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Live
PTR
10.2.7
PTR
10.2.6
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Questions from a new healer
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Post by
59384
This post was from a user who has deleted their account.
Post by
Shadax
1) Personally, I'm not a huge fan of either Gift of the Earthmother or Swift Rejuvenation. GotE loses half of it's draw if you're using LB the way the devs intend it to be used (as a constant up, never blooming, on the tank) since you can't cast it on multiple players unless you're in ToL. Swift Rejuv has two issues with it. First, knocking 0.5 seconds off of it's cooldown is only truly useful if you're spamming it, which we pretty much can't do anymore, and second, the more haste you have, the less beneficial this talent becomes.
Since you've said that you're leveling, Nature's Swiftness definitely has some benefit, but from 83ish up, the sheer volume of HP players have combined with the smaller amount even Healing Touch heals for has made it so that I've almost completely stopped using it. By the same regard, if you were to spec out of Nature's Swiftness, there wouldn't be a lot of benefit to the Glyph of Healing Touch. Due to how little I use NS, I'd probably put a different glyph in there myself, but to each his own.
The above are my opinions. There is nothing strictly wrong with the spec you've selected, and it would work fine. If that's how you'd like to go with it, more power to you.
2) Yes. Refreshing/overwriting a HoT will cause the game to determine all the aspects of that spell based on current conditions (Your buffs, debuffs, crit chance, spell power, targets buffs, debuffs, etc). Lifebloom, Rejuv, Lifebloom x 2 results in a target with triple Lifebloom and Rejuv, both with mastery active.
3) The only bonus to wearing leather pre-50 (other than the higher armor) is that if you have cloth and haven't found a suitable leather replacement by the time you hit 50, you won't be able to utilize the armor specialization. It's a 5% buff to Intellect for you, so basically, if you can get cloth armor, even while above 50, that will provide more Int than the +5% buff would, sure, it's worth it. I would only bother replacing gear with leather gear once you get into Cata content though (and maybe a little before) because of how much that +5% will become.
Post by
MegaVolt
as a constant up, never blooming, on the tank) since you can't cast it on multiple players unless you're in ToL.
Well that's the thing: We spend quite a lot of time in ToL (when using it correctly at least - pretty much on every cooldown) so a lot of LBs will be blooming.
It's certainly not the best talent out there but it is still pretty good.
Post by
FussyQBert
I feel like blowing tree every time its off cd is a huge waste of mana and a healing cd...
Post by
MegaVolt
I feel like blowing tree every time its off cd is a huge waste of mana and a healing cd...
It saves a LOT of mana because LB is more mana efficient than any other spell we have and with ToL it's spammable.
Additionally saving ToL for emergency situations doesn't really make that much sense. Activating it takes a GCD so if you tank is about to die you don't have time to pop ToL anyway. That GCD is just too valuable in such a situation. ToL pretty much has to be used preemtively.
So either you pop it on cooldown or you pop it preemtively when you know the boss will enter a high damage phase (but
before
he actually does it, during high damage spikes there is no time to waste a GCD for it).
The cooldown is so short it easily can be used multiple times during an encounter.
Using it only in emergencies - or even worse, reactively - is such a waste.
It's a pretty common mistake: People see the high cooldown and think they have to save it for something special. And then they end up not using it at all during a fight.
Healing cooldowns are a bit like tanking cooldowns: Use them early, use them often, only save them for emergencies when there is a specific boss mechanic that actually warrants it. Otherwise just try to have them active as much as possible, it makes your life a lot easier.
Post by
Shadax
Everything Megavolt has mentioned about 'long' cooldown abilities is true. I have problems using cooldowns because there is something in my mental makeup which tells me that if an ability has a cooldown of longer than about 10-15 seconds, I should only use it when I need it. Since I've only had one time so far where I NEEDED ToL (and that wasn't even in Cata content)*, I've only used it once, not counting when I popped it out of dungeons/raids just to play around. I know this is sub-optimal, but I'd also counter that in all the other times when I haven't needed it, either no one died, or it was a guaranteed wipe that ToL wouldn't have saved anyways. Personally, I don't find either situation to be wrong or right, better or worse.
