had a great night.
I linked the achievement in BWD's General and didn't say a word, merely a link. Before I had done so, I told my guild in vent that it was an experiment to see how many people from Ascend would respond/bit*h. They are one of the top guilds on the server, but are extremely arrogant and incredibly rude. They actually coordinate mailbox raids in Stormwind and sit on them with their mammoths. They raid 4 to 5 hours a night from Sunday to Thursday. If you miss one night, they demote you.
No one else but those guild players responded, mocking as usual, including their GM. One of them even said "Grats on normal mode." I find this ironic considering that they have not yet attained the Full of Sound and Fury achievement as a guild. From looking at guild progress sites, we're the 2nd guild on the server to obtain it.
Post by
pezz
Oh we got that one on Monday accidentally too! Not last night, though, we may have accidentally phased him right after a massacre. Still not a wipe though.
Post by
Rouen
You should have heard vent last night, it was a hell of a morale boost, not to mention a lot of in-vent epeen flexing. My guys are humble enough to not brag in trade, which I commend them for.
Edit: We spent our first night on Atramedes and got him down to 33% now. We feel like we have the correct strategy, it's about execution now.
Post by
Brique
Say it with me: "I will not panic about Chimaeron healing."
This fight is not about dumping a lot of healing, and my assumption is that you're totally blowing it expecting your tank not to live or something. Chimaeron swings extremely slow. 4 second swing timer. You have a lot of time. And Holy Light works. Double Attack is meant to kill a tank if it fully lands and you're blameless if the death report shows the tank ate both hits or the OT got gibbed by a random slimeball less than a second after taking their hit.
We don't have a lot of tools for Massacre, but it's manageable with a little bit of play with instant casts and FoL. Triage. Protector of the Innocent will top you off, so you don't have to concern yourself with that. Use your Holy Shock, use your WoG, use your hasted Holy Light, and only use Flash of Light if you're seriously concerned.
For Feud you're going to have to get a little creative with your cooldowns. I'm in love with Guardian of the Ancient Kings here because of the double healing and 10% AE bonus heals, otherwise I'm popping Avenging Wrath/Divine Favor along with a glyphed Divine Protection and basking in HR and LoD spam.
And do use Holy Light. Look at your spell usage, this is what you going OOM comes down to. This fight might seem hard to heal, but it's really not that intense. Just this week we got the Full of Sound and Fury achievement and I had 30% mana with which to spam Exorcism for the final phase. We were using two Holy Paladins and a Holy Priest.
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