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Confused about Hitcap
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Post by
134008
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Post by
DroRaz
You can see your chance to miss a target in your character tab (simply point over the spell hit chance), I'm just not sure how the elite status effects it.
Post by
450173
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Post by
134008
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Post by
Nathanyal
If you don't plan on raiding anytime soon, then 6% hit is all you need for heroics. For frost, 33% crit is best so when you setup a shatter it will have almost a 100% chance to crit.
Right now the best thing I found to help reach the 17% hit cap is getting the
Stump of Time
from Hellscream's Reach/Baradin's Wardin and
Anhuur's Hymnal
from Heroic Halls of Origination. With those 2 items and a few pieces of other gear, I have to reforge some of the hit off so I'm not to far over the cap.
Post by
288048
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Post by
134008
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Post by
greywolfsage
Be sure that you are checking the right stats for your characters.
Melee needs like 8% to casters 17% for raids, not sure about heroics for melee, but they do have different rating to percentage values. Make sure your looking under their respective panes.
But only raid bosses, and faction leaders, count at skulls, or level 88's, or "+3" to your character level.
This stands for all raid bosses, even lvl 60 and 70 content... but even then I didnt seem to miss Gruul that much this weekend. huh
Post by
226720
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Post by
greywolfsage
I can tell you, from analyzing my Recount after a dungeon, that "Elite" status of mobs doesn't seem to affect target levels.
I am specced for heroics, with 0.00% miss chance on level 87 mobs. Skull/88 targets is not important for heroics.
I don't recall the exact number, but Skull/88 targets might be as high as 10% miss chance on my mage.
After looking through recount, each cast is either a hit, or a crit, no misses.
Of course, as you start to raid, you'll need to further stack hit to decrease your miss chance on Skull/88 targets.
You're still wet behind the ears aren't you?
Elite or Rare just means they are tougher (hit harder, bigger health pools, maybe fancy abilities). Still says 85 next to them.
Heroics require 6% hit rating to hit the bosses, lvl 87.
Raids require 17% hit rating to hit bosses, lvl 88 = +3 your lvl = Skull. This also applies to Faction Leaders.
Post by
Nathanyal
I can tell you, from analyzing my Recount after a dungeon, that "Elite" status of mobs doesn't seem to affect target levels.
I am specced for heroics, with 0.00% miss chance on level 87 mobs. Skull/88 targets is not important for heroics.
I don't recall the exact number, but Skull/88 targets might be as high as 10% miss chance on my mage.
After looking through recount, each cast is either a hit, or a crit, no misses.
Of course, as you start to raid, you'll need to further stack hit to decrease your miss chance on Skull/88 targets.
You're still wet behind the ears aren't you?
Elite or Rare just means they are tougher (hit harder, bigger health pools, maybe fancy abilities). Still says 85 next to them.
Heroics require 6% hit rating to hit the bosses, lvl 87.
Raids require 17% hit rating to hit bosses, lvl 88 = +3 your lvl = Skull. This also applies to Faction Leaders.
And to expand, it not only means Cata raid bosses but all raid bosses. If you go back to do TBC or Lich King you still need the 17% hit to not miss on any skulls.
Post by
396669
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Post by
greywolfsage
All my fellow Mage posters are correct, I feel, however it is important to comment on:
but it just seems an awful lot to reach.
Blizzard did scale the hit cap up when Cata dropped so you couldn't wear Wrath gear and walk into a Tire 11 raid and start blasting things with fireballs, but that is normal and doesn't really surprise most players. Reaching hitcap has always been a mandatory stat for anyone who wants to raid with their Mage ( imo don't even worry about it in 5-man normal or heroic, one of the main reasons you are there is to get gear to try and reach your hitcap anyhow).
The number seemed large to me when I first saw it as well but with gems and enchants along with a few heroic drops and some Justice Point gear it was actually pretty easy. I guess the moral of the story is don't worry about it too much in 5-mans, and don't let Blizzard scare you out of raiding by their inflated numbers.
The addition of reforging helped this ALOT. Still pains me to use hit trinkets, but Anhuur's and Stump have pretty nice secondary abilities so it's not that painful.
And btw, for skulls its 102.446 rating per %, which works out to be 1741.582 rating needed. Not sure if it rounds up. Value taken from EJ.
Post by
100422
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Post by
greywolfsage
10% perhaps? Or better yeah require melee dps and spell dps to need the
EXACT SAME AMOUNT OF HIT.
Well, melee actually end up having it harder. What with balancing hit rating and expertise, I think it comes out to be about the same.
Post by
Meldoron
Yeah, I think it's high, but clearly reachable with some effort. At least you don't need 17% hit AND expertise cap like my shaman X.X
Post by
Phaleux
I used to really hate the way reaching the hitcap worked, but now with reforging available it is pretty easy to move stats around for low cost.
Post by
129046
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Post by
CrimzonEyed
Hit is a very strong stat, but still weaker than intellect. You'll need 17% hit (1742 rating) for Tier 11 boss mobs. Capping Hit rating is a high priority, but avoid doing so at the expense of Intellect. The value of Hit falls off once Hit capped
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