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4.2 Patch Notes - Oh lawd
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Post by
Trishi
Seriously Loot, how long have you been playing WoW? Blizzard's words =/= Blizzard's actions. This have been the norm for.. how long? Forever?
Frost Mages are exceedingly OP against some classes, and pretty easy for a competent player of others, namely Hunters and Death Knights. Frost Mages have been a topic for ages, and their PvP capability have always been considered overpowered by most, but never all.
The only oddity about the change is how it affects the gameplay in PvP. First the shapeshift nerf, and then the warrior charge/intercept nerf. Could be a pure coincidence, but if Hunters or Death Knights get's a nerf next patch to their superiority to frost mages, it will start looking like a favorism of mages to me.
And I fail to see how you can love a class you abandoned because of a nerf. So if your wife got breast cancer, and had to have them removed entirely, you would abandon her because of that? If she suddenly got into an accident, and was forced into a wheelchair for the rest of her life? If you find this comparisson to be way off, I suggest the use of a less-powerful word than "love".
Post by
curlymon
But the only melee class remaining with a rootbreaker without any cooldown, aside from available mana, is the ret. Unless they nerfed him too when I wasn´t looking..
Retadins have a talent called Arts of Sacrifice (1/2 or 2/2 to the same effect) that removes one movement impairing effect when you use cleanse on yourself. A melee class.. with a rootbreaker without a CD.. some1 call the cops. ;)
So the end of your comparison is that Ret's are the only one who have a non-CD root breaker... ignoring the finite resource mana means for them AND speaking with out knowledge of the now 20 second CD on WoG making them unable to self heal themselves into infinity.
Point is... Ferals are in the same boat as all melee. Some worse, some better in terms of mobility. Different ones worse or better in self heals. Another set better or worse in terms of survivability...
Sounds pretty damn even to me. Ferals are are in the same fairly consistent place as all the other melee with some perfectly reasonable give and take. Funny how things, when viewed as a whole, suddenly makes sense in the grand scheme of things... *sigh*
Post by
LookOut
Lol you're saying rets are more deadly in pvp than ferals? I can kite a retadin with Curse of Exhaustion on my lock xD Try that with a feral, doesn't work.
Then again, locks don't have roots. Oh darn.
Post by
Trishi
^Because shapeshifting still breaks snares. It is only definite roots that isn't broken by ferals any longer.
And fear. Sad to lose the fear breaker/immunity...
Ret's have been shrewed over FAR more than Ferals. Ditto have Enhancement Shaman, from what I have heard. You sound like you liked the FotM feral more than anything else.
Post by
178837
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Post by
pelf
...which may have been somewhat of a stretch, if you will pardon my pun.
Well played, sir.
Also, I suggest you stick around. I have enjoyed reading your posts. Foley can deal with it, I'm sure. He's a big boy
:)
. (Erm, not in the euphemistic sense, of which I certainly have no personal experience.)
But, while you sit there with thesaurus in hand, instead of trying to come up with a clever reply and another word to describe a penis, take a monent and ask youself.... What exactly are you trying to achieve here? Insult me? Wasted breath. I fully admit that I am an ^&*!@#$. Congradulations on stating the obvious.
Well, I think thesauruses and penises are worth some time spent. Also, congratulations on misspelling congratulations
^_^
.
Cool.. see ya later.
Til next time, broseph!
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178837
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109094
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132589
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178837
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109094
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Post by
Heckler
Let's try and stay focused
Agreed. One thing I noticed, as a healing question in general...
All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
Doesn't that seem like it's going to really tweak the value of crit severely? It seems strange to me that you can make such a fundamental change without requiring a complete rebalance of the healing classes... but I don't see any healing throughput changes anywhere.
Post by
Trishi
Let's try and stay focused
Agreed. One thing I noticed, as a healing question in general...
All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
Doesn't that seem like it's going to really tweak the value of crit severely? It seems strange to me that you can make such a fundamental change without requiring a complete rebalance of the healing classes... but I don't see any healing throughput changes anywhere.
As a healer, I'd hate to rely on Crit, no matter how much it will "overall" increase our healing. I think this is Blizzards attempt to make critical a better, and more attractive stat, to those like me who doesn't want to feel dependant on RNG.
Of course, with some of the talents that affect critical heals out there, it doesn't seem too shabby. I just don't think I'd consider it anything but a nice perk.
Post by
Heckler
I simply meant that I've written a couple healing throughput spreadsheets before, and that change will mean that there's a spot very early in the calculation where I put a *1.5 that will now change to a *2. It just seems to me that the conclusions of that spreadsheet (in terms of RSV, for example) would change drastically at such a modification.
Post by
404185
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Post by
Heckler
I simply meant that I've written a couple healing throughput spreadsheets before, and that change will mean that there's a spot very early in the calculation where I put a *1.5 that will now change to a *2. It just seems to me that the conclusions of that spreadsheet (in terms of RSV, for example) would change drastically at such a modification.
From what I've seen it makes Nature's Bounty a more valuable talent, but doesn't change much beyond that. Living Seed is still lackluster and crit is still a subpar stat choice, especially with the new and improved mastery.
That makes sense, a change like this increases the value of crit, but at the same time, it increases the value of
all
the throughput stats, so I guess the general scope of things won't change too drastically, even if specific things move a lot. Still seems interesting, it will work out to an across-the-board throughput buff to all healing.
Post by
curlymon
In relation to the crit concerns. It is NOT about improving healing, that is a side effect. The REAL reason they are doing this is because healers are the last role/spec that really have no 200% crit bonus and Blizz wants to make everything easier to understand from class to class. The subtlety of knowing Heals are 150%, some casters, tanks, melee are 200% and with the meta 209% is a bit much. Also this allows Blizz to make Crit scale better for specs and make it more attractive for more classes reducing the need for various extra pieces of gear being made.
Also they have said that this is only a test and don't guarantee that it will go in.
Post by
144872
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178837
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253268
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