*Disclaimer: I have done very minimal Cata content to date. I'm sure there are plenty of fights where it's AMAZINGLY useful, and I'm equally sure that I'll forget to use it there, or just realize I don't need it to do my job just as well.
Post by
curlymon
but I'd also counter that in all the other times when I haven't needed it, either no one died
The way you need to look at things if the above is true...
Did people die? No, you did not do anything wrong.
Could you have done better? Yes.
If you have a hard time thinking of ToL as a boost to healing, think of it as a reduction of the healing needed to be done by your raidmates. This lengthens their mana pools. they in turn can do more healing in other situations. :P
Post by
684318
This post was from a user who has deleted their account.
Post by
59384
This post was from a user who has deleted their account.
Post by
Shadax
The way you need to look at things if the above is true...
Did people die? No, you did not do anything wrong.
Could you have done better? Yes.
If you have a hard time thinking of ToL as a boost to healing, think of it as a reduction of the healing needed to be done by your raidmates. This lengthens their mana pools. they in turn can do more healing in other situations. :P
See, I know and understand what you're saying, I've just found it completely untrue in my circumstances. ToL's most apparent benefits are unlimited LBs, Insta-Regrowth, and +15% healing all around. The +15% healing is a benefit I can't argue at all, but it's so passive that popping ToL just for that seems like a waste. As mentioned by someone else here, a single LB doesn't heal for enough, and the health deficit that exists always, or almost always, is healed by another healer long before it has the chance to bloom. The time I did need to use it, I was Regrowthing the crap out of everyone.
I also to date have never had to stop and drink. The concept of health triage is not new to me. I was a spirit stacking druid back in the OLDOLD days, and my specialty then was minimal overhealing and NEVER being the reason the group/raid was slowed down/stopped, so that came back very quick and easy-like. If no one dies, and I never have to stop the rest of the group in a 5 man, there's no 'better' for me to do.
As always, the above is my opinion based on my observations, and is not necessarily right for everyone. ;-)
Post by
TheReal
Use mouseover macros for healing.
#showtooltip
/cast
Just bind that 1 (or whatever you use) and hover your mouse over the unit frame of the person you want to heal and then tap your key. Healing couldn't be easier.
A useful one for rebirth/revive:
#showtooltip
/cast Rebirth
/cast Revive
Also get yourself an add-on like Grid or Vuhdo that shows HoTs on the frames so you know at all times who has what buff. Here is
my current UI
(it's a work in progress, but shows me what I need to heal).
Post by
curlymon
See, I know and understand what you're saying, I've just found it completely untrue in my circumstances. ToL's most apparent benefits are unlimited LBs, Insta-Regrowth, and +15% healing all around.
I use it most for:
Tranq + ToL
WG gets 2 more targets! WTB more mastery targets!
I also to date have never had to stop and drink. The concept of health triage is not new to me. I was a spirit stacking druid back in the OLDOLD days, and my specialty then was minimal overhealing and NEVER being the reason the group/raid was slowed down/stopped, so that came back very quick and easy-like. If no one dies, and I never have to stop the rest of the group in a 5 man, there's no 'better' for me to do.
In a 5 man yeah. However, in a raid, the raidlead should look at mana pools, among other things, at the end of fights and see if you can start swinging healers over to dps (mechanics withstanding).
Post by
59384
This post was from a user who has deleted their account.
Post by
MegaVolt
Unfortunately the ui mods might be a problem for me. I'm running on a fairly slow computer, so more than a couple small mods and my frame rate goes from "meh" to "unplayable."
Then the addon "Grid" is your friend. It's the most complex one to configure but it's by far the smallest, most compact and also most flexible addon. It will work just fine on a slow computer.
The mouseover macro do exactly what you guessed. Each statement in will be checked, if true stuff is cast at the @ thingy specified in the statement, if false the next one gets checked. That's why the last one is just "" without anything in it, that's always true so you will always see the correct icon.
It helps a LOT to have all spells in such a mouseover macro, you never have to click on people again ;) It saves a lot of time.
Post by
TheReal
If you use Hydra's edit of TukUI, you'll find it's just as light the default UI but its design is WAY better. The way you assume the mouseover macros work was right.
>.<
Post by
59384
This post was from a user who has deleted their account.
Post by
TheReal
#showtooltip
/cast Faerie Fire
That's the most basic way.
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