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Talent Trees for Dummies
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Post by
588530
This post was from a user who has deleted their account.
Post by
Amry
So why does blizzard continue to
make the game easier
than ever before?
So you want a game where you must solve a multiple-variable differential equation before putting points to your talents?
The current talent tree allows you to deal a "good" amount of damage with some degree of flexibility. The old one was probably fine, but even with all those options, invariably people will choose "cookie-cutter" specs to maximize DPS (or healing.. or threat).
The difficulty in WoW is in the tactics, and your reaction speed, rather than the choice that you made every 2 levels.
Post by
Adamsm
More people are sick and tired of what wow is becoming than people wanting to start.Lol, you have nothing to back that up. Seeing as there was a massive upswing of sign ups since Cata.......
Post by
wadefree85
This is what the future of wow will be: not even having to click on talent trees.
You seem pretty sure about that -- don't you think you're being a little dramatic?
Post by
rabican1
Well man the Talent Trees have never exactly been a form of rocket science. There were always a few talents that were useless but for the most part the selection of them has always been pretty straight forward depending on what you wanted to do.
Or as folkes like to say in Baltimore, it isn't Brain Science or Rocket Surgery... :)
Personnally I love how Duel Speccing is cheap now, it allows me to experiment with different play styles with my toons.
Post by
704301
This post was from a user who has deleted their account.
Post by
161859
This post was from a user who has deleted their account.
Post by
xaratherus
Your argument is based upon a number of assumptions which you fail to prove, or even provide circumstantial evidence for.
There is no less 'choice' in the current talent trees than there were previously. How do I say that, even when there are fewer overall talents? Well, because even before, there were certain specs that were 'standard'; there was some flexibility within them (i.e., talents that were 'optional') but many were considered mandatory if you wanted to perform well in any non-trivial environment (non-trivial being content such as simpler achievements and questing).
You
could
just randomly drop points into talents, but you wouldn't be effective in any way - and you can do the same thing with the current talent trees.
As for your comment regarding 'majority'? One of my pet peeves is when someone tries to promote the validity of their opinion by claiming it as the opinion of the 'majority', when making such a claim is intellectually dishonest since they have no way to know the opinion of the majority.
Post by
ChairmanKaga
There is very little freedom of talent choosing now.
And there was very little freedom before, assuming you wanted to be competitive at all in endgame. In many cases there was one and
only
one viable combination. Hence the rise of cookie-cutter specs.
You have the false notion that since there are less talents now, that they must have been "dumbed down" -- when really what we have is refinement of a previously flawed system.
Post by
Atik
I have said it before and will say it again; I HATE the new talent system.
They did it so I wasn't stopping to place a talent every level, and taking 20 minuts to decide.
Now, every two levels, I spend an hour or more because all the talents look equally worthless at some teirs and other tiers I want to fill asap. But there simply are not enough points to get any spec I want. I always end up missing out on half the talents I want, and taking half the ones I don't want.
Take BM for example. I don't want these damn leveling talents like pathfinding, but I have to take them to get to the DPS talents.
Post by
Ashelia
I think it's all a matter of perception. Like another poster said, when talent trees were different and incredibly varied, everyone just had cookie cutter specs--even as far back as vanilla, there were suboptimal specs and trees (try being a Moonkin/Feral back in AQ40 for example). Now that it's simplified, it's easier to say there is less variety because it's so streamlined, but it's actually the opposite: more people play different specs than ever before in both raid and non-raid environments.
I'd much prefer a world where everything is streamlined than one where yes, there are a thousand choices, but only one of those thousand is going to produce top DPS.
Post by
ChairmanKaga
Take BM for example. I don't want these damn leveling talents like pathfinding, but I have to take them to get to the DPS talents.
Repeating: how is this
any
different from the 51-point trees?
Post by
Amry
Personnally I love how Duel Speccing is cheap now, it allows me to experiment with different play styles with my toons.
Why, in the old days, we have to pay 1000G,
and
walk through 5 miles in the snow to dual-spec. You young'uns have it easy.
But there simply are not enough points to get any spec I want. I always end up missing out on half the talents I want, and taking half the ones I don't want.
Solution: move the points from the talents you don't want to the talents that you do want?
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