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Leet DK Tanks help! BloodShield/Mastery - Is hit/exp important?
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321307
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168916
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117348
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Post by
MegaVolt
This is because current DK mechanics are self-reinforcing - landing the rune abilities faster generates RP faster, which means more RSs and more rune procs
Half true. The same amount of DS will always give the same number of RP so landing them faster doesn't really do anything.
What should matter are the RS misses. RP is not refunded so fewer RS misses mean more rune procs.
But this is a completely different mechanic and it has nothing to do with what luckee just understood and what boo still doesn't get ;) Let's better not confuse them any further.
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110480
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168916
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Post by
MegaVolt
So Mr. 220V (sorry, but boo...), nothing about my theory?
No, nothing about your theory. Just re-read the last few pages, all this stuff has been answered about 10 times now. If you still don't get it's your problem, not mine. I'm done explaining trivial things to people who obviously seem to either be trolling or have a learning disability.
Both DS misses and RS misses matter, in the sense you're talking about. Missed DSs don't waste resources, but they do delay the next opportunity for rune procs.
But why would delaying the next opportunity for a rune proc be a bad thing? Assuming the rotation is done right (runes and runic power are never fully charged) delaying the rune proc a bit still produces the same runic power (and the same number of RS, meaning also the same number of rune procs) overall (over the time of the encounter).
In other words: I have an 8 second window for the rune proc to occur. When exactly in those 8 seconds it happens doesn't matter at all.
Losing out on rune procs from missed RS is obvious, no argument there. But I just don't see any loss of rune procs from missed DS, they shouldn't matter for this at all.
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110480
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168916
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Post by
bkevol
I like to atleast be soft capped on expertise. every time you miss a death strike or it gets dodged or parried you still have a waiting time for the GCD. I would rather have 2 death strikes cast in that time rather than 1. Specially since the blood shield stacks now.
if you have recount. at the end of a heroic or raid, switch to "overall data" in either "DPS" or "damage done" and click on death strike (should be near the top of your damage list) it shows a pie chart and percentage table on how often your death strike hit/crit/missed/glanced/dodged/parried/blocked/absorbed.. etc.
im rocking 26 expertise and 2.2% hit. and out of like 500 death strikes overall, typically about 18-20 of them miss (4% ish) , and 10-12 of them are parried.
i can live with that.. might get unlucky a couple times and miss a death strike at a bad time...but thats why u have high hitpoints, defensive cooldowns , a proper tank spec, healers that can heal, dodge, parry and armor . so u can survive missing a death strike or 2
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117348
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Post by
Orranis
This is because current DK mechanics are self-reinforcing - landing the rune abilities faster generates RP faster, which means more RSs and more rune procs
Half true. The same amount of DS will always give the same number of RP so landing them faster doesn't really do anything.
What should matter are the RS misses. RP is not refunded so fewer RS misses mean more rune procs.
But this is a completely different mechanic and it has nothing to do with what luckee just understood and what boo still doesn't get ;) Let's better not confuse them any further.
Can rune strike miss? I thought it was 100% guaranteed since it cannot be dodged/parried. Or am I misunderstanding this?
You're 100% correct. It cannot be dodged or parried, but it can still miss.
Post by
586733
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117348
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Post by
Orranis
@Mega, Bloo, Oranis:
Are my stats correct now? Went away from hit/exp as you recommended.
http://us.battle.net/wow/en/character/vashj/poontank/simple
EDIT: Note I chose to stack mastery, so my weapon, even tho it had haste, had a nice amount of mastery so I used that and reforged haste to avoidance. Same rationale for my Figurine - King of Boars.
You've got the right idea, (I prefer Sword of the Bottomless Pit, because I find that mace hideously ugly :P), but if you want proper min/max changes I'd make.
Helm: Full Mastery gem in Yellow Slot.
Shoulder: Parry/Mastery gem in Red Slot.
Bracers: Reforge the Expertise into Mastery as opposed to the Dodge.
Gloves: Same thing.
Pants: Full Mastery in Yellow slot.
For a trinket, I'd try replace the Boar with Porcelain Crab (that's BiS up until Hardmodes, some say past it even), and maybe replace those sexy JC gems for Stamina with the Mastery version as you'd done for one. You really don't eat huge Stamina required hits for a long way into progression.
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117348
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