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Worst performance you've ever seen in a Heroic
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Post by
pezz
"Come on over here, y'all. There's no danger..."
Post by
Deepthought
Kinda ontopic: not terrible, but I'm still amused by players who have T10 gear but kill themselves on things like Vanessa VanCleef's suicide explosion.You really see people with WotLK tier gear in Cata HCs? Uh, ok.
Post by
689177
This post was from a user who has deleted their account.
Post by
120504
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Post by
Trishi
I hope you realize that Muphry's law states that what you have just corrected has, itself, grammar mistakes in it.
I do believe you mean
MURPHY'S
Law.
Exquisite irony.
I would suggest you google Muphry's law before feeling quite so smug, your misuse of irony notwithstanding.
We learn something new every day, don't we? :P
In all seriousness, wasting space on correcting grammar is rather... off-topic. Especially when most people who correct others make mistakes as well, no matter how few.
Murphy's Law, however, is not so much off-topic. It's more like a super-topic to this matter, since this is basically what most horrible experiences stem from. Doing a dungeon that shouldn't be any issue.
Take Jindo the Godbreaker. This fight is fairly easy, because it's simple tanking, add dpsing, and positioning. In terms of gear, I would actually say this is one of the easiest bosses in the dungeon, in terms of "gear check", since only the tank really needs good equipment, and by shuffling through the Spirits, this can be done with pretty crappy gear anyway. So what can go wrong?
1. Positioning
2. Not killing adds
And that's it. The rest isn't really something others can #$%^ up to the extend they would need to if you actually need to outright fail at this boss. So what
does
go wrong? Exactly that. Half of the time, people will just run around confused, waiting for the chains to be freed so they can be destroyed. This means they not only let the tank tank
everything
, they will not even position themselves so the barriers will actually be broken.
One would assume that telling them works. That reading the dungeon guide works. That previous experience (Especially when they already have the clear achievement for the boss) would do the trick. But something can go wrong - So it does. Murphy's Law at its very best. A very pessimistic attitude, but that's sadly how most RDF groups are. It's not for nothing that my Guild Leader (who has an almost unhealthy degree of hate towards the RDF) calls it the MLF - Murphy's Law Finder. It like actively seeking out a ticking bomb, and then start juggling with it.
Thankfully, poor groups and wipes makes us improve more than just using sheer power to force our way through otherwise easy content.
Post by
Monday
I hope you realize that Muphry's law states that what you have just corrected has, itself, grammar mistakes in it.
I do believe you mean
MURPHY'S
Law.
Exquisite irony.
I would suggest you google Muphry's law before feeling quite so smug, your misuse of irony notwithstanding.
I will admit that Muphry's Law caught me by surprise.
However, my usage of irony was completely accurate.
Post by
891273
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Post by
138583
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Post by
tregon75
I once had the misfortune to group with an Affliction Warlock who was glyphed only for Felguard and Imp, who only managed to pull 1k dps because their Voidwalker was on aggressive. Did I mention that when asked to fear a monster, he did nothing but chain-cast fear onto the (wrong) target for the duration of the fight?
Post by
138583
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Post by
Atik
Achievements - check, ilvl - check. Doing less dps than 346 ilvl lock - check.
Just proves the same point over and over again...
Leveling my priest, I got a tank in full tanking heirlooms, draconic deflector, and some other nice gear.
He would have been getting two-hit without my shields...
Post by
Trishi
On Grim Batol, today no less, I got grouped with a team that consisted of a DK, a rouge, a Mage, and a Priest with my rounding out the overly squishy team as a Warlock. We go through the beginning trash no problem. We get to Umbriss, and everyone but me dies. Unfortunately, I didn't kill Umbriss. I noticed then on Recount that the Healer had done damage to the boss. And, on top of that, she dealt more to the boss than the Rogue! I knew then it would be a long night.
So, after the 4th wipe, I get tired and I tell the Priest they are a %@!^&ing healer, and that they need to do their job instead of the rogue's job. I mean, the mage was 3rd with dps, me 2nd, and tank 1st. Add in the fact that if you combined the DPS of the Rogue and Priest together, they'd equal the Mage's dps! The healer quit, Tank, Mage, and I quickly kick the rogue, and start fresh. We retried Umbriss, no problem. My pet pulled Throngus to us early, tank just laughed as he began pounding away at him with me using a SB'd Seed of Corruption, taking him out with the trash. We cleared the rest of the dungeon with no problem.
