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[PVE] What's up with this?
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Post by
Anaran
Hey I'm a level 85 hunter with an Average Ilevel of 350, I'm pulling 10k DPS no matter what I try... What am I doing wrong? Here's an Armory link
http://us.battle.net/wow/en/character/Shandris/anaran/advanced
Thanks in advanced, I'll edit in any details needed
(Almost forgot I'm SV and BM I assume I have a decent rotation but I'm not sure my SV Rotation is Serp Shot Black Arrow Explosive Shot Cobra shot For Focus and then Explosive then Black Arrow Rinse and repeat) Thank you
Post by
385472
This post was from a user who has deleted their account.
Post by
Zakkhar
Did you mean to reforge your necklace over to dodge? Anyways, I would start by altering your spec some.
http://www.wowhead.com/talent#cZfMMZcrhcMhrRsd
is what I would suggest you use. And your priority is just like you said pretty much. Keep Sting up at all times and use Explosive shot when its ready and Cobra shot to regen focus. The only thing I would change is if the target is stationary shoot out explosive trap instead of black arrow, It actually does more dmg now plus it has 1 more tick to try for LnL proc. Speaking of that my usual LnL order is ES, CS, ES, AS, ES. Unless I have another abilty like Kill shot or Black arrow ready and I use that instead between the ES
About explosive trap..
Its actually has way more than 1 tick.
BA has 5 ticks each 3s.
Explosive trap has 10 ticks each 2 seconds and an instant effect that can proc LnL as well.
So its basically 5 vs 11.
Post by
117348
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Post by
385472
This post was from a user who has deleted their account.
Post by
117348
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Post by
260155
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Post by
Verchiel
My advice is correct
. If you're skeptical, feel free to look it up for yourself.
Your Spec, Pet Spec & Prime glyphs
Your spec:
http://www.wowhead.com/talent#cZfMMZcbhfMhrRsd:Rsm
I didn't list Major or Minor glyphs because they barely matter.
Pet spec:
http://www.wowhead.com/petcalc#0md00cs00hoob
Use a ferocity pet. Preferably a cat or a wolf. They both do the same DPS but bring different buffs.
Raena.
I'm sorry, but for my first post on these forums I have to disagree with you on this. I've been playing my hunter as my main for the entirety of my WoW career and once these new talent trees were put into action, I started to theory craft myself some ideas.
As well and good as your build is, what purpose does
Careful Aim
really serve? You can blast them for bonus damage at the start of the fight, and then what? Balance out to be an average DPS? Also, the 2 point bonus for
Serpent Spread
just doesn't justify the wasted talent. Six seconds is MORE than long enough to get two or three Cobra Shots applied to a target so you have the focus to completely replace the previous serpent sting stacks.
The point I'm trying make is that if you were to drop one point out of Serpent Spread and both points out of Careful Aim then you can put those three talents into something more worthwhile, like
One With Nature
. The 30% bonus might not SEEM like a lot at first but think about it. Lower initial burst at the cost of a higher constant rate of DPS? Seems like a good tradeoff to me.
If this doesn't make sense to anyone, then how about this:
Boss monsters spend only a minute or two above 80% before their life goes down and new mechanics get involved. Pumping out burst DPS to introduce new mechanics could be a serious strain on the group if something had to be timed properly. The entirety of the time the boss spends above 20% before you can use
Kill Shot
is going to be the majority of the fight. Most people should be using
Glyph of Kill Shot
to maximize it's extreme damage. If you take the Careful Aim talent to do extra DPS in the first 20% of the fight, and the Glyph of Kill Shot to do extra DPS in the LAST 20% of the fight, what happens to the remaining 60%? Your DPS will suffer slightly. Dropping the initial burst DPS gain from Careful Aim and going with One With Nature will balance your DPS and make it grow throughout the entire fight.
I base everything I've posted here on personal experience. I've tried a LOT of different builds and a LOT of different glyphs to come down with what I'm comfortable with and that's doing the most DPS in my guild. My guild is by no means heroic raiding geared, but we can still do some damage. I've tested both builds on raid bosses, both new and old. Magmaw and Lich King being the most recent. My build current build (3 One With Nature, 0 Careful Aim, 1 Serpent Spread) did seem to be higher.
If you want to judge my character then feel free:
Beardshot, Exiles of Fire, Bleeding Hollow
. I'm by no means well geared, and I seem to be stuck in my PvP gear on the armory no matter how many times I try changing.
People I've talked to about keeping Careful Aim in their talent builds can only give me data on Training Dummies. As great as those things are, they never drop below 80% health. The Careful Aim bonus is ALWAYS active. I'm not saying any of you have done this, I'm not trying to call anyone out. I'm just trying to put my two cents into the conversation and try to broaden the mindset of fellow hunters. There shouldn't be a set-in-stone, cookie cutter, be-all end-all hunter build. We're more versatile than that. We can fight right along side with the best of them, even while they have better gear. We're really overpowered currently and should be trying to focus on how to maximize DPS as a whole during a raid encounter, not during the first and last 20% of the fight.
As for pets, that's exactly what I would recommend. I use a Cat or a Wolf based on if we have a Warrior using Battle Shout or a Death Knight using Horn of Winter since they don't stack with the cats Roar of Courage.
Thanks for reading to anyone that did. I hope that I might have been able to help someone boost their DPS.