Funny how some people use recount to display DPS, and
only
DPS. You
do
know that it can display a huge variety of stuff, right? Even most tanks or healers seems more concerned with DPS than everything else, despite being of very low concern, or even none at all, for their current role. If anything, you should facepalm due to the rogue. Seriously, Atonement specs might do decent dps, but no where
near
a true dps. But perhaps the fact that your
tank
topped the chart should have made it fairly obvious that the group was horribly unbalanced to begin with. Even the most skilled tanks should out-dps the rest, unless the gear-gap is insane - which it usually isn't in normal heroics, due to the Zandalari Dungeons being much more efficient. It's only the skill-gap that counts here, but the kicker is... the tank needs a lot more skill than a DPS to top the chart. Their damage is just that much lower, which it most certainly is without a stacked vengeance buff - which rarely get's high enough outside of Raids.
Another thing that made me smile was the fact that you recite the story as if all people did was "DPS DPS DPS DPS DPS DPS DPS DPS DPS" and hope the thing dies before you do. Umbriss typically requires kiting a purple mob away from the boss, and then killing it, to prevent the boss from gaining a pretty severe buff. Or just CC, if possible, which it is if you have a Mage. If you let 1 die near the boss, it is still doable with sufficient gear, but if it happens enough, even a tank and healer combo geared in Firelands gear, will get killed. Of course, you didn't make any hints to whether or not the tactics were actually used, so I could just be making a baseless accusation.
Still, it's surprising that people seem so disconnected with tactics in general. New players are always excused(Even if the journal makes it very obvious what you should do, in most cases), but at some point, their gear alone makes it almost impossible that they shouldn't have some basic knowledge of the tactics. Is so many people really getting carried through these dungeons?
Post by
DraconisAerius
But perhaps the fact that your
tank
topped the chart should have made it fairly obvious that the group was horribly unbalanced to begin with. Even the most skilled tanks should out-dps the rest, unless the gear-gap is insane - which it usually isn't in normal heroics, due to the Zandalari Dungeons being much more efficient. It's only the skill-gap that counts here, but the kicker is... the tank needs a lot more skill than a DPS to top the chart. Their damage is just that much lower, which it most certainly is without a stacked vengeance buff - which rarely get's high enough outside of Raids.
Personally on my tank I refuse to run Zandalari dungeons. Mostly because I'm just sick of them. My tank's 376 and a dk so in just your average heroic I usually top the dps quite easily. DK tank's don't need skill to do decentish dps imo, just use all their runes on CD and spam the hell out of Rune Strike. Oh and didn't they change vengance so it stacks faster and higher recently?
Post by
774886
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Post by
678294
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Post by
138583
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Post by
Varaconn
On Grim Batol, today no less, I got grouped with a team that consisted of a DK, a rouge, a Mage, and a Priest with my rounding out the overly squishy team as a Warlock. We go through the beginning trash no problem. We get to Umbriss, and everyone but me dies. Unfortunately, I didn't kill Umbriss. I noticed then on Recount that the Healer had done damage to the boss. And, on top of that, she dealt more to the boss than the Rogue! I knew then it would be a long night.
So, after the 4th wipe, I get tired and I tell the Priest they are a %@!^&ing healer, and that they need to do their job instead of the rogue's job. I mean, the mage was 3rd with dps, me 2nd, and tank 1st. Add in the fact that if you combined the DPS of the Rogue and Priest together, they'd equal the Mage's dps! The healer quit, Tank, Mage, and I quickly kick the rogue, and start fresh. We retried Umbriss, no problem. My pet pulled Throngus to us early, tank just laughed as he began pounding away at him with me using a SB'd Seed of Corruption, taking him out with the trash. We cleared the rest of the dungeon with no problem.
Don't know the whole story since you didn't really give any numbers for perspective, but was the healer a Discipline priest with Atonement?
Post by
SoullessGinger
Everytime I see a DW DK tank in my random is the worst run ever...
Post by
Trishi
Everytime I see a DW DK tank in my random is the worst run ever...
That's impossible. They can't all be
the
worst run ever. That is, by definition, impossible.
And really? I've seen DW tanks do quite well, if not better, in heroics. Not Zandalari or Raids, but in mere heroics, it's doable. The only thing they suck at, is threat. And in random heroics... threat shouldn't be any issue. If it is, that's a lack of skill, rather than a wrong weapon.
at this point i got so annoyed about it, votekick: annoying prick. /passed in less then a sec and everyone was happy. guy we got instead was nice.
What makes you think they weren't hoping
you
were the one they had a chance to kick? Or the tank? Or someone else entirely. I've seen plenty of kicks, where people manage to mis-kick someone unintentionally, because the jerk/noob was faster at kicking someone than the rest of the group. I've been in groups with 3 friends where it still happened, because we weren't paying enough attention to the name. An instant kick is just that - a kick that happened so fast it isn't feasible that people could have had the time to look at the name, recall which player was the idiot, and click accept. Just saying.
Post by
39134
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