Post by
kodikun
Also, the 2 point bonus for
Serpent Spread
just doesn't justify the wasted talent. Six seconds is MORE than long enough to get two or three Cobra Shots applied to a target so you have the focus to completely replace the previous serpent sting stacks.
Serpent Spread is an AoE talent. It makes your Multi-Shots deal INSTANT damage equivalent to 6 seconds of serpent sting. It is the main reason Surv hunters have such great AoE DPS. I don't think you understand that wording of the talent.
Post by
izuul
Serpent Spread is an AoE talent. It makes your Multi-Shots deal INSTANT damage equivalent to 6 seconds of serpent sting. It is the main reason Surv hunters have such great AoE DPS. I don't think you understand that wording of the talent.
No, he's correct. A second point in Serpent Spread does not make your Multi-Shot + Improved Serpent Sting do any more instant damage. All it does is add a 9 second Serpent Sting DoT to all of your targets rather than a 6 second Serpent Sting DoT. Provided you use Multi Shot at least once every six seconds it makes absolutely no difference whether you have 1 point or 2 in the talent.
I'm sorry, but for my first post on these forums I have to disagree with you on this. I've been playing my hunter as my main for the entirety of my WoW career and once these new talent trees were put into action, I started to theory craft myself some ideas.
As well and good as your build is, what purpose does
Careful Aim
really serve? You can blast them for bonus damage at the start of the fight, and then what? Balance out to be an average DPS?
The point I'm trying make is that if you were to drop one point out of Serpent Spread and both points out of Careful Aim then you can put those three talents into something more worthwhile, like
One With Nature
. The 30% bonus might not SEEM like a lot at first but think about it. Lower initial burst at the cost of a higher constant rate of DPS? Seems like a good tradeoff to me.
Boss monsters spend only a minute or two above 80% before their life goes down and new mechanics get involved. Pumping out burst DPS to introduce new mechanics could be a serious strain on the group if something had to be timed properly. The entirety of the time the boss spends above 20% before you can use
Kill Shot
is going to be the majority of the fight. Most people should be using
Glyph of Kill Shot
to maximize it's extreme damage. If you take the Careful Aim talent to do extra DPS in the first 20% of the fight, and the Glyph of Kill Shot to do extra DPS in the LAST 20% of the fight, what happens to the remaining 60%? Your DPS will suffer slightly. Dropping the initial burst DPS gain from Careful Aim and going with One With Nature will balance your DPS and make it grow throughout the entire fight.
This is actually pretty simply. Careful Aim WILL provide more DPS over the course of the entire fight than any of your other options for those talent points (go read EJ if you don't believe me). HOWEVER, if you are working on a fight where the final X% of the bosses health is more important than the first 20% (Ascendant Council for instance), there is a legitimate reason to drop Careful Aim in favor of another talent that will help more for this situation. This is not the case on most encounters though, and Careful Aim is the better option the majority of the time.
You actually should still have 3/3 One With Nature as you suggest, you just don't necessarily take the points out of Careful Aim. Personally, I ditched Sic'Em in favor of 3/3 OWN and respecced my pet out of Wild Hunt (which really needs Sic'Em to be effective) and into Shark Attack.
Post by
Kristopher
AoE
Use Explosive Trap and spam Multishot as often as possible. Use Cobra Shot to gain focus quickly when you're dry.
L&L can and most probably will proc. If this happens you want to use Explosive Shot on one mob, switch target and use it again so that 2 mobs are affected by the initial damage and the DoT effect. Do not use Explosive Shot unless it has 0 focus cost while you're using AoE abilities.
To further emphasize the bold, when you use a LnL Explosive Shot, you still get the chance for
to proc, meaning more Multishots.
Post by
MegaVolt
No, he's correct. A second point in Serpent Spread does not make your Multi-Shot + Improved Serpent Sting do any more instant damage. All it does is add a 9 second Serpent Sting DoT to all of your targets rather than a 6 second Serpent Sting DoT. Provided you use Multi Shot at least once every six seconds it makes absolutely no difference whether you have 1 point or 2 in the talent.
I was under the impression that
works with Serpent Spread.
The DoT will be overwritten before the 6 seconds from the first talent point are up anyway but the instant damage from this talent should increase by spending the second talent point, right? Or does
do damage on multishots as if the full (normal) Serpent Sting had been applied?
Post by
Interest
No, he's correct. A second point in Serpent Spread does not make your Multi-Shot + Improved Serpent Sting do any more instant damage. All it does is add a 9 second Serpent Sting DoT to all of your targets rather than a 6 second Serpent Sting DoT. Provided you use Multi Shot at least once every six seconds it makes absolutely no difference whether you have 1 point or 2 in the talent.
I was under the impression that
works with Serpent Spread.
The DoT will be overwritten before the 6 seconds from the first talent point are up anyway but the instant damage from this talent should increase by spending the second talent point, right? Or does
do damage on multishots as if the full (normal) Serpent Sting had been applied?
No. Lemme clear this up:
Improved Serpent Spread deals damage when Serpent Sting is applied based on a 15 second duration of the debuff, regardless of the actual duration of the debuff.
Because of this, the second point in Serpent Spread will not increase the damage done by Improved Serpent Sting. In fact it has little to no benefit because it's quite possible to fit a Multishot in every 6 seconds.
Therefore, do not take more than a single point in Serpent Spread.
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